Hi,
Got some run-able proposals for making the UI more messy and confusing overcluttered with options sensible and needing less keystrokes on some parts. Got functional stuff then nothing too mature yet. Presumably needs polishing and potential rejecting/overhauling/debug before making it to trunk maybe as disabled by default. [ i only boarded very recently so this is my first spree ]
Would be grateful for feedback, if anyone can look and/or give opinion about what's good what's embetter-able, questionnable etc =) (all bugs all rants all flaws all suggestions all welcome).
I might be up to go ahead very soon with implementing the default action (edit 1: seems i got something rolling there too) --- other possiblity are a proposition on the "bulk activity" as suggested in Kay12's original post. Or fines for misdeamanor as Elodie Hiras. Or bombs as angelofdeath. Or a location-driven display filter. (Or fight some bugs, who knows ^^).
Liberal advices valued o/
PS: as BUMS is also Bugs, fixed minor prostitution bug in bulk assign as supposed to be banned and commited in trunk@559
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Details of UI updates:
All of the following are branched out in /svnroot/lcsgames/branches/nyx. Compiles and seems to run fine on linux box after re-checkout and build, not heavily tested [and i don't own any windows].
functional changes of the testing around:
A] Coded the 2 forms of shortcuts review -> individual activation i talked about in my forelast post, to save time and confusion-prone back-and-forth. Nothing definitive and feedback would be appreciated as maybe i'm the only/rare one comfortable with extra confusing keybindings (case-sensitiveness). They will need rework and a clever idea maybe (or an affirmative option required to use them).
The concept is to allow doing away whenever possible with 'activate uninvolved liberals' screen, and use review screens to control activities (trading away bulk actions for now). Works for me to fluidify some processes.
B] let equip un-squadded (or not) liberals (musicians, ...) from individual review status.
* Added option 'E - Equip' there
* option V - Vehicle.
* Reprinted current activity on top-right
bummer: might clutter a bit and possibly not ideally placed.
little tested
C] "Hierarchy view" from last post, partial implementation:
* new 'Y - Review hierarchy' option from 1st review screen (functional)
- displays same as 'Promote liberals'
- activation and individual status review accessible like A] (upper/lowercase...)).
* made 4th panel in individual review mode (lacks infos)
D] added date counter next to B pickup lines in sitemode if already one or more dates (ty Reelyanoob for the bright idea)
edit 1 :
E] A default action management system for liberals, complete with load/save and obj copy
* option on "activate liberals" screen:
- set default (uppercase, didnt find any better a trick)
- reset many liberals to default mode option (X - Multireset to default.)
- reset all to default (Y - Reset all to Default)
briefly tested tho could be couple bug/cases badly handled (tried to be clever as disable equip/tend hostage...)