What mods are people running these days?
all of them
... more seriously, uh. The mods aren't updated to the new patch, like, at all. Far as I'm aware nothing is, yet. Not even the modloader most of them are reliant on is, though it's now available as a steam app/terraria DLC that'll run the latest patch prior to this new one (so you can get working mods, but not mods working with the new patch), I think even with the base game updated to the new version.
All that said! The last batch I was running prior to the update looked like this in the enabled file:
[
"AlchemistNPC",
"Antisocial",
"ApacchiisClassesMod",
"AutoTrash",
"BetterBuffs",
"BossChecklist",
"bowmod",
"BrighterTorches",
"CampfireBuffs",
"Census",
"DualWielding",
"EasyFishing",
"ExperienceAndClasses",
"ExtraGunGear",
"Fargowiltas",
"FargowiltasSouls",
"Fishing3",
"FullHealthRespawn",
"HamstarHelpers",
"HelpfulNPCs",
"imkSushisMod",
"Infinity",
"InstantRespawn",
"ItemMagnetPlus",
"JoostMod",
"LithosArmory",
"LOCK",
"LootBags",
"Luiafk",
"MagicalThings",
"MagicStorage",
"MaxStackPlus",
"MiniBossNPC",
"MinionCrits",
"MNU",
"MoreAccessories",
"MoreEndlessAmmo",
"NoFishTimer",
"NoMoreTombs",
"OmniSwing",
"QualityOfLifeRecipes",
"QwertysRandomContent",
"RaynightMod",
"RecipeBrowser",
"Redemption",
"ReforgeArmor",
"RemoveFishingQuestLimit",
"RPG",
"Shapeshifter",
"SimpleLevels",
"StartWithBase",
"StopDying",
"SummonersAssociation",
"Tacklebox",
"ThoriumMod",
"TPUnchained",
"UniverseOfBows",
"UniverseOfSwordsMod",
"TES",
"UpgradedAccesories",
"UpgradedAccessories",
"VeinMiner",
"WeaponOut",
"WingSlot",
"WMITF",
"worldtilesflags",
"TMUS",
"TES_Difficulty",
"Bismuth",
"DNIWpnUpgr"
]
I'm usually running one or two major content mods (calamity plus other stuff if I can work it in, just other stuff if other stuff + calamity = insufficient memory) at a minimum, some RPG mods, magic storage (major trouble going back to vanilla storage, now), vein miner (
can't go back to vanilla mining anymore -- with the new patch I'm just blast mining in journey mode 'cause
screw the vanilla mining experience holy
shit), anti-social (busted balance wise but adds a lot of variety in what you can do with accessories, by dint of doubling the amount you can use, ahaha), start with base (bloody
godsend that one, when you're running several major content mods -- trying to build houses for 40+ npcs is a small nightmare), auto-trash, max stack upgrade, shorter respawn time, fishing stuff, wing + boot slot (not balanced, also don't care), recipe browser/boss checklist (both super helpful when you got stupid amounts of content mods running)... I think that's kinda' my "base" loadout? If it looks like it's a lot that's because it is.
Then... whatever else I decide to shove into it all. Prior to noticing the 64x version of modloader I flatlined the game with insufficient memory issues a lot