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Author Topic: Gakruldus - Kobold camp succession!  (Read 22496 times)

Dsarker

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Re: Gakruldus - Kobold camp succession!
« Reply #210 on: August 02, 2011, 04:44:22 pm »

I've received the summons.

So am I taking a turn now, or what?
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DarkThug

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Re: Gakruldus - Kobold camp succession!
« Reply #211 on: August 02, 2011, 05:03:24 pm »

That depend, do you want to take a turn now ?
We are basicly in middle of slaughter seige now.
If you want to try to save the camp 1st, go ahead, I don't mind.
If it's spish, I would like to preserve my right as the 3rd in queu and try before him.
The final decision is up to Svarte though.
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Dsarker

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Re: Gakruldus - Kobold camp succession!
« Reply #212 on: August 02, 2011, 05:07:28 pm »

I'm quite happy to wait until the siege is over. Not really having a good track record on sieges atm :P last succession fortress I almost killed all of the military, all the named dwarves, and a lot of civilians :P
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Dsarker is the trolliest Catholic
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[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
"There are times, Sember, when I could believe your mother had a secret lover. Looking at you makes me wonder if it was one of my goats."

Spish

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Re: Gakruldus - Kobold camp succession!
« Reply #213 on: August 02, 2011, 11:23:19 pm »

I would prefer to continue with my story if possible. It's Svarte's dicision though.
I promise it won't take long. Tonight, a few days at most, I will let you know if I succeed or fail.
I also promise many kobolds will likely die under my reign :D
because, you see, I am military mind, meaning, I'm using mainly military to defend the fort, not traps (I do use them but not as a longgggg uber trap hall )
So you can expect some epic battles and....... casualty lol
oh and some serious overhual of camp's defend squads.
Well, good luck with that.  I've played Kobold Camp before, and zerging the enemy doesn't work like it does with dwarves, at all. Kobold limbs are like taffy or something. When you send 20 untrained and unarmed kobolds at a lone goblin axeman you get to watch them die one-by-one. I'm tellin' you man, you need to use your wits; trap labyrinths with three level dodge-pitfalls, bridges of death, controllable grates, flooding, collapsable ceilings, door mazes filled with cage traps (fun fact: invaders cannot go through doors you suddenly forbid), etc.

On a side note, someone should get around to engraving the bottom level of the cave. And we need to do something about the prisoners so we can claim their equipment. I recommend dropping them off a 3-story building and turning them into paraplegic pinatas for our aspiring recruits.
« Last Edit: August 03, 2011, 03:39:38 am by Spish »
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DarkThug

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Re: Gakruldus - Kobold camp succession!
« Reply #214 on: August 03, 2011, 05:53:25 am »

OK I did save the camp.... from this imediate danger anyway. Let's see how it stabilize.
This is way harder than I thought. It's not about fought off the goblin. But the game keep crashing on me.
So many bugs that I need to keep avoiding lol

Well, good luck with that.  I've played Kobold Camp before, and zerging the enemy doesn't work like it does with dwarves, at all. Kobold limbs are like taffy or something. When you send 20 untrained and unarmed kobolds at a lone goblin axeman you get to watch them die one-by-one. I'm tellin' you man, you need to use your wits; trap labyrinths with three level dodge-pitfalls, bridges of death, controllable grates, flooding, collapsable ceilings, door mazes filled with cage traps (fun fact: invaders cannot go through doors you suddenly forbid), etc.
There is wisdom in military as well. Zergling is the worst thing you can do even for dwarves. But some people still expect heroic deeds out of it, perhap from talented individual. I don't normally do that. Hydralisking is way better option. Even better if you do it on the platform. All in all true wiseman uses both trap and military :P

I don't think we have much choice this time around though lol

On a side note, someone should get around to engraving the bottom level of the cave. And we need to do something about the prisoners so we can claim their equipment. I recommend dropping them off a 3-story building and turning them into paraplegic pinatas for our aspiring recruits.
Yeah that is also my plan. We need historic engrave hall. I have yet to decided where that hall should be. By bottom level, you mean our current level3 or keep digging down until we hit stone floor ? luckily Alkhemia is still safe and sound. He is a great engraver.
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Spish

