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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1326067 times)

buckets

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Re: Terraria - 1.2 now out!
« Reply #11190 on: February 25, 2014, 05:53:24 pm »

Starbound is still early access, give it some time.

You fool! You've doomed us all!
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forsaken1111

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Re: Terraria - 1.2 now out!
« Reply #11191 on: May 08, 2014, 03:09:04 pm »

Why has nobody mentioned this?

http://www.terrariaonline.com/threads/1-2-4-changelog.143548/

1.2.4 is out.
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Urist Imiknorris

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Re: Terraria - 1.2 now out!
« Reply #11192 on: May 08, 2014, 03:26:37 pm »

I just came here to post that.
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Quote from: LordSlowpoke
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YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

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If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

0x517A5D

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Re: Terraria - 1.2 now out!
« Reply #11193 on: May 08, 2014, 03:30:01 pm »

Why has nobody mentioned this?


Because it came out just today?

That's quite a changelog.


Hey!  What gives?  I thought the 1.2.3 and 1.2.3.1 updates were going to be the ones before the big Lunar thing.

Well, that's still a lot of new features.

Shoot, my most-desired interface improvements didn't make it in.
  • A modifier key to move to/from chests, like shift moves to trash.
  • Allow crafting with a chest's contents as well as inventory if the chest is open.
  • Freakin' disable Deposit All, or at least require a confirmation.  This would combine well with the click-to-move modifier idea.
Bleh, so much time wasted, and so much frustration with Deposit All.  I actually wrote a patch to disable it.

EDIT: Finally, intelligent use of healing items.  Rock on!
« Last Edit: May 08, 2014, 04:24:48 pm by 0x517A5D »
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forsaken1111

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Re: Terraria - 1.2 now out!
« Reply #11194 on: May 08, 2014, 03:34:37 pm »

Because it came out just today?
I know, I was kidding. :P
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Urist Imiknorris

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Re: Terraria - 1.2 now out!
« Reply #11195 on: May 08, 2014, 04:25:09 pm »

Molotovs~
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Frumple

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Re: Terraria - 1.2 now out!
« Reply #11196 on: May 08, 2014, 07:25:55 pm »



Well. If they're going to do joke items, I have to admit that's a decent one.
Spoiler: stats (click to show/hide)

E: Also, hang around ducks for a while, with the sound on. You'll know it when it happens.
« Last Edit: May 08, 2014, 07:29:11 pm by Frumple »
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Urist Imiknorris

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Re: Terraria - 1.2 now out!
« Reply #11197 on: May 08, 2014, 07:37:24 pm »

E: Also, hang around ducks for a while, with the sound on. You'll know it when it happens.
That's been a thing since ducks have been a thing.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Frumple

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Re: Terraria - 1.2 now out!
« Reply #11198 on: May 08, 2014, 07:48:36 pm »

... ducks were a thing before this version? First time I've seen 'em, m'self.
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Baneling

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Re: Terraria - 1.2 now out!
« Reply #11199 on: May 09, 2014, 02:32:17 am »

A modifier key to move to/from chests, like shift moves to trash.

Dear sweet mother of jebus I want this to be in. I have lost SO MANY THINGS to Minecraft-trained instinct of shiftclicking to move things between chests. :/

The fact Red had an opportunity and didn't is a bummer, but... *shrug*
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Sergius

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Re: Terraria - 1.2 now out!
« Reply #11200 on: May 09, 2014, 05:46:51 pm »

Ok, shift+clicking has now some nifty autotunneling feature, was that in an earlier version?

Like, shift and hold mouse diagonally and it automatically makes a downward tunnel/stair thingy large enough for the player to fit.
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Frumple

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Re: Terraria - 1.2 now out!
« Reply #11201 on: May 09, 2014, 08:44:50 pm »

Far as I know, no, that's part of the... cursor thingy, that default toggles with control.

It applies to more than just mining, by the by. Dealing with backwall is no longer quite the massive pain the ass.
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forsaken1111

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Re: Terraria - 1.2 now out!
« Reply #11202 on: May 10, 2014, 12:10:49 pm »

Just FYI since many people were interested before, with 1.2.4 out I've wiped my old terraria server and started a new one for bay12 here: http://www.bay12forums.com/smf/index.php?topic=138471.0
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Sergius

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Re: Terraria - 1.2 now out!
« Reply #11203 on: May 10, 2014, 12:38:16 pm »

Far as I know, no, that's part of the... cursor thingy, that default toggles with control.

It applies to more than just mining, by the by. Dealing with backwall is no longer quite the massive pain the ass.

Ah great, it can be switched on and off, I was a bit worried it was permanent.
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0x517A5D

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Re: Terraria - 1.2 now out!
« Reply #11204 on: May 10, 2014, 01:59:41 pm »

Damn changes to herb growth.  I did so much work and used so many seeds ... all wasted.  At least there's a wiki.

EDIT: Hmm, I take that back.  One of my surface-planted blinkroots just bloomed.  Maybe the cycle has just been slowed down.  By a lot.

EDIT2: Oh, there's a definite difference between growing a plant in its biome versus growing it elsewhere(See below.)

EDIT3: I read through the code last night and this morning... didn't see any biome tests.  I'm confuzzled.

EDIT4: Final results of discovery.  There are NO biome checks on player-planted herbs or on herb growth.  Only the base block type matters.

Daybloom, moonglow, waterleaf, and fireblossom are all forcibly made to bloom under specific conditions.

Blinkroot's second stage of growth (mature to blooming) has slowed down a lot.  There's no obvious reason in the code, that I can see... I think the grow-plant routine is just called less often.

The gamepedia wiki has just been updated to say that shiverthorn's maturation cycle follows the same rules as blinkroot.  My analysis agrees with this.  It also says that the cycle is slower than blinkroot's; I disagree.  I think it's the same rate, it's just that blinkroot's cycle has also been slowed down.

Note that there also many less valid locations for game-generated herbs to grow.  This is because so many blocks are now shaped, especially underground.
« Last Edit: May 12, 2014, 01:52:47 pm by 0x517A5D »
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