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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1322214 times)

Sergius

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Re: Terraria - 1.1 released!
« Reply #6435 on: December 03, 2011, 07:57:27 pm »

WTF happened! I just joined Kael's server, swung my flame sword a couple times and it vanished from my hotkey bar along with that wand that shoots fireballs!
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Flying Dice

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Re: Terraria - 1.1 released!
« Reply #6436 on: December 03, 2011, 08:09:45 pm »

Alright, hoping that mechanical bosses will drop the souls of sight/might/fright, as I'm about to start farming them (broke another 6 altars, but adamantite has apparently dried up completely.). Thinking about setting up a new world to farm more altars.
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drakon136

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Re: Terraria - 1.1 released!
« Reply #6437 on: December 03, 2011, 08:22:42 pm »

^I at least know that the Destroyer (robot version of the Eater of Worlds) is the only thing that drops Souls of Might. Good luck! :3
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Kivish Zokun

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Re: Terraria - 1.1 released!
« Reply #6438 on: December 03, 2011, 08:35:49 pm »

Oh my the post wall of flesh monsters are so tough, doing about 40 damage and 500 health a piece.

Also the corruption seems to be spreading really really quick. Up to 15% corrupiton already :/
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SirAaronIII

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Re: Terraria - 1.1 released!
« Reply #6439 on: December 03, 2011, 08:52:59 pm »

Are cobalt shields still in the dungeon or do you need to make them out of cobalt?

If the former, I'll trade someone a Magic Missile or something for it. Or maybe just cash.
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Seriyu

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Re: Terraria - 1.1 released!
« Reply #6440 on: December 03, 2011, 08:53:31 pm »

Still found in the dungeon probably. If you can make them out of cobalt the guide isn't showing it to me.

Urist Imiknorris

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Re: Terraria - 1.1 released!
« Reply #6441 on: December 03, 2011, 08:55:37 pm »

Yeah, they're dungeon gear.

Alright, hoping that mechanical bosses will drop the souls of sight/might/fright, as I'm about to start farming them (broke another 6 altars, but adamantite has apparently dried up completely.). Thinking about setting up a new world to farm more altars.

The Twins drop Souls of Sight.
The Destroyer drops Souls of Might.
Skeletron Prime drops Souls of Fright.
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Sirus

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Re: Terraria - 1.1 released!
« Reply #6442 on: December 03, 2011, 09:26:32 pm »

Scene: Sundown in my boss arena
I have a full stack of shuriken, two full stacks of arrows, grenades, as well as a regen potion, thorns potion, and a bunch of ironskin potions, as well as health potions (of course). If consumable items run out, I have enchanted boomerang and trident for backup.

I select the Mysterious Eye as my active item, and as night falls I get a message:
"You feel an evil presence watching you."
For a moment, I think that somehow iCthulhu was summoned without me, but a minute passes and nothing shows up. So I use the Eye, activate my potions, and prepare for combat.

iCthulhu shows up, and I begin chucking shurikens as quickly as I can. The arena is fully enclosed, so I don't lose any. After I do some damage, a message appears on screen:

"The Eye of Cthulhu has awoken!"

Two of them. Of all the sheer dumb luck. I fight as hard as I can, even manageing to force both of them into their second forms. Still, I was overwhelmed and watched my entrails become outtrails.
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Star Wars: Age of Rebellion OOC Thread

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Jacob/Lee

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Re: Terraria - 1.1 released!
« Reply #6443 on: December 03, 2011, 09:28:07 pm »

Haha, Gimli is a possible name for the Demolitionist (who is short, which means he's probably a dwarf)

Urist Imiknorris

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Re: Terraria - 1.1 released!
« Reply #6444 on: December 03, 2011, 09:42:16 pm »

Haha, Gimli is a possible name for the Demolitionist (who is short, which means he's probably a dwarf)

He's got the beard for it.
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Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

FunctionZero

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Re: Terraria - 1.1 released!
« Reply #6445 on: December 03, 2011, 09:53:55 pm »

Yeah, the Demo has a lot of typical dwarven names, my current one is "Durim".

In other news, I seem to be very lucky with attributes. I've got a Godly Dark Lance, heh. Also, got 2 quick and 1 hasty accessories, making me blazingly fast.
And even before that I was getting pretty sweet bonuses. Only once I managed to get a penalty attribute, but it was an Obsidian Skull which are cheap to make anyway.

So yeah, for me, these attributes are pretty much a straight upgrade for me.
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Duke 2.0

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Re: Terraria - 1.1 released!
« Reply #6446 on: December 03, 2011, 09:56:36 pm »

 Made a flamarang with some cruddy negative attributes. Dangit, and it costs five gold to reforge. May as well swallow the cost.

 Three forging attempts later, all with cruddy stats, I figure this isn't worth it as I pay ten gold for one last try.

 Godly Flamarang.

 Terraria, you are going to make a gambler out of me.
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Flying Dice

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Re: Terraria - 1.1 released!
« Reply #6447 on: December 03, 2011, 10:04:15 pm »

Okay, damn. Failed two tries on the Twins with full mythril (ranged hat) and an upgraded Star Cannon.  They're just too fast for me to dodge or stay on target; would the best way to deal with them be building a map-long skybridge and just running along that at top speed, firing backwards?
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Sirus

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Re: Terraria - 1.1 released!
« Reply #6448 on: December 03, 2011, 10:20:34 pm »

Victory! Eye of Cthulhu is defeated!
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread

nenjin

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Re: Terraria - 1.1 released!
« Reply #6449 on: December 03, 2011, 10:20:44 pm »

So I've been playing at Pumpologist, and I've made some interesting, but sort of unfortunate discoveries.

Pumps work well. Too damn well, in fact. They produce more fluid than they draw. This is true under like, 95% of circumstances. The fluid duplication just compounds the effect, but pumps definitely seem to produce maybe 10% more fluid than they transported.

So all those nice trickling waterfalls you wanted to make, cascading gently off several terraces? Yeah. Hope you've got your Merman Charm thingy, because you'll be living underwater after a few hours of unchecked pumping.

Even controlling for the water duplication bug (which is hard because pumps tend to eject water all around the nozzle...so you get spreading under most configurations) and using the slowest timer, you'll still add a tile every cycle or so.

The second discovery I made is: how many tiles worth of fluid pumps can move is relative to how many open tiles it can draw from. If you restrict an intake pump's available space at the bottom of a pool, with some dirt blocks, it pumps less. I haven't tried to see if the inverse is true yet, if output pumps that are blocked operate under pressure....but it'd be pretty funny if it did.

On the plus side, flooding the world is most certainly possible. And you can probably do it very rapidly with 50 or 60 pumps dumping over duplication pyramids. The fun will last until a body of water contacts hell and you get a mass evaporation event, or your server crashes. Whichever comes first.

Kind of cool though. With the Merman accessory, flooded worlds are totally viable. Not like the enemies need to breathe. He he he.

I'm sort of bummed, I've been working toward a big cascasding waterfall system, but I don't feel like flooding the world. I know I could rig a master pump system to dump water into Hell to evaporate it....but that would take.....5 silver x 2,000 for my world. For the main pump line alone.

Hrm. Maybe I could do an inventory hack and save myself the BS.
« Last Edit: December 03, 2011, 10:25:45 pm by nenjin »
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