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Author Topic: Facebook Integration  (Read 2131 times)

vikingefar

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Facebook Integration
« on: May 17, 2011, 11:17:30 am »

what if Facebook integrated with DF?

DF would post to your wall when significant stuff went down, like artifacts, FMB's, stuff like that.

yes? no?
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PremierMeridian

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Re: Facebook Integration
« Reply #1 on: May 17, 2011, 11:18:33 am »

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Ultimuh

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Re: Facebook Integration
« Reply #2 on: May 17, 2011, 11:22:44 am »

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vikingefar

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Re: Facebook Integration
« Reply #3 on: May 17, 2011, 11:23:35 am »

Im not particularly serious, just a random thought.

I would probably let DF do it if it were. would be good PR for Toady i think.

Would it be posssible to code a program that checks whats going on in the game and automatically send it in FB's direction? Or would it have to be hardcoded into DF itself?
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Ultimuh

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Re: Facebook Integration
« Reply #4 on: May 17, 2011, 11:26:23 am »

Let's just say that I am no big fan of facebook, there might be a few on this forums tough..
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vikingefar

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Re: Facebook Integration
« Reply #5 on: May 17, 2011, 11:29:29 am »

aw come on, a little data mining never hurt anyone  :P

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NW_Kohaku

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Re: Facebook Integration
« Reply #6 on: May 17, 2011, 11:31:03 am »

Unless Facebook Integration was extremely easy for Toady, I seriously doubt this would matter, as this doesn't seem like the sort of thing Toady would do.

I don't use Facebook, so I'd have no idea about that, although maybe having people see some forts on Facebook might at least raise some awareness about the game, and shouldn't hurt it any.

Honestly, I think the best thing for a site like Facebook, however, would just be having people uploading animations of their forts, or else stonesense or other visualizer pictures.

Really, the best advertising tool DF ever had was putting up links to Boatmurdered.  Having someone actually complete the illustrated version of Boatmurdered or Syrupleaf or whatever, and just having people link it in their Facebook pages would probably be the best way to advertise DF.  Having random artifacts that have little meaning (woohoo, yet another wooden bracelet worth 10,000 DBs, quick, let's tell the world) wouldn't sell the game quite like the charge of the rampaging elephants would.
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vikingefar

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Re: Facebook Integration
« Reply #7 on: May 17, 2011, 11:33:18 am »

Unless Facebook Integration was extremely easy for Toady, I seriously doubt this would matter, as this doesn't seem like the sort of thing Toady would do.

I don't use Facebook, so I'd have no idea about that, although maybe having people see some forts on Facebook might at least raise some awareness about the game, and shouldn't hurt it any.

Honestly, I think the best thing for a site like Facebook, however, would just be having people uploading animations of their forts, or else stonesense or other visualizer pictures.

Really, the best advertising tool DF ever had was putting up links to Boatmurdered.  Having someone actually complete the illustrated version of Boatmurdered or Syrupleaf or whatever, and just having people link it in their Facebook pages would probably be the best way to advertise DF.  Having random artifacts that have little meaning (woohoo, yet another wooden bracelet worth 10,000 DBs, quick, let's tell the world) wouldn't sell the game quite like the charge of the rampaging elephants would.

very very good point there... Hmmmmm, how to automate that process? Bah, cant be done.
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Ultimuh

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Re: Facebook Integration
« Reply #8 on: May 17, 2011, 11:36:23 am »

Bah, cant be done.

Are you seriously saying that, on the forums, of a game where things that should technically not be possible actually happens?  ???
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vikingefar

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Re: Facebook Integration
« Reply #9 on: May 17, 2011, 11:42:33 am »

well, i guess i have a grey matter deficiency or something for i cannot for the life of me figure out a way to do that.

if standard chat bots are any measure, i dont think our combined skillls in procedurally generating meaningful sentences that combine to form a greater meaning is at a level where a program can generate boatmurded tales from simply looking over the memory DF utilises.

but please, prove me wrong! that would be dwarfy.
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Cthulhu

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Re: Facebook Integration
« Reply #10 on: May 17, 2011, 11:58:59 am »

Cthulhu just did somebody nobody on his friends list cares about.
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bitterhorn

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Re: Facebook Integration
« Reply #11 on: May 17, 2011, 12:01:16 pm »

Cthulhu just did somebody nobody on his friends list cares about.
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I would click 'like' here if I could.

That having been said:  no, no, no.
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Thief^

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Re: Facebook Integration
« Reply #12 on: May 17, 2011, 12:14:45 pm »

You could do this with Soundsense-style logs watching.
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kotekzot

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Re: Facebook Integration
« Reply #13 on: May 17, 2011, 12:15:50 pm »

just no.
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Jake

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Re: Facebook Integration
« Reply #14 on: May 17, 2011, 01:51:27 pm »

I don't think enough people would use it to justify adding it to DF proper, but a third-party utility to do the same thing is perfectly possible.
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