I think you missed the part where money was involved, then. Geralt was constantly bitching about how little he gets payed and there's mentions of witchers never living to old age since they just get rusty and die fighting monsters or something. Apparently he expected to earn enough to retire forever. Good luck getting that from a bunch of elves.
And with a dead king you expect to be paid retirement anyway? Har har, I don't see your point.
I also bet you become a escape goat if you take the human route of the story.
Also, there's nothing "easy" about beating the other witcher. He loses the fight with him in chapter 1. And the fight itself leading up to it is hard enough with all the character upgrades gotten up to that point since he can just Aard your ass and there's nothing you can do against that in gameplay.
Forgive my assholeness here, but my reaction was, and I quote "LOLWUT?!"
I beat him without losing a single HP. He was an easy fight and it wasn't even fair to him.
Uh-huh. Right. You keep thinking that. There is always inconsistency between cutscenes and gameplay unless there are no cutscenes or nothing happens in them.
With the way they are right now, I wish there were no cutscenes in games. Ever. But yes, I will keep thinking that and you keep thinking what you think. I apologize for the rudeness beforehand and you can report the post to Toady if you want, but it's a plain silly excuse to separate in game and cutscene logic/realism. It's dumb. It just doesn't work. It's inconsistent. It's pointless. If a game developer is going that route with his citscenes, please remove them. Entirely.
Right now, the mainstream gamers and developers keep prancing around about immersion, realism, good story, and dialog. But when it comes down to it, everything you were capable of doing in the gameplay doesn't fit what happens in the cutscenes. That's not immersion, that's not realism. Hell, that just fucks up any story you're trying to portray. Sure, the dialog may be fun, but most often than not they don't even fit the character. A lot of times you have heroes who are simply genocidal/homicidal fuckwads who have the nerve to say to someone that killing is wrong and trying to destroy the world is wrong. Shyeah right, like someone can say that with a straight face are killing well over 1000 intelligent creatures and humans.
I'm sorry, but you're wrong and I understand you think my opinion is wrong. If you want to discuss more and disagree with my opinion, you can necro my old thread over
here, in fact; I want to necro it some time soon, due to certain new games that brought to light even more things I ended up hating about modern games.
If TW2 allowed multiple "paths" based on success/failure, you'd be bitching about how the paths don't differ enough since they'd either have to re-use side-quest characters and voice-overs and make it incosistent or leave the alternative paths completely barren and uninteresting.
Don't assume things. I would enjoy that a lot more. Don't you know I love Daggerfall and fucking hate Oblivion? Well, now you do, so don't assume crap. Not that it matters, the only point where I died so far (that wasn't because of the controls simply locking up to the point moving your mouse didn't move the camera) was the huge tentacle monster sort of thing, while playing on hard. I would be so pissed to play that game on impossible, simply because the only times I die is because of a bug and that would mean a lost character. Wouldn't mind having lost a character to that stupid monster tho, it was a fair fight for a change.
Rest assured, however, that if there's something meaningful to 'bitch' about any given game, I will 'bitch' about it. This all started with me reviewing the game which the OP unfairly actually bitched about. I merely pointed out the facts about the game. But people had to go:
Soulwynd Y U NO accept the uncontrollable cutscenes.
(yಠ,ಠ)y
Then I had to strike
the challenge accepted a gallant hero pose:
"Because accepting things that could have been done better is for fools who don't give a shit. Furthermore they're meaningless and completely ignorable when the gameplay itself proves them to be so. If I have to pick the actual story to be either what you do during gameplay or what happens during cutscenes, I will pick the gameplay nearly every single time. Cutscenes are supposed to be the icing on the cake, not the cockroach that fell in the dough and you just found in your mouth."
Also, you mentioned Prototype. The game where the main character just goes "I can rebuild myself and swim out of water in cutscenes, but in gameplay I'm very mortal and drown".
Oh really? I wasn't aware of that, I never fell in water in that game. I guess we can scratch Prototype out of the consistency list then.
And on an unrelated note, the pitchforking is from the last of the books, it wasn't an event created for the game.
I'm also curious how you'd like a game where Geralt is as good as he was in the books. Like getting two bowmen together would be enough to take him down. And he'd usually just fight single monsters (which are rare at that) at a time. Not to mention he could be killed by a human in one hit.
Doesn't matter, this isn't a fucking book. I don't care about the book. I'm not reading a book. I'm playing a game.
Do I have to bold those to get the point across?
I don't care what he can or cannot do in the books, even if I had read it. I don't care what his powers are in the book or what his medallion can or cannot do in the book.
This isn't the book, this is the game. I'm discussing the game, not the book. Don't even bother comparing the two either. It will only end in fallacy and tears.
To be honest? I would love that game.
Remember were we are? This is
sparta the DF forum. Losing is fun.
To be fair, Geralt does die to a couple hits on hard so it is similar to that in many ways. If it wasn't for the stupid fail controls, this game could be an awesome hack&slash game.
Might've meant he could detect spells being active or the sorceress charging up to cast something. But I dunno, don't remember that.
Probably so. It seems like I'm picking the dialog options nobody is picking. Ie. Fuck everyone, I'm the mother fucking white wolf. (Altho, Trish is a hottie, so I'm keeping her.)
I was tempted to pick the dialog where you supposedly joined the king slayers, or at least tried to, but then I was so annoyed by the stupidity of the prologue's cutscene I decided I wanted to kill that bastard with muscles bigger than his head.