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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1326248 times)

Sharp

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Re: Terraria - 1.2 now out!
« Reply #10950 on: October 23, 2013, 05:04:15 pm »

He can still despawn though I think if you can get far away enough quickly.
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frostshotgg

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Re: Terraria - 1.2 now out!
« Reply #10951 on: October 23, 2013, 06:00:37 pm »

Skeletron and the Twins will despawn if you go down a hellavator then teleport away. Destroyer will just chase you down, but he can be escaped by going up to a skybridge. He can only jump out of the ground so high.
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Sharp

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Re: Terraria - 1.2 now out!
« Reply #10952 on: October 23, 2013, 07:51:32 pm »

Destroyer doesn't spawn unless you want it to anyway so it's a moot point in the regard of surviving hard mode hardcore
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SirAaronIII

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Re: Terraria - 1.2 now out!
« Reply #10953 on: October 23, 2013, 07:52:52 pm »

Nope! Now all the machine bosses can spawn randomly every night to help players "progress", like how the Eye of Cthulhu sometimes spawns when you've reached a certain power level.
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Sharp

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Re: Terraria - 1.2 now out!
« Reply #10954 on: October 23, 2013, 07:58:47 pm »

I thought that was only Twins and Skeletron while Destroyer is summonable only? I haven't had any random Destroyers yet.....

EDIT: Looking at wiki I see you are correct :P My bad, I guess I just have been lucky not to get random destroyer but I suppose he is due soon in one of my worlds.
« Last Edit: October 23, 2013, 08:00:47 pm by Sharp »
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Leonon

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Re: Terraria - 1.2 now out!
« Reply #10955 on: October 24, 2013, 11:49:05 pm »

Halloween update (1.2.1) is out now. Change log is here


Time for pumpkins.
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HissinhWalnuts

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Re: Terraria - 1.2 now out!
« Reply #10956 on: October 25, 2013, 12:05:12 am »

I'm not getting goodie bags :(.
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Crack-a-lack-a

Sergius

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Re: Terraria - 1.2 now out!
« Reply #10957 on: October 25, 2013, 12:20:41 am »

I'm not getting goodie bags :(.

Not Halloween yet?

Spoiler (click to show/hide)
« Last Edit: October 25, 2013, 12:22:32 am by Sergius »
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HissinhWalnuts

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Re: Terraria - 1.2 now out!
« Reply #10958 on: October 25, 2013, 12:28:39 am »

I'm not getting goodie bags :(.
Nvm, found some but I cant open them.
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Crack-a-lack-a

Darkmere

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Re: Terraria - 1.2 now out!
« Reply #10959 on: October 25, 2013, 02:10:15 am »

Well, the new invasion event and boss is a bitch and a half. Either alone is doable, together they might as well just autokill you if you aren't in a group. Time to build an arena I suppose.
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And then, they will be weaponized. Like everything in this game, from kittens to babies, everything is a potential device of murder.
So if baseless speculation is all we have, we might as well treat it like fact.

jaxy15

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Re: Terraria - 1.2 now out!
« Reply #10960 on: October 25, 2013, 07:04:59 am »

Oh, Jesus. I barely even REACHED the Pumpking before the night was over. How the hell are you meant to kill the two Mourning Woods quick enough? I had a spectre set, too.

EDIT: Okay, so, vampire knives with flask of ichor works. Killed two Pumpkings.
« Last Edit: October 25, 2013, 08:01:44 am by jaxy15 »
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Dwarf Fortress: Threats of metabolism.

March

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Re: Terraria - 1.2 now out!
« Reply #10961 on: October 25, 2013, 08:59:52 am »

Opened about 15-20 goodie bags, got a creeper suit, 2 vampire suits, fox and wolf suit, robot suit, 3 pixie suits, 2 treasure hunter suits (Lora Croft), and 158 rotten eggs.

Also was it anyone else's first instinct with the pumpkins to make a very large pumpkin?
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Sergius

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Re: Terraria - 1.2 now out!
« Reply #10962 on: October 25, 2013, 10:35:16 am »

Ewww, I got a painting of a "Jacking Skeleton"  ???
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Mephisto

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Re: Terraria - 1.2 now out!
« Reply #10963 on: October 25, 2013, 10:45:28 am »

Mourning Wood
Jacking Skeleton

Redigit must have graduated from the GTA/Saints Row school of naming things.
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jaxy15

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Re: Terraria - 1.2 now out!
« Reply #10964 on: October 25, 2013, 10:59:12 am »

Mourning Wood
Jacking Skeleton

Redigit must have graduated from the GTA/Saints Row school of naming things.
Well, I also fought the Mourning Woods with my Forceful Golden Shower.
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Dwarf Fortress: Threats of metabolism.
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