Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 443 444 [445] 446 447 ... 887

Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1321692 times)

Tidal

  • Bay Watcher
  • [PET_MICROSCOPIC]
    • View Profile
Re: Terraria - 1.1 released!
« Reply #6660 on: December 06, 2011, 08:09:19 am »

If the pump isn't on screen when it's pumping, it doesn't remove any water from the source.
...That... is a somewhat enormous bug.

Wish this applied to DF as well.
Logged

Meta

  • Bay Watcher
  • Aka Maunoir. French Dwarf
    • View Profile
Re: Terraria - 1.1 released!
« Reply #6661 on: December 06, 2011, 08:15:01 am »

It looks like it's the same bug as with moving water over a long distance: water tends to multiply, especially when the source is off-screen.
Logged
Generalized Godwin’s Law: "Every discussion within an online community converges to a zero-information signal characterized by empty assertions concerning the foundational dichotomy of that community."

The Merchant Of Menace

  • Bay Watcher
  • Work work.
    • View Profile
Re: Terraria - 1.1 released!
« Reply #6662 on: December 06, 2011, 08:15:39 am »

Well, more than just slightly offscreen, it also seems to happen if the body of water is big enough.
http://wiki.terrariaonline.com/Pump
Logged
*Hugs*

Trapezohedron

  • Bay Watcher
  • No longer exists here.
    • View Profile
Re: Terraria - 1.1 released!
« Reply #6663 on: December 06, 2011, 10:39:24 am »

A platform with lots of health dispensers + Adamantite equipment > 1.1 robo-bosses.
Logged
Thank you for all the fish. It was a good run.

dragonshardz

  • Bay Watcher
  • [ETHIC:PONY:ACCEPTABLE]
    • View Profile
    • Steam Profile
Re: Terraria - 1.1 released!
« Reply #6664 on: December 06, 2011, 11:39:53 am »

Guys, you don't need to have your base up in the sky to avoid it getting Hallowed/Corrupted. Hallow and Corruption can only convert Dirt, Stone, and Sand, and can only jump two blocks - so make your exterior walls three blocks thick, and make sure that they're not made of Stone, Dirt, or Sand. Hallow/Corruption might be able to convert Gray Stone Brick, so make your exterior wall from ore Bricks or Dungeon Bricks.

Wolf Tengu

  • Bay Watcher
    • View Profile
Re: Terraria - 1.1 released!
« Reply #6665 on: December 06, 2011, 11:51:43 am »

Does beating fleshy create corruption, or just speed up what's there?
Logged
Everybody!

Tidal

  • Bay Watcher
  • [PET_MICROSCOPIC]
    • View Profile
Re: Terraria - 1.1 released!
« Reply #6666 on: December 06, 2011, 11:52:42 am »

So would a simple Hellevator stop advancing transformation?
Logged

FunctionZero

  • Bay Watcher
    • View Profile
Re: Terraria - 1.1 released!
« Reply #6667 on: December 06, 2011, 11:56:09 am »

Does beating fleshy create corruption, or just speed up what's there?

It both speeds the spread as well as create some new spots of it.
Logged

dragonshardz

  • Bay Watcher
  • [ETHIC:PONY:ACCEPTABLE]
    • View Profile
    • Steam Profile
Re: Terraria - 1.1 released!
« Reply #6668 on: December 06, 2011, 11:57:31 am »

So would a simple Hellevator stop advancing transformation?

Depends. If it's two blocks wide, no. Three or more, yes.

D = dirt
O = open space
B = brick

DOOD : Hallow/Corruption can jump from one side to the other
DBBD : Same

DOOOD : Airgapped dirt remains normal
DBBBD : Same

Astral

  • Bay Watcher
  • [ENTER_TENTACLES:RIBCAGE]
    • View Profile
Re: Terraria - 1.1 released!
« Reply #6669 on: December 06, 2011, 12:00:08 pm »

My minor issue with pumps lately has been that I can't seem to get it to pump from any lava source on a small map (see: ~500 wire pieces). Is there any workaround, aside from having seperate pumping stations along the way with their own appropriate reservoirs (or just flat out duplicating lava)?
Logged
What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

eerr

  • Bay Watcher
    • View Profile
Re: Terraria - 1.1 released!
« Reply #6670 on: December 06, 2011, 12:34:10 pm »

That was fun.

I just solo'd the WoF with a lazy runway (An entire section of which I forgot to construct, leading to a comic moment of me jumping into a pit of lava), the spell you get from demons (It hovers for a moment, doing a ton of extra damage at close range), and a harpoon. Besides the spell and harpoon, my gear wasn't all that good, just some basic dungeon and hell stuff. It was close, but pretty manageable, since I did about 300x as much damage than he did if he got too close. I managed it in spite of falling into the lava once and getting caught behind a wall a bit after that, which still baffles me.

Rather than insta-gib, he throws you through walls.
Quite a distance actually.


The goblin tinker and wizard seem to spawn in any sufficiently deep drop.

I had them pop up near my hellevator in an open area.
« Last Edit: December 06, 2011, 12:36:32 pm by eerr »
Logged

Frumple

  • Bay Watcher
  • The Prettiest Kyuuki
    • View Profile
Re: Terraria - 1.1 released!
« Reply #6671 on: December 06, 2011, 12:39:24 pm »

Depends. If it's two blocks wide, no. Three or more, yes.

Major caveat, specifically when dealing with corruption -- the corruptors' (upgraded spitting soul eaters) ranged attack spreads corruption wherever it hits, apparently. I've had sky islands end up corrupted because of that, so be careful if you've got corruption right up to your break. One wrong spawn and a dodged spitball, especially if you don't notice it flying off into your base, can send the whole thing to purple hell.

Haven't noticed any hallow equivalent to this, fortunately. Might be wise to preemptively hallow up the edges, just to prevent it from happening.
Logged
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Terraria - 1.1 released!
« Reply #6672 on: December 06, 2011, 01:10:12 pm »

The hallow equivalent should be laser snails.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

Rhodan

  • Bay Watcher
    • View Profile
Re: Terraria - 1.1 released!
« Reply #6673 on: December 06, 2011, 01:33:11 pm »

Don't forget those thorny bushes that grow on corrupted grass, any corruptible block they touch gets corrupted as well.
Logged

Sirus

  • Bay Watcher
  • Resident trucker/goddess/ex-president.
    • View Profile
Re: Terraria - 1.1 released!
« Reply #6674 on: December 06, 2011, 01:53:08 pm »

Has anyone tried lining the borders of corruption with a few clay bricks? That should stop it from spreading once the WoF is defeated.
Logged
Quote from: Max White
And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

Star Wars: Age of Rebellion OOC Thread

Shadow of the Demon Lord - OOC Thread - IC Thread
Pages: 1 ... 443 444 [445] 446 447 ... 887