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Author Topic: Bugs, UI issues and Minor Suggestions  (Read 27506 times)

Reelyanoob

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Re: Bugs, UI issues and Minor Suggestions
« Reply #135 on: September 05, 2011, 09:26:44 pm »

Ummm...any help here, what url do I give my SVN client? So I can synchronize?

I can view and download now, but not upload, using what's on the wiki. I'm pretty sure I need to edit the url's given to get it synced, but I'm not sure what the edited version should be.

EDIT: I've tried a dozen variations on the path, full domain etc, and nothing's working. I get nothing but error messages from my SVN client when I try to checkout.

I mean it's not like I haven't used SVN before for projects, I know how to checkout & commit (did so with friends project the other day).

there's a "viewvc" bit in the path, does that need to be removed for the correct SVN path?
« Last Edit: September 05, 2011, 09:40:22 pm by Reelyanoob »
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Nyx

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Re: Bugs, UI issues and Minor Suggestions
« Reply #136 on: September 05, 2011, 09:47:53 pm »

Hey I actually had to change that myself to get "WEAPON_COMPUTER" working in my mod more cleanly.

Did you make that change in trunk?

Yes, because of the bug nature. Didn't do anything fancy tho, heavy-duty safeguarding.
I'm still new blood on many aspects of the internals so i don't try to be clever with trunk =)

What I did was to copy stuff from sitemode.cpp where it has "newLootType, newWeaponType, newArmorType" to record the current bit of gear, and only do the push_back's to the "shelter" list once the end of the loop, with if statements.

Nice prettying up - got tempted for maintenance too to extract assign (i take it you mention the inside of the end of the loop btw, not outside ^^).
Then debug and prettying up at the same time, with limited testing power [and in trunk] make me even more nervous than natural so i felt more confident to slap 3 solid, highly readable bulk replaces + a couple lines to print debug info on the otherwise empty interface.

I figured "activesquad" there was a bug or oversight, so made it all shelter myself (coz it was easier to change all reference of LOOT_COMPUTER to WEAPON_COMPUTER that way). I didn't realize it was causing a crash though.

activesquad isn't actually involved in probable cause of crash, seems was historical way & alternate way but both (hopefully) get the loot safe =)
crash was probably due to getarmortype / getweapontype / ... that return -1 when item not found (then go to array index -1 and *BANG*). Checked current xml, seems fine. Best guess would be due to modifying/removing items from xml or unhealthy xml in some release.

I'm working off the zipped "trunk" from the lcswiki though, I guess I should buck up and install SVN so I can commit.

It's not my thing really, can u give me some directions on how to create my own branch for my modding?
Sure =)

First off check out from sourceforge (no need for anything special to do that). Only commit require you to auth.
-----
Edit: bummer. saw next post, was the only stuff left out as exercise =D. Doesn't bode that well to see you running around like that without getting across documentation ;) (just teasing, i bet all will get real Liberal ^^)
       checkout: svn co https://lcsgame.svn.sourceforge.net/svnroot/lcsgame lcsgame
       commit: need an account, and inclusion in project
-----
then get in `lcsgame` and create your branch:
svn cp trunk branches/awesome_mod

then make the mod in awesome_mod.

And if on windows, can't help you much with integration, i'm command-line addicted ^^
[ i guess you should go with tortoiseSVN - maybe some better stuff exists now ]
[ if using codeblocks or other GUI, they usually have a nice integrated svn client ]

And remember, avoid frenzy around game mechanics in trunk without concensus and/or get-go from project admin.
« Last Edit: September 05, 2011, 10:06:33 pm by Nyx »
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Nyx

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Re: Bugs, UI issues and Minor Suggestions
« Reply #137 on: September 05, 2011, 10:39:36 pm »

I got a question how does dating work? some times it takes one date on a soldier to make them my slave and the next time it takes years? Why in the hell is this?

Hi, date works complicated-ly =)

Fundamentaly, you have Liberal seduction performance opposed to date's wisdom (there are rolls)

Performance better if the date has some commonality with Liberal (in terms of skill being same rage)
Extra $100 embetter performance too
Seduction used with a boost if you get on vacation with date.
THEN
You get slave if a random value (based on date's heart), plus half the difference between the above performance and abovementionned wis roll beats the date's wisdom.

I think your problem could be rooted just below:
 You always fail if you have no more room for a loveslave (this room is based on seduction,
 number of loveslaves already acquired and wether the seducer himself is a loveslave).
  impossibility to get more has text somewhere "mentions having other lovers"  ]

HTH =)
PS: there are other stuff involved in dating, as being taught some very useless skills by date ^^
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stabbymcstabstab

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Re: Bugs, UI issues and Minor Suggestions
« Reply #138 on: September 06, 2011, 06:46:40 pm »

oh no he doesn't care she has thirty other lovers :o but i loss that game so on to the next one!
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Nyx

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Re: Bugs, UI issues and Minor Suggestions
« Reply #139 on: September 07, 2011, 06:06:17 pm »

From K12 original post:
* Major abuse hole: It seems to be possible to move squadless liberals from safehouses under siege to another safehouses.

