Pesi, your bug reports, while appreciated, are like a Wikipedia editor suggesting fixes to spelling errors in the talk page instead of fixing them. You're spending way more effort telling other people how to fix the problem than it would take to just do it yourself. I've offered you SVN commit rights before, but you said no. Are you absolutely sure you don't want to save everyone the trouble, including yourself, and just make changes directly?
Don't get me wrong, I'd rather get detailed bug reports than not get bug reports at all. But given that you're already so deep in the code that you know the solution, I'd rather you just solve it! It's great that you're finding bugs, but it kills me that you're telling others how to fix them when you're already staring at the problem with the solution in hand.
Just send me your Sourceforge username (it's free if you don't have one) and I can get you hooked up. SVN commit is as easy as SVN update, and if they prompt you for a login, it's your Sourceforge username and password. You just make the change in the source file, do an SVN commit, then boom, you're done, bug fixed for everyone. You can leave a little commit in the commit log if you want to make sure you're being communicative. If you're worried about breaking something, changes can always be reverted; it's like Wikipedia, nothing is gone forever. You can even keep posting about bugs you find if you like, only now with the added bonus of having already fixed them.
There are no added responsibilities associated with this. You just get to commit changes and have your edits to the game become canon. That's it. And you can make feature changes and stuff too, if you have ideas for improving the game. Or you could just fix bugs. Or you could do nothing! There's really no drawback.