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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1308239 times)

Shadowlord

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Re: Terraria - 1.2 now out!
« Reply #11070 on: November 02, 2013, 10:26:21 am »

If someone wants to roll their clock back or forward to play an event out of season, why stop them?
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Mageziya

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Re: Terraria - 1.2 now out!
« Reply #11071 on: November 02, 2013, 04:34:08 pm »

I should mention, I was running across the sever when no-one was on and in the transplanted crimson I found an already dropped crimson mold. Some poor person came so close to getting one of the rarest items in the game and missed out.
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Every dwarf, every dwarven man, women, and child, that comes to our forts will die there; it's truly sad when you think about it. And we ask our selves, why? Why do we push forward, knowing this fate, that we are destined for failure? Because, this game grasps the concept of mortality. Some games you can never lose, but we all stop eventually, causing a 'death' to those game's 'worlds'. Dwarf Fortress gives us a definite end, knowing that we will leave that world eventually, and move on to more.

frostshotgg

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Re: Terraria - 1.2 now out!
« Reply #11072 on: November 02, 2013, 05:04:54 pm »

Molds aren't that rare. Part of the reason they were added was so that keys could be slightly more common, but require a more concerted effort.
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Baneling

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Re: Terraria - 1.2 now out!
« Reply #11073 on: November 02, 2013, 05:12:17 pm »

Key molds have the same chance to drop as the keys did - one in four thousand. At least, according to the wiki.

Quote from: The Wiki
Dungeon Key Mold drops are extremely rare (1/4000 chance of a key mold dropping from a defeated enemy in a biome).
« Last Edit: November 02, 2013, 05:15:25 pm by Baneling »
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Niveras

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Re: Terraria - 1.2 now out!
« Reply #11074 on: November 02, 2013, 06:05:00 pm »

I'm somewhat doubtful; unless the editor went code diving, I think it's more likely some soul thought he'd be helpful and just up and changed the wiki from "Dungeon Key drops are..." to "Dungeon Key Mold drops are..." without actually checking anything first.
« Last Edit: November 02, 2013, 06:14:57 pm by Niveras »
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forsaken1111

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Re: Terraria - 1.2 now out!
« Reply #11075 on: November 02, 2013, 07:05:39 pm »

I'm doubtful too. A few hours of sitting in a grinder yielded THREE key molds.
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Darkmere

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Re: Terraria - 1.2 now out!
« Reply #11076 on: November 02, 2013, 07:30:16 pm »

Before the change I got 2 dungeon key (key, not mold) drops from clearing lihzahrd temple once. After the patch I got 2 frost key molds from 2 pirate invasions.

The RNG is random.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

Shadowlord

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Re: Terraria - 1.2 now out!
« Reply #11077 on: November 02, 2013, 08:58:18 pm »

I'm somewhat doubtful; unless the editor went code diving, I think it's more likely some soul thought he'd be helpful and just up and changed the wiki from "Dungeon Key drops are..." to "Dungeon Key Mold drops are..." without actually checking anything first.

I looked. Other people have looked too. The chance is still 1/4000. (I read it on a wiki or forum post or the like, and then loaded up a decompiler because I wanted to verify it for myself)

But I haven't bothered to make the keys or go get the items from the chests. I killed plantera and golem (golem repeatedly until I was out of power cells or whatever they were), and then decided to do something else non-terraria for a while instead of repeatedly making arenas to fight plantera in...

Side note: Haven't done the pumpkin moon event either.
« Last Edit: November 02, 2013, 09:01:51 pm by Shadowlord »
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

forsaken1111

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Re: Terraria - 1.2 now out!
« Reply #11078 on: November 02, 2013, 10:05:17 pm »

I'm somewhat doubtful; unless the editor went code diving, I think it's more likely some soul thought he'd be helpful and just up and changed the wiki from "Dungeon Key drops are..." to "Dungeon Key Mold drops are..." without actually checking anything first.

I looked. Other people have looked too. The chance is still 1/4000. (I read it on a wiki or forum post or the like, and then loaded up a decompiler because I wanted to verify it for myself)

But I haven't bothered to make the keys or go get the items from the chests. I killed plantera and golem (golem repeatedly until I was out of power cells or whatever they were), and then decided to do something else non-terraria for a while instead of repeatedly making arenas to fight plantera in...

Side note: Haven't done the pumpkin moon event either.
What did you use to decompile it, out of curiosity. I hadn't had any luck
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xaritscin

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Re: Terraria - 1.2 now out!
« Reply #11079 on: November 02, 2013, 10:14:14 pm »

this new char and world have proven really good time, im practically ready for hardmode, but as i havent found several of the pre-hardmode items, i guess i'll wait a bit more, i found 3 floating islands practically next to my base, so i think that will be my megaproject. i'll build a floating continent with them, if i can find more (large world)
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Leonon

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Re: Terraria - 1.2 now out!
« Reply #11080 on: November 03, 2013, 02:26:20 am »

edit: so very wrong thread
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xaritscin

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Re: Terraria - 1.2 now out!
« Reply #11081 on: November 03, 2013, 09:03:16 am »

another thing i dont find in the wiki, does the hallow/corruption distribution is the same as always? i mean, the moment after killing the WoF, they appear always in the same sides of the map? (west hallow/east corruption/crimson). the wiki doesnt estates this so i dont know if that configuration is the same for every world ot if there are variants....
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forsaken1111

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Re: Terraria - 1.2 now out!
« Reply #11082 on: November 03, 2013, 09:09:46 am »

another thing i dont find in the wiki, does the hallow/corruption distribution is the same as always? i mean, the moment after killing the WoF, they appear always in the same sides of the map? (west hallow/east corruption/crimson). the wiki doesnt estates this so i dont know if that configuration is the same for every world ot if there are variants....
The way I understand it, the game draws a diagonal line from hell to the surface and places hallow/corruption along those lines. Where it draws the lines is random when you kill the WoF and start hardmode.

Feel free to correct me if one of you decompilers has the exact method. Shadowlord could you check?
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xaritscin

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Re: Terraria - 1.2 now out!
« Reply #11083 on: November 03, 2013, 10:32:11 am »

another thing i dont find in the wiki, does the hallow/corruption distribution is the same as always? i mean, the moment after killing the WoF, they appear always in the same sides of the map? (west hallow/east corruption/crimson). the wiki doesnt estates this so i dont know if that configuration is the same for every world ot if there are variants....
The way I understand it, the game draws a diagonal line from hell to the surface and places hallow/corruption along those lines. Where it draws the lines is random when you kill the WoF and start hardmode.


yeah i know that, it draws a V or X shaped line thus forming underground hallow and underground corruption/crimson, what i wat to know is if the biome paint is randomized i mean, for example i kill the WoF, do i always get hallow to the left and corruption/crimson to the right? or depends on where's the jungle located or other key biomes like the dungeon/snow....
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ECrownofFire

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Re: Terraria - 1.2 now out!
« Reply #11084 on: November 03, 2013, 12:48:05 pm »

On my world I got Crimson to the left and Hallow on the right.
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