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Author Topic: Journey to the Fortress Started  (Read 6259 times)

Devling

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Journey to the Fortress Started
« on: May 16, 2011, 08:03:33 pm »

High among the frosty peak of mount Suprisinglycolddoom there is a castle of epic portions. In it lives vile monsters, undead ghouls and wights and other such creeps. They are lead by an evil monster lich, feared among the lands below. Yet, despite this fact many thriving communitys of various creatures live at the mountains base. From goblins to elves and almost everything in between lives near or on the mountain itself. Why would these creatures come in such variety and such abundance with the threat of a lich king hanging over their head? Magic crystals of course! First discovered by the dwarfs, the crystals *sigh* predictably make the surrounding land "magic" in the sense of a good tag line for your real estate brochure. But all is not well *sigh* predictably the lich king is not satisfied with his hundreds of slaves and nice view, nooooo, he wanted to conquer the world! Or rather the below valley. And that when you come in. Your a group of 5 adventurers, come to stop the evil lich. Right?

This campaign will be based around the Basic Fantasy system, located here. http://www.basicfantasy.org/
There will be 5 PC, and replacements will come in if a hero dies. It is up to you to setup your character and post it here. No cheating, dur. once 5 people have joined anybody who asks to join will be spirited away to the waiting line, and the game will begin.

Heroes
Spoiler (click to show/hide)
Waiting list
Spoiler (click to show/hide)
« Last Edit: May 17, 2011, 08:53:50 pm by Devling »
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Criptfeind

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Re: Journey to the Fortress (Basic fantasy campaign)
« Reply #1 on: May 16, 2011, 08:07:11 pm »

Play by post?
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Devling

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Re: Journey to the Fortress (Basic fantasy campaign)
« Reply #2 on: May 16, 2011, 08:10:53 pm »

Yes. After every PC has posted their action, I'll roll the dice tell whether people succeeded or not and then move unto the next round. Repeat.

Also, you'll find the system quite easy to pick up and understand. It actually says in the rules that the game is basic enough for 6 year olds. :P
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Devling

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Re: Journey to the Fortress (Basic fantasy campaign)
« Reply #3 on: May 16, 2011, 08:47:14 pm »

Rather pathetic bump
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Criptfeind

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Re: Journey to the Fortress RPG
« Reply #4 on: May 16, 2011, 09:02:20 pm »

I am on my lagputer right now, so I can not download the PDF.

When I get back to my computer I will make a guy so long as the rules are not super horrid.

What are the archetypes available?
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Devling

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Re: Journey to the Fortress RPG
« Reply #5 on: May 16, 2011, 09:12:20 pm »

Magic user, fighter, thief, cleric.
Races are elf, human, hobbit and dwarfs.
I'll deal with all the various bits n' pieces, attack rolls, complicated calculations and such. All you need to do is have a fundamental grip on the rules and abilitys of your class. So once you get off your lagputer, it would be pretty easy to start out. As a matter of fact I could PM the steps to making a PC to you.



(Also, could you put this in the list of forum games, much appreciated)
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Hastur

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Re: Journey to the Fortress RPG
« Reply #6 on: May 16, 2011, 09:15:58 pm »

I am on my lagputer right now, so I can not download the PDF.

When I get back to my computer I will make a guy so long as the rules are not super horrid.

What are the archetypes available?

if you are trying to use adobe acrobat. use foxit instead to view pdf's. It doesnt lag, scrolls smoothly even
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Devling

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Re: Journey to the Fortress RPG
« Reply #7 on: May 16, 2011, 09:18:23 pm »

Are just providing help or want to join?
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IronyOwl

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Re: Journey to the Fortress RPG
« Reply #8 on: May 16, 2011, 09:23:08 pm »

Might as well give it a try, though the system itself looks rather questionable.

Anyway, rollin' now. May the dice gods grant me 18 in one stat and 3 in another.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Devling

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Re: Journey to the Fortress RPG
« Reply #9 on: May 16, 2011, 09:24:18 pm »

Might as well give it a try, though the system itself looks rather questionable.

Anyway, rollin' now. May the dice gods grant me 18 in one stat and 3 in another.
Yes, questionable. But not retarded. Also, kewl thanks for joining.
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IronyOwl

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Re: Journey to the Fortress RPG
« Reply #10 on: May 16, 2011, 09:52:12 pm »

Str: 14
Int: 7 (so far so good)
Wis: 7 (I SEE A THEME!)
Dex: 8 (uh oh)
Con: 14 (all is well)
Cha: 7

Alright, and with this peculiar system that means my modifiers are Str +1, Int -1, Wis -1, Dex -1, Con +1, Cha -1.

Bumbling meat wall is go.


Now, traditionally half-orc would be the way to go, but the only races available are humans, elves, halflings, and dwarves. I don't especially feel like playing a dwarf, despite being the only race I meet the stats for, so I think I'll go human, which don't have requirements. Fighter is also the only class I qualify for, so even if it weren't blindingly obvious I don't really have a choice in the matter.

Now for my hit point roll: 1d8+1.

Result: 1

Fuuuuuuuuuuuck.

I knew it. I somehow goddamn knew it. Should have been a dwarf, to properly emulate how I'm going to drop like a fly. Urist the Expendable.

Maybe it's not too late. I'll see what gear I can afford before making a decision.


Money: 40 gold. I'm looking more and more like an out-of-work cheesemaker.

