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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1320892 times)

mattie2009

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Re: Terraria - It's out! And there's a 4 pack
« Reply #2550 on: May 29, 2011, 05:47:23 am »

So I got my first goblin invasion
Was kinda anticlimactic: just 10 Goblins >.>, I expected at least a few hundreds...


Wait, what? Goblin invasions are minimum 150, since on of the criteriua is over 200 current life, and it's calculated as 100 + 50 per player with over 200 life.
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Darvi

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Re: Terraria - It's out! And there's a 4 pack
« Reply #2551 on: May 29, 2011, 05:48:36 am »

That would explain why we got massacred on the MP server
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Neyvn

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Re: Terraria - It's out! And there's a 4 pack
« Reply #2552 on: May 29, 2011, 05:53:08 am »

Tell me, have the rules changed. Is Obsidian Bricks and Gold Bricks not meeting the Requirements of NPC housing???

We replaced all the housing with Gold on one side and Obsidian on the other, AND NOT A SINGLE NPC moved in...
I then later replace it all with Grey Bricks and BOOM suddenly Merchant...
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Dutchling

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Re: Terraria - It's out! And there's a 4 pack
« Reply #2553 on: May 29, 2011, 05:58:30 am »

So I got my first goblin invasion
Was kinda anticlimactic: just 10 Goblins >.>, I expected at least a few hundreds...


Wait, what? Goblin invasions are minimum 150, since on of the criteriua is over 200 current life, and it's calculated as 100 + 50 per player with over 200 life.
I also got the message that they  were coming from the west three times and I drowned myself after the first message to be home in time. Could that bug the invasion?
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Shadowlord

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Re: Terraria - It's out! And there's a 4 pack
« Reply #2554 on: May 29, 2011, 07:26:55 am »

Was getting annoyed by NPCs not spawning in my rooms, so I started looking into the code to see what the actual requirements were. Noticed what appears to be a bug which would prevent spawning.

Have everyone else's NPCs not been spawning or respawning since 1.0.2 came out as well? In the source code, it looks like numRoomTiles would never be going above 1 due to being repeatedly reset to 0. Since it's required to be 60 or above for a room to be considered valid for town NPC spawning, that would seem to indicate that NPC spawning is broken. (It would explain why nobody's respawned on the multiplayer server I play on, and why the guide hasn't respawned in my singleplayer game, or spawned in my new rooms in singleplayer, although I had wondered if they were too small - which is why I looked for the code handling it.

Other room needs:

Code: [Select]
public static bool RoomNeeds(int npcType)
{
    if (((houseTile[15] && (houseTile[14] || houseTile[0x12])) && (((houseTile[4] || houseTile[0x21]) || (houseTile[0x22] || houseTile[0x23])) || ((houseTile[0x24] || houseTile[0x2a]) || houseTile[0x31]))) && ((houseTile[10] || houseTile[11]) || houseTile[0x13]))
    {
        canSpawn = true;
    }
    else
    {
        canSpawn = false;
    }
    return canSpawn;
}

Translation:
Valid rooms must have:
  • A wooden chair
  • A table or work bench
  • a torch, candle, copper chandelier, silver chandelier, gold chandelier, chain lantern, or water candle
  • a wooden door, or an apparently undefined item whose createTile is 11, or a wood platform (apparently you don't need doors at all, you can have a platform instead - at least according to the code)

Spoiler (click to show/hide)

So, some interesting observations from that:
You don't actually need a table, a workbench will suffice.
The table/workbench and chair don't need to be near each other.
You don't need a door, either, if you have wood platform(s). Or so the code says - I haven't tried it, since nobody's spawning :3. I'm curious how it would handle determining which room a platform would count as being in if there are rooms stacked on top of each other, or if they count as being part of multiple rooms (Could be the case).
Nobody seems to spawn, the code for counting the number of tiles in the room looks broken, it keeps resetting the count as it goes from tile to tile.
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Haspen

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Re: Terraria - It's out! And there's a 4 pack
« Reply #2555 on: May 29, 2011, 07:43:58 am »

Another pic of Terravania!


Also, the things sped up because I at last made a room for demolitionist and with his dynamite, I'm blowing up huge amount of underground stone.

I'm still not sure what to do with Terravania, though. Upload it raw for PvP shenaningans or strategically place chests and weapons to make some Castlevania like Adventure ending with a boss fight in throne room :-\
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Frumple

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Re: Terraria - It's out! And there's a 4 pack
« Reply #2556 on: May 29, 2011, 07:53:10 am »

Have everyone else's NPCs not been spawning or respawning since 1.0.2 came out as well?

Just, uh, yesterday (day before?), I think, I did the little corruption-house test and the merchant spawned just fine. Was 1.0.2, yes.

I'd probably agree there's a bug with respawning, though. Lost th'merch in one of my worlds to the eater a while back, and he never moved back in. Haven't tried to make a new room for 'im, to see if that fixed it, though.
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Dutchling

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Re: Terraria - It's out! And there's a 4 pack
« Reply #2557 on: May 29, 2011, 07:56:19 am »

My merch just re spawned and spawning also works for me
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mattie2009

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Re: Terraria - It's out! And there's a 4 pack
« Reply #2558 on: May 29, 2011, 07:58:31 am »

Finally beat Skeletron. Hermes Boots, Water Bolt, Aqua Scepter, Cobolt Shield and Muramasa.

WINNING.
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Ultimuh

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Re: Terraria - It's out! And there's a 4 pack
« Reply #2559 on: May 29, 2011, 08:02:45 am »

I'm still not sure what to do with Terravania, though. Upload it raw for PvP shenaningans or strategically place chests and weapons to make some Castlevania like Adventure ending with a boss fight in throne room :-\


You could do both?

Can maps be renamed?
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Dutchling

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Re: Terraria - It's out! And there's a 4 pack
« Reply #2560 on: May 29, 2011, 08:14:10 am »

You could find the map folder and change the name, amusing it works the same way as MC
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Derekristow

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Re: Terraria - It's out! And there's a 4 pack
« Reply #2561 on: May 29, 2011, 08:29:34 am »

You could find the map folder and change the name, amusing it works the same way as MC

That's actually how just about every game capable of saving in existence works, so it's not that special.  They just have the save folder in weird places sometimes (seriously, who puts the saves in appdata?).
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So my crundles are staying intact unless they're newly spawned... until they are exposed to anything that isn't at room temperature.  This mostly seems to mean blood, specifically, their own.  Then they go poof very quickly.

Dutchling

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Re: Terraria - It's out! And there's a 4 pack
« Reply #2562 on: May 29, 2011, 08:43:11 am »

You could find the map folder and change the name, amusing it works the same way as MC

That's actually how just about every game capable of saving in existence works, so it's not that special.  They just have the save folder in weird places sometimes (seriously, who puts the saves in appdata?).
I meant: assuming it works the same way as MC. I also though that the world name might be in some file inside the map so I wans;t sure if it would work.
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Stone Wera

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Re: Terraria - It's out! And there's a 4 pack
« Reply #2563 on: May 29, 2011, 09:17:39 am »

The Eyethulhu battle theme and John Cafferty's Hearts On Fire go suprisingly well together. Unfortunately, everyone but The Guide and I were killed in the crossfire, but they were all assholes anyways so no harm done, really.
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Urist Imiknorris

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Re: Terraria - It's out! And there's a 4 pack
« Reply #2564 on: May 29, 2011, 09:21:37 am »

Spoiler: Huh. (click to show/hide)

They contained (from left to right) a band of regeneration, jester's arrows, a breathing reed, and another band of regeneration, all alongside the usual trash/dynamite/bottles/money.
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