As I understand it, though, traders include their worn goods when calculating the net value of a trade when leaving the map. In short, stealing their clothes and armor is no different than if you simply seized similar goods right out of the depot. They may not immediately complain when you do it this way, but ultimately it'll show in your trading as you get more and more literal crap and nothing useful each year.
It doesn't seem to affect the trading amount for next caravan calculations, I did the aboveI calculated the value of their worn clothes/weapons I bought off the whole caravan, and their profit wouldn't cover for the ripped-off clothes, nonetheless they brought a bigger caravan next year with more traders and guards that left naked again!!!
It appears further !!SCIENCE!! is necessary.
Indeed, although is kind of annoying to check every single item and sum their values.... I ended up summing at a birds flight, so I got an aproximate not the actual amount...
In my sample I calculated that aproximatelly:
-one "civilian", namely merchant, trader or liason carries between 1.000* and 1.500* (let's say 1.250*) in gear and
-the "military", namely caravan guards carry 2.500* in gear each
If I recall correctly I got:
5 guards = 12.500*,
5 merchants = 6.250*,
1 liason = 1.250*
Total = 20.000*
If I recall correctly I rounded up to the 20k figure, the actual figure wasn't yet there...
My merchants didn't get 20k in profit, next year their caravan was
bigger, not sure if it was more valuable, but they indeed brought more people and load animals, I'm not sure but I think they did brought some heavy stones... maybe it was that.... but I'm not 100% sure.... I'm remembering this and my memory is not that good
Any ideas in how to standarize to do some !!science!!???