You know what the Witcher really does?
It makes me really excited for the completion of the Night Creatures arc. One day you'll be able to do this shit in DF.
What's more, you'll be able to do it the right way. The problem with games like the Witcher is that for all your planning, setting up, and all that, it's all make-believe, staged. You're not really planning and preparing, you're just going through scripted hoops to fight a monster specifically made for you to kill. Even if you die you can just reload. You're just playing pretend. Sometimes you can feel like you're really a monster hunter doing all these things, but whenever you look too closely you can see the rigging and stage-lights. Behind the curtain are some Polish guys who set everything up.
Dorfs isn't like that though. That monster was procedurally generated, and the RNG doesn't give a shit about whether you win or lose. Things weren't planned around your encounter. In a regular RPG, if you need a certain herb or whatever to kill the monster, you can rest assured it's somewhere in the immediate vicinity, probably in that cave you noticed but didn't go into. In Dorfs though, you could spend weeks hunting that thing down.
What I'm getting at is that in Dorfs there won't be those Polish guys. It'll be real. You actually have to think and come up with a plan that wasn't already devised by the developers. You don't get to reload if you mess up, so you better be good at what you're doing.
Dagoth Ur, Geralt, Hercules, Kharn the Betrayer. Those are, in order, the people I intend to play in Dwarf Fortress. Geralt got onto the list because of this game.