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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1322295 times)

Bordellimies

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Re: Terraria - 1.1 released!
« Reply #6375 on: December 03, 2011, 11:40:37 am »

The dynamite bundle is such a letdown. Sure, you can wire it to stuff, that's lulzy. But considering it takes three sticks of dynamite, the blast radius looks the exact same as one. (And for planting it to destroy terrain, it's just faster to build and more economical to use a single stick and build a pocket for it, than it is to set up a switch and wire, then reclaim it.)

Funny, not giving me enough boom was not one of the shortcomings I thought the game was going to have. Where's my fantasy nuke made out of Fairy Dust and Weapons Grade Plutonium?

But think of the hardcore adventure maps with corridors filed with dynamite traps...
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nenjin

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Re: Terraria - 1.1 released!
« Reply #6376 on: December 03, 2011, 12:08:09 pm »

Still. Three sticks of dynamite has more explosive power than one. If it's just dynamite tied to a trap, make it cost one dynamite.
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Re: Terraria - 1.1 released!
« Reply #6377 on: December 03, 2011, 12:12:26 pm »

Akylon's server is proving highly unpopular due to lag and connectivity issues.

And I change my mind about hosting a server, just seems like a lot of work.
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Aklyon

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Re: Terraria - 1.1 released!
« Reply #6378 on: December 03, 2011, 12:16:14 pm »

lag and problems that weren't there yesterday despite nothing being different but the port number.
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Crystalline (SG)
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Tidal

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Re: Terraria - 1.1 released!
« Reply #6379 on: December 03, 2011, 12:39:45 pm »

Going to be resurrecting my server lists soon. I have a Minecraft, Terraria, and (soon-to-be) VoIP.
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Darvi

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Re: Terraria - 1.1 released!
« Reply #6380 on: December 03, 2011, 12:41:18 pm »

Platforms? I never used any of those. Water walking potion = never fall into lava.
Oh yes why did I say obs pots I used those.

Maybe because I used both as well as most of the other postiions.
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Tidal

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Re: Terraria - 1.1 released!
« Reply #6381 on: December 03, 2011, 12:42:22 pm »

Hm, I need to make a potions storage.
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Urist Imiknorris

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Re: Terraria - 1.1 released!
« Reply #6382 on: December 03, 2011, 01:00:04 pm »

I just massacred the Wall. I had like fifteen buffs going (including obsidian skin, water walking, featherfall, regeneration, and gravity) and had about 1250 meteor bullets. It was offscreen most of the time - I started getting way ahead of it when it had about 7000 health left and I was just worried about outrunning the Hungry that apparently reach further when its health drops. By the time it got back into view it had about 300 hp left.
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Darvi

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Re: Terraria - 1.1 released!
« Reply #6383 on: December 03, 2011, 01:11:20 pm »

Rapid fire ranged attacks + anything that helps surviving the underworld = almost ensured WoF kill.
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Duke 2.0

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Re: Terraria - 1.1 released!
« Reply #6384 on: December 03, 2011, 01:25:11 pm »

 Ahahaha yesss

 pumps make a slow, but automatic duplicator work extremely well.

 Edit: Scratch that, multiplayer visual glitch.

 How do these dang multipliers work...
« Last Edit: December 03, 2011, 01:34:43 pm by Duke 2.0 »
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Re: Terraria - 1.1 released!
« Reply #6385 on: December 03, 2011, 01:42:14 pm »

So I found the goblin NPC completely by accident when I fell through a hole in the side of my hellivator. Just need to wait for him to respawn and upgrade my weapons, then I'm ready to go with the WoF, as I've already laid down a 1500+ block highway.

One question: At first, I thought it didn't, but I've been getting the impression that the WoF can be killed multiple times in one world. Is this true?
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Tidal

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Re: Terraria - 1.1 released!
« Reply #6386 on: December 03, 2011, 01:51:13 pm »

So I found the goblin NPC completely by accident when I fell through a hole in the side of my hellivator. Just need to wait for him to respawn and upgrade my weapons, then I'm ready to go with the WoF, as I've already laid down a 1500+ block highway.

One question: At first, I thought it didn't, but I've been getting the impression that the WoF can be killed multiple times in one world. Is this true?
And each time, the enemies get exponentially harder.

Nah, but that should be true, I mean, it's just another boss, right?
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Aklyon

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Re: Terraria - 1.1 released!
« Reply #6387 on: December 03, 2011, 01:54:21 pm »

That wouldn't work Edio, you'd just end up with impossible worlds because everything would quickly be hitting for 100+ damage even in adamanatine armor and have to abandon the place.
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

Darvi

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Re: Terraria - 1.1 released!
« Reply #6388 on: December 03, 2011, 01:55:44 pm »

I dunno, Skeletron is (used to be) only killable once too.
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Briggsy16

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Re: Terraria - 1.1 released!
« Reply #6389 on: December 03, 2011, 02:07:09 pm »

I've killed WoF twice already.
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