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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1325938 times)

Girlinhat

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Re: Terraria - 1.2 now out!
« Reply #10470 on: October 10, 2013, 07:49:31 pm »

On Forsaken's server I tried to build some orange dye farms made on a similar idea, but the bloodroot would never grow, so it didn't seem to work...

0x517A5D

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Re: Terraria - 1.2 now out!
« Reply #10471 on: October 10, 2013, 07:59:09 pm »

Are there any world editors for 1.2 yet?  Any that will blot out lava en masse?

TEdit works, some blocks are purple but it'll suffice.

Thank you for making my day less frustrating.

I messed something up the first time I tried the edit.  Terraria rejected the map and I had to revert.  Then I tried a load-save cycle and it worked, so I tried the lava-deletion again and it worked.  I'm happier now even if I'm still peeved about the liquid model.
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Urist Imiknorris

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Re: Terraria - 1.2 now out!
« Reply #10472 on: October 10, 2013, 07:59:38 pm »

On Forsaken's server I tried to build some orange dye farms made on a similar idea, but the bloodroot would never grow, so it didn't seem to work...
Well then, would Plantera's bulb grow on actuator-linked blocks?
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Oglaf

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Re: Terraria - 1.2 now out!
« Reply #10473 on: October 10, 2013, 08:30:25 pm »

Even with a world viewing program, finding a pyramid for a sandstorm in a bottle is annoying.
If you don't have it yet, there's a world file on Terraria's forums with precisely that.
« Last Edit: October 10, 2013, 08:32:54 pm by Oglaf »
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Sharp

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Re: Terraria - 1.2 now out!
« Reply #10474 on: October 10, 2013, 08:44:11 pm »

Even with a world viewing program, finding a pyramid for a sandstorm in a bottle is annoying.
If you don't have it yet, there's a world file on Terraria's forums with precisely that.

Meh, might as well just cheat it in.

I prefer to dig up every single desert and cry when there is no pyramid at all. I have lots of sand though, glass is not a problem.
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umiman

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Re: Terraria - 1.2 now out!
« Reply #10475 on: October 10, 2013, 08:47:47 pm »

Why do you want the sandstorm specifically? All three versions are identical aren't they?

Mageziya

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Re: Terraria - 1.2 now out!
« Reply #10476 on: October 10, 2013, 08:48:49 pm »

I believe he is hunting for all three to make a Bundle of Balloons.
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SirAaronIII

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Re: Terraria - 1.2 now out!
« Reply #10477 on: October 10, 2013, 08:49:53 pm »

Anyone know if lava can still form a thin layer on wooden platforms? I want to make a gel farm but I'm not sure if that's been updated.

Water goes through platforms.
Back in 1.1, it stayed on platforms for some reason, which made gel farming really easy. All you had to do was put the platforms above a pool of water that had the slime statues in it, so that the slimes floated up to the lava and died.
Here's a picture, and another of it working.
Basically, can this still be done? I'd find out myself but I don't have any slime statues.
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lemon10

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Re: Terraria - 1.2 now out!
« Reply #10478 on: October 10, 2013, 08:50:37 pm »

Two reasons.
Firstly you can combine all the different bottles in balloons together, and get all three of their jump bonuses at once in a single item.
Secondly they aren't equal. Sandstorm lasts about twice as long and jumps about twice as high as blizzard, which is itself about twice as good as cloud.
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Oglaf

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Re: Terraria - 1.2 now out!
« Reply #10479 on: October 10, 2013, 08:50:56 pm »

The Sandstorm in a Bottle, in my experience, has been the better of the three. The 'spinning' part of the jump actually gives a pretty large boost to your horizontal velocity *if* you weren't maxed out already.
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BigD145

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Re: Terraria - 1.2 now out!
« Reply #10480 on: October 10, 2013, 08:52:20 pm »

Why do you need slime statues to test if lava sits on top of platforms?
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Girlinhat

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Re: Terraria - 1.2 now out!
« Reply #10481 on: October 10, 2013, 08:53:02 pm »

Even with a world viewing program, finding a pyramid for a sandstorm in a bottle is annoying.
If you don't have it yet, there's a world file on Terraria's forums with precisely that.

Meh, might as well just cheat it in.

I prefer to dig up every single desert and cry when there is no pyramid at all. I have lots of sand though, glass is not a problem.
Rockets are AMAZING for this.  Save your money for an eclipse, and visit the cyborg to get a LOT of rockets that destroy blocks.  Just wreck the terrain.

Frumple

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Re: Terraria - 1.2 now out!
« Reply #10482 on: October 10, 2013, 08:53:18 pm »

Basically, can this still be done? I'd find out myself but I don't have any slime statues.
Dunno, but you can just have that thin bit of lava in front of the statues. That works just fine. There is (or was, anyway) a working one on forsaken's server if you have (/want to ask for) access.

Not sure what you'd want all the water for anyway, honestly...
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SirAaronIII

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Re: Terraria - 1.2 now out!
« Reply #10483 on: October 10, 2013, 08:54:22 pm »

Why do you need slime statues to test if lava sits on top of platforms?
...actually, that's a great question. I'll go find out right now.
Not sure what you'd want all the water for anyway, honestly...
It's so the slimes float up, but if what you're saying is true, it shouldn't be needed. I'll try that out too.
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Mapleguy555

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Re: Terraria - 1.2 now out!
« Reply #10484 on: October 10, 2013, 09:03:17 pm »

The statues are there so that:

a) they spawn the slimes
b) they stop the lava burning the platforms and making obsidian
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