(aka BUMS)
I think there used to be a thread where people posted bugs and minor suggestions so they were neatly in one place. I think we could use such a thread.
I will try to collect all posted BUMS in this very post. Please don't propose large changes (new sites, new issues, new super secret easter eggs) in this thread, as they need to be planned a bit more carefully than minor tweaks, flavortext and bugfixes. Note - finding more BUMS will result in the devs playing less and working on the source more, and while the best BUMS hunters probably won't get a medal, they certainly deserve one.
Open
* UI consistency needs work - every screen should scroll and exit using the same keys
* Elections/political situation should be visible during prison/hospital time. Perhaps the waiting screen should be substituted with a modified version of the disband screen?
* In trunk, Dodge skill has special messages. They should be expanded with new messages depending on what type of attack (melee, bullet, flame?) was dodged.
* Flag burning gives a criminal flag even when L, and past flag burning crimes won't be nullified until L+
* Z - key seems to stop scrolling at Robert E. Lee bunker (or any last safehouse on the list?)
* Make street sense see through character disguises and reveal CCS membership
* Military sleepers stealing equipment causes vector subscript out of range during certain conditions (see Tylus' post below)
* Sleepers may be promoted to leaders, which causes nasty death-by-waiting if they're the only people alive
* Major abuse hole: It seems to be possible to move squadless liberals from safehouses under siege to another safehouses.
* Ammo for Deagle and Machinegun should be available somehow (expensive mercenary supplies?)
* Quick wait key for basemode (Wait until end of month or something), site mode (wait until encounter)
* Make important screens (sieges etc) not skip when holding waiting key
* Make S key not skip the encounter appearing text (to avoid unnecessary loss of life)
* It is possible to have money not transformed from loot into actual money (happened to me after a siege)
* Running away from cops may result in multiple chase screens, Liberals getting away and another one popping up
* CCS safehouse Conservative response is gang units, not vigilantes. Crack houses get death squads (possibly other police when laws are Liberal enough).
* CCS safehouses contain valuable stuff even after taken over, abuse holey.
* Datenap messages: Liberals threaten to "blow their brains off" with a flamethrower. Other variety could be implemented as well.
* CEO may return after converted, needs to be confirmed and fixed.
* Sleepers recruited by sleepers show up as "downtown" in R -> 5 screen, while the Activate Sleepers screen they're in their correct location?
* Advance warnings (from CIA, possibly others as well) may use the locations' pre-business front name
Resolved in trunk
* Portrait sketches have the wrong help page (one for street music is presented)
* T-shirt help file mentions cost, but that feature has been removed
* Teaching fighting won't train first aid and dodge, unlike documented
* In Teaching liberals screen, keys 2 and 3 seem to be reversed
* Locksmith character, a fairly easy recruit with guaranteed security skill (all the current security characters are either random or tough to recruit)
* Missing strings in hacking text (Liberal has a corporate website)
* Surrender screen from siege may say that the Firemen confiscate everything, even during police siege
* Sometimes, the death of a squad leader may cause all followers to become leaders
Needs clarification (ideas, suggestions, how-it-would-work)
* Ammo waste from reloading should be mitigated somehow
* UI overhaul for reducing tedious repetition
** Default action for each liberal has been suggested, so you can set, for example, hacking as a liberal's default activity and activate it without menuing through. Perhaps the main base screen should have a key for "order squad to do their default activities" which would cause everyone in the squad to do their default action?
** Improving the bulk activity screen?
* Game needs more ingame documentation