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Author Topic: Gakruldus - Kobold camp succession!  (Read 22572 times)

GreatWyrmGold

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Re: Gakruldus - Kobold camp succession!
« Reply #105 on: June 10, 2011, 04:51:42 pm »

Well, the boatmurdered reference wasnt that subtle... :)
...I'd forgotten about that...I made a subtler one though. Hint: It's a name. The last two syllables.

What GWG lacks in screenshots, he makes up for in write-ups.

Spoiler: How to screenshot (click to show/hide)
I have the screenshots, but seem unable to get my post to show them. Pics from the second update:
Practicing; also the first kiln
Future grave areas
Tabafralmus is taken by a fey mood!
The lowly cheese maker claims the mason's workshop due to his experience in setting up a kiln.

And now for a quick update 3.

From the journal of G WG
Granite 15
Can't wait to see what the cheesmaker is making...a statue of cheese? Ha ha.
Told the Monkeyhead and mcguinty to stop hauling, in hopes of getting the work orders procsesed.
More kittens...I swear, when we finish, we'll be swimming in kitten tallow, meat, and bones.
The wildlife has tamed to turkeys and a couple capybara people. Gonna send the militia to the turkeys, the melees at least. The miners need combat experience.

Granite 16
Battle reports awaiting. Trees ordered cut down.

Granite 17
Svarte, a recruit, punched a turkey hen to death and is killing a gobbler. Make that, just killed a gobbler.
An animal caretaker, Thlabakatrobis (Clicheslab...I believe...maybe “Backwards cliché”...I give up) has come and chatted with me. She considers herself a spoony bard, but I have rarely seen a bard less spoony or bard-like. Or maybe I just don't appreciate kobold music.
I have started my project with a simple 25-foot strip of adobe (clay) over the nearby sea.
-----
A letter to King Daggershoe
Dear Your Magesty,
Tlabafralfus, a kobold cheese maker at the fort I oversee, has created Onulimesh (“Great Netting,” a name that makes as much sense as dwarves artifact names), a native gold cabinet!
(Sorry I forgot the creation screenshot. However:

Good enough?)
Onulimesh is, I estimate, worth...2,520 iron anvils. Too long in a barter enonomy, I guess.
(252,000 Dbs)
Anyways, that is about three times the wealth of the entire rest of the fortress, including two other artifacts!
The pig tails are a sure sign it was meant to be a sign of my dwarven rule being prosperous, right?
I truly hope you send a caravan. Send stone, the kobolds have a legendary mason now.
Your servant,
Goden Weirdgranite.

Reply:
Dear G WG,
I will not send a caravan to a hole in the ground where the inhabitants refuse to speak a civilized tongue.
Your King.

Dear Kind Daggershoe,
Please? Surely goblins will arrive, you do not want them taking Onulimesh or the item spoken of earlier, would you?
Sincerely,
Goden Weirdgranite, Overseer of Gakruldus, the richest settlement in the region.
-----
Journal
Granite 19
The cheesmaker finished his artifact. It is being put into the dining “hall” where everyone can worship it. Odd...The cheesmaker is only a high master mason...
Also noticed some random logs built into a random section of floor. Gonna remove them.
The shaman killed the last turkey.
My first project is running into delays due to only one worker working on it at a time, so I'm going to consider making my backup project. Step 1: Put more civilians to work collecting clay.
Noticed the soldiers were still trying to kill that turkey. Canceled the order.
I ordered all of our captured capybara men to be put in a cage.

Granite 20
Discovered the wood was covering an unsightly hole. Meh, the wood is more important. Maybe when we have spare clay.
Ordered the construction of a “gatehouse” in the west wall. Told the miners to de-ramp much of the remaining eastern coastal ares.
Another capybara man invasion…maybe Drakoniss or someone can tame one…Maybe I should ask for a pick, then I or someone could dig down for these poor creatures…I bet they could make a lot of glass…I’m getting off-track.
-----
Sorry about the small update, but I wanted your opinion on something.
Should I mod capybara people to be tameable? I know how, go into the data folder,  region 6 (that’s the region I put Gakruldus in), raw, objects, locate the capybara man entry, add [PET], maybe [TRAINABLE], probably [PETVALUE], and that’s that. The question is, do you think I should? I’d probably need to gather more berries and get an actual freshwater source…Thoughts?