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Re: Gakruldus - Kobold camp succession!
« Reply #215 on: August 04, 2011, 04:04:15 am »

Just noticed that our carpenter, Kochuder, is the best fighter we have (well, the only good one at least); he's adept (level 7) in spears and all defensive skills. Give that bold a spear and some armor and make him the commander so our puny recruits finally have someone to look up to.
« Last Edit: August 04, 2011, 04:06:22 am by Spish »
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DarkThug

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Re: Gakruldus - Kobold camp succession!
« Reply #216 on: August 04, 2011, 04:29:54 am »

I noticed that as well. I have so high hope on him that he will make our ace.
Unfortunately though He didn't survive the seige in my game lol.

He was down there at the beach where 4 goblins are playing with our babies.
He couldn't run pass them to safety.
actually he could go along that twisted  passage to the inside of the camp.
but the passage is way too long that Kochulder guy decide that it's better idea to make a run throught goblin's axes.
He didn't make it so far.....



Oh and I still waiting for Svarte's respond whether who'll actually play this turn though.
I don't want to post without his permission.
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Dsarker

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Re: Gakruldus - Kobold camp succession!
« Reply #217 on: August 04, 2011, 04:31:02 am »

As am I.
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Dsarker is the trolliest Catholic
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[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
"There are times, Sember, when I could believe your mother had a secret lover. Looking at you makes me wonder if it was one of my goats."

Spish

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Re: Gakruldus - Kobold camp succession!
« Reply #218 on: August 04, 2011, 12:41:52 pm »

I don't see how all this confusion started. I'm fairly certain that Svarte clearly said it was Dsarker's turn, so Dsarker has the final say at this point. The whole volunteer biz was just wishful thinking on my part.
« Last Edit: August 04, 2011, 10:29:13 pm by Spish »
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Svarte Troner

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Re: Gakruldus - Kobold camp succession!
« Reply #219 on: August 05, 2011, 09:39:17 am »

Ok, I just looked over everything, changed the turn list finally. I think we'll just continue in this order with... dammit I must have confused DarkThug and Dsarker. It really is Dsarkers turn so I guess it should go back to him. Sorry DarkThug, but you're next actually. My bad.
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melkor

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Re: Gakruldus - Kobold camp succession!
« Reply #220 on: August 05, 2011, 10:15:31 am »

i would like a turn
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Dsarker

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Re: Gakruldus - Kobold camp succession!
« Reply #221 on: August 05, 2011, 03:53:46 pm »

Okay, I'll download and start. Wish me luck....I'll probably need it....


Where is the current save, anyway?
« Last Edit: August 05, 2011, 03:56:09 pm by Dsarker »
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Dsarker is the trolliest Catholic
Quote
[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
"There are times, Sember, when I could believe your mother had a secret lover. Looking at you makes me wonder if it was one of my goats."

Spish

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Re: Gakruldus - Kobold camp succession!
« Reply #222 on: August 05, 2011, 04:32:23 pm »

Have at it: http://dffd.wimbli.com/file.php?id=4736

What is with all the above-ground entrances anyway? Whose bright idea was that?
« Last Edit: August 05, 2011, 04:42:49 pm by Spish »
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DarkThug

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Re: Gakruldus - Kobold camp succession!
« Reply #223 on: August 05, 2011, 08:10:21 pm »

Have at it: http://dffd.wimbli.com/file.php?id=4736

What is with all the above-ground entrances anyway? Whose bright idea was that?

Exactly my thought :P

I still not sure what to make do with that twisted passage.
It look great for accomudate lot and lot of traps. (I also like malkomk's design)
The problem is where it start and end....
It start from the beach and end inside our camp right where our hospital and (newly built ?) farms are.
Perhap we can seal the farm off, scrap those forward bunkers, make new entrances out of it and make the beach exit of our trap maze.
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Svarte Troner

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Re: Gakruldus - Kobold camp succession!
« Reply #224 on: August 06, 2011, 11:02:31 pm »

So... any progress?  :D
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To put it simply, Dwarf Fortress is the Black Metal of video games.
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