Should be fixed in trunk@576 (tested working when 'under attack').
Liberal and sieged bases are dark red are no more selectable in 'T- squadless assign.'

[ i feel i may sound awkward posting that here, is there anyone who plays the game from trunk that those messages could help? Or maybe we could use bug&features tracking system if enough people could care ]
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stabbymcstabstab

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Re: Bugs, UI issues and Minor Suggestions
« Reply #140 on: September 07, 2011, 07:36:40 pm »

Damn you I have surived siege after siege that way.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Nyx

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Re: Bugs, UI issues and Minor Suggestions
« Reply #141 on: September 07, 2011, 09:37:18 pm »

Damn you I have surived siege after siege that way.

Edit: seems the bugfix i claimed only has been adding a second line of fix (and color), and the previous seems more liberally efficient. i reverted  my change in trunk@579.
(sorry about that, just looked at first page "open bug" list and didnt check wether taken care of o/)

btw for the fun of making shiftmode i made hidden feature in my 'fooling around' branch - dunno if it could be accepted as a kindof easter-egg ^^:
  * go to 'T - squadless assign', press '@',type: stabymcstabstab<return>, unlocks siege restriction.
« Last Edit: September 07, 2011, 10:30:12 pm by Nyx »
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stabbymcstabstab

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Re: Bugs, UI issues and Minor Suggestions
« Reply #142 on: September 09, 2011, 02:36:44 pm »

Thanks Nyx small cheats like that make the world go around.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

BurningParadox

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Re: Bugs, UI issues and Minor Suggestions
« Reply #143 on: September 20, 2011, 05:55:32 am »

Two things: Would it be possible to add when a liberal joined the LCS? Pretty much right next to birth date. I think it would be kinda cool though I'm not sure how much trouble it would be to be frank.

Also is it possible to review the final stats/info of your martyrs along with when they died, and if not is that possible to add?

I just kinda think these to would add to the immersion a tad as I tend to get connected to my liberals. :)
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stabbymcstabstab

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Re: Bugs, UI issues and Minor Suggestions
« Reply #144 on: September 20, 2011, 09:51:46 pm »

Great know I will cry when my 30+ tee shirt dudes are exucted for treason by deathsquads.
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Long Live Arst- United Forenia!
"Wanna be a better liberal? Go get shot in the fuckin' face."
Contemplate why we have a sociopathic necrophiliac RAPIST sadomasochist bipolar monster in our ranks, also find some cheese.

Elodie Hiras

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Re: Bugs, UI issues and Minor Suggestions
« Reply #145 on: November 12, 2011, 11:20:02 am »

Hello!

Minor suggestion:

Changing the "Women's rights" issue to "Gender equality".

After a source dive, I noticed that Elite Liberal women's rights laws completely removes gender biais toward professions, which advantages women (female cops, judges, scientists, doctors...) but also men (male nurses, yoga instructors, dancers...) in the way that they both got to choose their own fate. Gender equality therefore fits more within the game than Women's rights.

Also if that is done, maybe add some line that at Arch Conservative gender equality laws, men must do something over the top "manly" (mandatory gun owning at C+ gun control laws or stuff like that) to qualify as real men and therefore citizens.
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Jonathan S. Fox

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Re: Bugs, UI issues and Minor Suggestions
« Reply #146 on: November 12, 2011, 05:13:25 pm »

Changing the "Women's rights" issue to "Gender equality".

After a source dive, I noticed that Elite Liberal women's rights laws completely removes gender biais toward professions, which advantages women (female cops, judges, scientists, doctors...) but also men (male nurses, yoga instructors, dancers...) in the way that they both got to choose their own fate. Gender equality therefore fits more within the game than Women's rights.

Also if that is done, maybe add some line that at Arch Conservative gender equality laws, men must do something over the top "manly" (mandatory gun owning at C+ gun control laws or stuff like that) to qualify as real men and therefore citizens.

I love this.
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Pesi

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Re: Bugs, UI issues and Minor Suggestions
« Reply #147 on: November 12, 2011, 06:24:10 pm »

I suggest CREATURE_GENETIC in creaturetypes.cpp be given the line "cr.money = 0;" to avert the Money Spider issue. One might think the genetics lab is either paying the creatures or trying to indoctrinate them into the economic engine... oh, [mess].
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klingon13524

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Re: Bugs, UI issues and Minor Suggestions
« Reply #148 on: November 13, 2011, 03:05:52 am »

Danger: do not open
Spoiler (click to show/hide)
How dare you link there? Some of us have lives you know.
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By creating a gobstopper that never loses its flavor he broke thermodynamics
Maybe it's parasitic. It never loses its flavor because you eventually die from having your nutrients stolen by it.

SealyStar

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Re: Bugs, UI issues and Minor Suggestions
« Reply #149 on: November 13, 2011, 08:37:59 am »

Is it a bug that one can liberally make clothes and sell them for high conservative prices? Because I'm making a collectivist fortune doing that.
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I assume it was about cod tendies and an austerity-caused crunch in the supply of good boy points.
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