Oh, and in case I still have no clue how to post pics: Here is the artifact's description.
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kotekzot

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Re: Gakruldus - Kobold camp succession!
« Reply #106 on: June 10, 2011, 05:18:51 pm »

I'd love some tame capybara men. Make one the mayor, at least you'll have someone competent.
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Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?

A Spoony Bard

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Re: Gakruldus - Kobold camp succession!
« Reply #107 on: June 10, 2011, 05:26:08 pm »

I think you should mod the Capybara People, It's bvetter to at least have them as pets to increase the kobolds mood, rather then just sitting around and being used for combat training.
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kotekzot

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Re: Gakruldus - Kobold camp succession!
« Reply #108 on: June 10, 2011, 05:31:00 pm »

Be warned, capybara people are grazers, so keeping them alive could be troublesome. Also, they are 3.5 times the size of a kobold.
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Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?

GreatWyrmGold

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Re: Gakruldus - Kobold camp succession!
« Reply #109 on: June 10, 2011, 08:07:10 pm »

Be warned, capybara people are grazers, so keeping them alive could be troublesome. Also, they are 3.5 times the size of a kobold.
Capybara people graze? Huh. Looking up the wiki...war capybara men still good idea, I think.
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Svarte Troner

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Re: Gakruldus - Kobold camp succession!
« Reply #110 on: June 10, 2011, 09:11:09 pm »

Also noticed some random logs built into a random section of floor. Gonna remove them.

Don't tell me you desecrated our holy totems and that wooden sunwheel thing I built on the beach! You may have invoked the wrath of Sraslonin!
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mcguinty

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Re: Gakruldus - Kobold camp succession!
« Reply #111 on: June 10, 2011, 10:53:17 pm »

Discovered the wood was covering an unsightly hole. Meh, the wood is more important.

I think he means the flooring I put over the hole our first miner fell into.

Edit: Oh also I'm all for war capybara people. We need all the help we can get.
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GreatWyrmGold

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Re: Gakruldus - Kobold camp succession!
« Reply #112 on: June 11, 2011, 01:22:09 pm »

Discovered the wood was covering an unsightly hole. Meh, the wood is more important.

I think he means the flooring I put over the hole our first miner fell into.

Edit: Oh also I'm all for war capybara people. We need all the help we can get.
Yeah, most likely. Also, war capybarafolk: Coming right up!
("Capybarafolk" is based on "lizardfolk" from D&D. I just felt like using it, I guess.)

Another update will most likely be posted later today. I just started Slate and have tamed the capybarafolk in our cage traps. If only there was a way to attract the wild ones to our cage traps...But I'm working on a solution.


EDIT: Here's a short update.

From the journal of GWG
[Granite 20, cont]
-tameable, trainable, not grazing/eating/etc…good. ready to continue

Told Drakoniss to have the capybarafolk in the cages tamed and trained for war. They should be ready to patrol the gates soon.

Granite 22
Ordered some mechanisms. Mechanisms are good. I’ll have a proper gatehouse soon, with a drawbridge and all!

Granite 23
Shigodis, the legendary carpenter, made a masterwork casket. Thinking of our other artificer—the maker of the first kiln of Gakruldus, High Master and sole mason, former cheese maker and all that carp—I ordered a stone statue for the dining area. Also ordered up some wooden bows for our bowbolds. Also ordered work to start on the next phase of my monument. Heck, maybe I’ll have time to build both ideas! First things first, of course.
Shigodis made a masterwork crutch…maybe the next masterwork will be a bow or a piece of furniture…I hope so.
Drakoniss has been trying to tame the first capybara woman for a couple days now…I wonder what’s taking him so long? Maybe she doesn’t like prickle berries.

Granite 25
Drakoniss has tamed the first capybara woman of the fort! I expect little capybarafolk to come next…
Drak has also started taming another…with pig meat? I thought capybaras were vegans…
Sikrilgus is hauling graphite to the stockpile from…somewhere…hm…
Set up a new wood stockpile.
Just noticed: My work-for-all program seems to be succeeding! Idlers in the single digits! Two or three or four!  …Although several are on break, so…

Granite 27
Drakoniss went to his third capybara person to tame. He is using bat ray…what is wrong with him? Use plants!
Also, reached 0 idlers around this time. Excellent…

Granite 28
Drak is using a prickle berry to tame the penultimate capybara woman. (We only had one man, tamed with the bat ray.)