So, the first thing I notice is that leather armor costs 20 gp, while chain, the next step up, costs 60. The dice just wanted to reaffirm that I'm not going to scrape by on simply never getting hit, or anything silly like that.

So, on refashioning myself into a dwarf, and noting that two-handed weapons only deal 1 average more damage than one-handers, I've decided to buy leather armor (20 gp, 13 AC), a shield (7 gp, +1 AC), and a battle axe (7 gp, 1d8 dmg).

This leaves me at 13 AC, 2 HP, +2 attack for 1d8+1 dmg, and 6 gold left over. I damn well better spend it now, because you can't take it with you. Maybe I should save one for Charon, though. I shall take a backpack (4 gp) for storing stuff (possibly my severed head), a wineskin (1 gp) for drinking wine from (can't afford a barrel), and keep my last gold for the ferryman's fee, even though whatever buzzards I'm partying with will probably loot it along with anything else the merchants might buy, up to and including my liver. "Oh they're good at it, some part of them must convey goodness at that too." Bah.



Thus, we have our noble hero:

Urist Paddlefail, Dwarf Fighter 1
2 HP
13 AC (13 leather, -1 Dex, +1 shield)
Attack: +2 Battleaxe (1d8+1)
Inventory: Battle Axe (E), Leather Armor (E), Shield (E), Backpack, Wineskin, 1 gp
Stats: 14 Str (+1), 7 Int (-1), 7 Wis (-1), 8 Dex (-1), Con 14 (+1), 7 Cha (-1)
Saving Throws: DR/P 12, MW 13, PoP 14, DB 15, SP 17; +5 vs poison, +3 vs illusions and dragonbreath, +4 vs everything else
« Last Edit: May 16, 2011, 10:02:45 pm by IronyOwl »
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Criptfeind

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Re: Journey to the Fortress RPG
« Reply #11 on: May 16, 2011, 10:01:34 pm »

That's a pretty harsh health system. Sounds like we are playing First E here by the ways races and classes are picked.
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Devling

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Re: Journey to the Fortress RPG
« Reply #12 on: May 16, 2011, 10:03:20 pm »

First character! Sweet. But yeah, if you want you can reroll. Seriously, that was horrible.  ;)
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IronyOwl

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Re: Journey to the Fortress RPG
« Reply #13 on: May 16, 2011, 10:15:06 pm »

Nah, I'll just take my inevitable axe to the face. It'll all work out or it'll be quick. :P

By the way, you should probably boost experience gain by a pretty serious amount, to account for the innate slowness of PbP play.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

Devling

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Re: Journey to the Fortress RPG
« Reply #14 on: May 16, 2011, 10:18:04 pm »

Str: 14
Int: 7 (so far so good)
Wis: 7 (I SEE A THEME!)
Dex: 8 (uh oh)
Con: 14 (all is well)
Cha: 7

Alright, and with this peculiar system that means my modifiers are Str +1, Int -1, Wis -1, Dex -1, Con +1, Cha -1.

Bumbling meat wall is go.


Now, traditionally half-orc would be the way to go, but the only races available are humans, elves, halflings, and dwarves. I don't especially feel like playing a dwarf, despite being the only race I meet the stats for, so I think I'll go human, which don't have requirements. Fighter is also the only class I qualify for, so even if it weren't blindingly obvious I don't really have a choice in the matter.

Now for my hit point roll: 1d8+1.

Result: 1

Fuuuuuuuuuuuck.

I knew it. I somehow goddamn knew it. Should have been a dwarf, to properly emulate how I'm going to drop like a fly. Urist the Expendable.

Maybe it's not too late. I'll see what gear I can afford before making a decision.


Money: 40 gold. I'm looking more and more like an out-of-work cheesemaker.

So, the first thing I notice is that leather armor costs 20 gp, while chain, the next step up, costs 60. The dice just wanted to reaffirm that I'm not going to scrape by on simply never getting hit, or anything silly like that.

So, on refashioning myself into a dwarf, and noting that two-handed weapons only deal 1 average more damage than one-handers, I've decided to buy leather armor (20 gp, 13 AC), a shield (7 gp, +1 AC), and a battle axe (7 gp, 1d8 dmg).

This leaves me at 13 AC, 2 HP, +2 attack for 1d8+1 dmg, and 6 gold left over. I damn well better spend it now, because you can't take it with you. Maybe I should save one for Charon, though. I shall take a backpack (4 gp) for storing stuff (possibly my severed head), a wineskin (1 gp) for drinking wine from (can't afford a barrel), and keep my last gold for the ferryman's fee, even though whatever buzzards I'm partying with will probably loot it along with anything else the merchants might buy, up to and including my liver. "Oh they're good at it, some part of them must convey goodness at that too." Bah.



Thus, we have our noble hero:

Urist Paddlefail, Dwarf Fighter 1
3 HP
13 AC (13 leather, -1 Dex, +1 shield)
Attack: +2 Battleaxe (1d8+1)
Inventory: Battle Axe (E), Leather Armor (E), Shield (E), Backpack, Wineskin, 1 gp
Stats: 14 Str (+1), 7 Int (-1), 7 Wis (-1), 8 Dex (-1), Con 14 (+1), 7 Cha (-1)
Saving Throws: DR/P 12, MW 13, PoP 14, DB 15, SP 17; +5 vs poison, +3 vs illusions and dragonbreath, +4 vs everything else
You forgot your constitution bonus. What luck! 3 hp!  :P
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