Slate 1
A new month. Drak is using a prickle berry to tame the last capybara person. Soon: War capybarafolk. I dare the goblins to$3ThrEdsdf4j2utghtl\

Aw, crap, save screwed up.

I'll have to start the month over... :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(
« Last Edit: June 11, 2011, 01:28:42 pm by GreatWyrmGold »
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Svarte Troner

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Re: Gakruldus - Kobold camp succession!
« Reply #113 on: June 11, 2011, 01:54:51 pm »

Aw, crap, save screwed up.

I'll have to start the month over... :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

How? What? Huh?
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GreatWyrmGold

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Re: Gakruldus - Kobold camp succession!
« Reply #114 on: June 11, 2011, 04:20:20 pm »

Aw, crap, save screwed up.

I'll have to start the month over... :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'( :'(

How? What? Huh?
DF complained that one of the compressed files had errors on it, so I'll have to restore from "backup" (the DFFD), which I have. Therefore, I might not get a possible mood and might not get the awesome artifact.
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Dsarker

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Re: Gakruldus - Kobold camp succession!
« Reply #115 on: June 11, 2011, 10:55:36 pm »

I would certainly like to be kobold'd, and possibly take a turn.
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Yoink

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Re: Gakruldus - Kobold camp succession!
« Reply #116 on: June 11, 2011, 11:09:42 pm »

OhgodsIhavethenextturn WE'RE DOOMED

:P
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GreatWyrmGold

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Re: Gakruldus - Kobold camp succession!
« Reply #117 on: June 12, 2011, 06:34:12 pm »

OhgodsIhavethenextturn WE'RE DOOMED

:P
Don't be so negative. We're going to have a stone artifact and a legendary miner soon...or a raging deathaholic and no militia commander...Either way, we're good.
And I'm only halfway through Granite. Take the time to read up on DF and practice KC. Once you get the turn, it'll mostly be building up defenses, making sure no one starves, and building a monument of some sort.

Update 5:

From the journal of Goden Weirdgranite
I am Goden Weirdgranite, a dwarven overseer. I ascended to my position after being the sole survivor of a goblin seige, by not dodging into a well and then pulling the right lever. I was once just a lowly potash maker, then a soldier, then an overseer, and now an ambasator to a kobold outpost. Maybe after meeting with the leaders there, I will be able to convince them to let diplomats from our fair mountainhomes go to their capital without being robbed from head to toe.
-----
Dear King Daggershoe,
I have bad news. The locals currently have no leader. However, as you commanded me, I will say until a leader. Hopefully, that will be in a year or so; in the meantime, I will shepherd these small creatures.

The first thing I noticed was a large number of capybaras. Capybari? Anyways, two capybara men, five capybara women, and six giant capybaras. Two were named, presumably from killing kobolds. One seems to be called, given my knowledge of the kobold tounge, “Oh crap I'm being eaten by a giant-giant-water-rat” and “Look there's another AUGH!” Four capybara women, a capybara man, a duck, and a turkey are caged. I quickly ordered the duck and turkey to be tamed.
I also noticed that there was a legendary carpenter, as well as several underskilled ones. I swiftly ordered that only the legendary--Shigodis, which means “Lover of fairy-metal,” as he likes a type of metal that most believe is fantasy--who has creted an excellent ashen armor bin.
Also, someone made a strange object called a “chew toy,” as explained by a helpful glassmaker. Chew toys are probably not usually encrusted with native gold. This one is, and seems to be made mainly of pig bone. Both artifacts are encircled with bands of their main substance.
Another thing I noticed is that, despite the large amounts of clay and idlers, there is no one collecting clay. This would likely help their defenses, so I am working on putting a kiln in an out-of-the way location and preventing useful kobolds from collecting clay when they should be working on other things.
I intend to turn this little hole-in-the-dirt into an actual fortress.
Sincerely,
Goden Weirdgranite.

-----
From the journal of Goden Weirdgranite
Granite 1
I have a strange sense of deja vu or whatever the elves call it. This fort looks familiar...
I see it is technically a villiage, not an outpost or a hole-in-the-ground. I also notice that almost half of the population (26/57) is idling. Worse, that does not count the five on break, the ten taking care of various bodily needs (eating/drinking/resting), the one party attendee (probably being joined by twenty-six idlers), and the seven underaged residents, six of whom are infants only a month old. That means that only nine kobolds are working, less that one in six! This is unacceptable! Hopefully some kilns and a builders' corp will cure that issue.
I met a glassmaker, Drakoniss, who seems very helpful. I also met an animal caretaker who considers himself a spoony bard but is actually the least spoony bard I have ever met. I also question the “bard” designation, but I can't claim to understand kobold arts.
I also told the smallfolk that they could collect the remains of their companions.

I also ordered the catacombs expanded. Perhaps these captured capybarafolk could make good crypt guards...I must ask Drakoniss about them...he seems to be the only animal trainer around here.
For export, the biggest item seems to be footwear...if only these creatures could make wood boots like the elves do. Blocks (?) are next, but not worth wasting the effort of our carpenter on. Plants (aren't kobolds carnivorous?), cloth, crowns, large gems, drinks, ivory/tooth bracelets, spearthrowers and headwear, and backpacks...unless Shigodis can make spearthrowers in his carpentry shop, he won't be much good for export. I wish we had a legendary woodcrafter instead. Except Shigodis can make awesome furniture, like Themiyafalda, a bin used to store leather armor. The other artifact is Thilamaisi, a pig bone stick thing encrusted with native gold. My guide says it's a “chew toy” and that it was created by the current leader of the fortress.
I also re-started the wood-gathering industry, ordered the spare carpenters' workshops dismantled, and started a water source for extra emergencies, in case the hospital has to be abandoned.
The dining area only has 13 tables and chairs, or less than one for every four kobolds. I am starting to remedy this. I also noticed some random logs in the floor and ordered them to be removed. Speaking of  logs, I added a new wood stockpile. Finally, I ordered a war dog to be tied up near the entrance. What else is that rope doing, anyways?
As future plans, I get orders started to make wooden crutches, splints, and to expand the bedroom area.

Hopefully, I will impose fine dwarven order on these kobolds. I placed two types of bedroom designs due to convinience and to give kobolds a wider variety of rooms. Also ordered beds.
My various plans are temporarily employing everyone. Success!
Quite a bit of work for one day. Now for a nice dwarven wine...What do you mean, you don't have plump helmets? This is going to be a long year…

Granite 2
-tameable, trainable, not grazing/eating/etc…good. ready to continue

Told Drakoniss to have the capybarafolk in the cages tamed and trained for war. They should be ready to patrol the gates soon.

Told the miners to dig out a path to Sifigibidus’s left hand.

Granite 3
Fiddled with the dining room. It improved its size and its quality, and gave people doors. Win-win.
I put the high master miner, Spish, in charge of Glosholer (meaning “Assorted Wounders” in kobold). Figured he should better himself above his name. In addition, I have chosen Lrobojrildus as another warband commander. His talent should take him far.
Noticed Spish hauling wood instead of completing one of the mining jobs I have set out. Disabled his wood hauling.

Granite 4
Drakoniss is taming the gobbler.
Shukukuthrirbis is constructing the kiln. I have an odd feeling about his Future Potential…Have I heard about Onulimesh before? The name comes to mind…was it the name of a potter, maybe?

Granite 5
A cat gave birth to two kittens toady. One will be butchered when she is old enough; in the meantime, she will be sent to a cage.

Granite 6
I wonder what happened to that dead miner.
Discovered the locals use a jellyfish as their symbol.
...Seeing as they're ocean folk, appropriate.
The first capybara woman is being tamed!

Granite 7
Idlers are beginning to climb…I must find a way to occupy them all! Idle hands are the goblin’s next victim, my father used to say. And while he was touched in the head—not enough wine, I think—that saying has lead me to some fine forts.
Almost at the same time, two cats gave birth to three kittens.
Claimed a bunch of cage traps and doors. No, that doesn’t sound quite right…
The first block—sort of—has been planned. More kobolds are being drafted into masonry. Also, there is a clay stockpile by the future project site. This project should be both useful and impressive. It will serve to avoid depleting our food, water, and alcohol supplies.

Granite 8
Somehow a cat and her kitten got into the reservoir…and walked right through the floodgate…something is wrong. I’m ordering the water lever to be pulled at once.
A miner has built the new-water-source tunnel…but the water is salty. Must build a well.
Two capybara women are tamed.
Something feels wrong. Something should be happening now, I know it…

Granite 9
Double-digit idlers! The horror!
The cheese maker is building the second kiln…that feels…better, for some reason…I am almost certain that Onulimesh was not a potter, I think it was an inanimate object…native gold…somehow linked to a kiln…

Granite 11
The cheesemaker finished the kiln (which took a while, obviously) and swiftly went to gather clay.
Drak has started taming another capybara woman…with pig meat? I thought capybaras were vegans…

Granite 12
Why have none of the work orders I put in, nor those from the last overseer, been put through yet? mcguinty, the head kobold, will be removed from many labors until he goes through his bureaucracy.
Onto another capybara man, the only one that is actually a capybara man. Soon, he and his sistren will be valuable parts of our fortress’s defense!
Constriction of my monument continues. It has barely started, but it has only been a couple weeks—not even!—so I didn’t expect it to be complete this fast.

Granite 13
Spish, the high master miner, has withdrawn from society. That doesn’t sound right…fey…stone…Onulimesh…kiln…cheese? The only thing that makes sense out of that is stone, so I’ll build a mason’s workshop. Just in case the kiln is important, I’ll build it out of clay.
…Something still doesn’t sound right…I really need some plump helmets, my flask of wine is running out…
While wandering outside, I noticed two things: 1.)  a sun berry, which I will use to try and get some decent alcohol and a small sunberry farm, and 2.) a mating pair of capybarafolk. (They were even right on top of each other…eaurgh…) I wonder how to catch more capybarafolk? The thought was interrupted by the presence of the two named giant capybaras, who still have not left, so it didn’t go anywhere, but still…
Shukukuthrirbis seems to know what buildings to construct when—first the kiln, now the mason’s workshop. All clayey…hm…I think Onulimesh was a cabinet…made out of native gold…slight Planepacked aspect…no idea when it was created, or be who. Must check my books.
The last capybara person is being tamed. Soon, war capybarafolk! I wonder how fast they breed…

Granite 14
Sunshine brewed in a makeshift clay still on the beach, with a little sea water splashing in…phew, I must write this down. I did.
I have made a little clay-made farm for my sunberries, and ideally will have a fair number of seeds when I’m finished so that I can grow my brew elsewhere.
I was told that Spish claimed the mason’s workshop not five minutes after Shukukuthrubis finished it.

Granite 15-16
Slate…not surprising, it’s a mason’s workshop…native gold, he shoulda grabbed that first…That woodcutter needs to kill the giant capybara, he’s got an axe-like object…Drak trained a capybara woman for war…More gold nuggets…More kittens…Two more gold nuggets, no, three…
Wow, it’s already the 17th.

Granite 17
Another gold nugget, this’ll be valuable…
I decided Drak could adopt one of his war capybarafolk.
Graphite, it seems like this miner will empty our stone stockpiles! Limestone…Wow, I’m losing track of time again.

Granite 18
Continuing construction of My Monument. It needs to be tall-the taller, the better. Maybe I should ask the community here how tall they think it should be…
Cassiterite, next thing he grabbed.

Granite 19
Another war capybarafolk.

Granite 20
No stone was grabbed, and Spish returned to the workshop. Odd. Maybe he decided that slate, casserite, graphite, limestone, and six gold nuggets were enough stone?
Spoiler (click to show/hide)
Oh, dear…Spish wants metal, and the kobolds have no metal industry…I am ordering a wood furnace and a smelter built near Spish, in hopes of smelting one of the remaining chunks of native gold. I’ll just enable the labors on a few kobolds and…kobolds can’t work metal, or even smelt it?
Okay, Spish is doomed.
-----
Two questions:
1. How many z-levels tall should I make my monument? Hint: It needs to be high enough for executions.
2. What should I do about Spish? He’s not going to make his artifact… :'(
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nanomage

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Re: Gakruldus - Kobold camp succession!
« Reply #118 on: June 12, 2011, 07:13:24 pm »

i'd say mod native gold into a metal. after all, it is metal! we can even think of it as of very minor bug-fix
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kotekzot

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Re: Gakruldus - Kobold camp succession!
« Reply #119 on: June 12, 2011, 07:46:01 pm »

Courses for horses. Some strange moods will end in death. Also, you wrote "toady" instead of "today".
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Bro, your like... thinking like a square man... its like, the WHOLE lamprey is just like, one big NECK dude, you know? its like hahahaha! dude protect the trees though, seriously. *inhale*... anyways... you like, want this dead black bear, bro?
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