You call it a grind, I call it exploration, discovery and overcoming obstacles. I don't dig straight to hell, I dig until I find a cavern, explore that cavern and dig until I find another cavern. I get rewarded about every 2 minutes give or take, on different levels
I didn't either. When I played I made a tunnel to hell after a while and didn't explore it until Skeletor was litterally impossible to beat without hell equipment (I ran out of time. This was before Jungle)
I use map reveal for one thing: establishing the direction of the three major biomes of note
So you use it to find the Jungle huh?
The fun of the game is the exploration and getting rewarded for it. People that "just gotta dig" tend to get bored because they choose to play in a way that is a boring
I explore I just compile information quickly and run it through cycles through my head that can deconstruct what I see into a pattern. I am not one who finds the word "Random" to be good (as I've been playing games from all the ages of videogames) and thus "Cruddy exploration is cruddy". Especially since "Random isn't random".
It is as simple as that.
When I saw the Terraria teaser/trailer I saw what looked like beautifully constructed (through a powerful randomisation engine) sections with enemies intelligently placed. Heck the Skeletal Wurm looked awsome with people fighting it on a flimsy stone bridge over a lava sea... unfortunately 100% staged.
Which is why on a new world, when the call for "let's dig to hell" goes out, I just groan
Really might as well get it out of the way quickly. I like to highlight my paths with Torches. Creating the above ground jungle is a pain now that mud is gravity affected. I found a shortcut (planks) though.
It'd be nice if Terraria had some allowances for people who really don't enjoy the early game (and lord knows we've all had to restart enough even I'm finding it slightly tedious), but what they're doing to the core of the game right now does reflect the way I think it's best played
It doesn't need much. It needs carefully constructed cave systems, enemies with intelligent locations to place them in, less focus on spawning new enemies so "smart" but "expencive" methods of dispach are viable, more environments, and possibly more construction varieties.
As well it needs more "gameplay" variety.
It is why I don't currently play Terraria so much if I can help it (I clocked a small 32 hours) because I assume it will happen. Unfortunately right now Terraria is just inputing new things to grind and making the old things harder to obtain. So to someone who finds the game to just be weak at the moment, this is making the game worse in the short run.
You call it a grind, I call it exploration
No... You call it grind too. Your just fine with slow advancement. Which because of the way the game is, is a fine way to do it.
I had to go through the game fast though because I thought the game was holding back "The good stuff" it turns out... it wasn't... Though it could have been because I lucked into an early Devourer of worlds victory, had a full set of Nightmare armor early (as well as several lucky Shadowpearls) and found that I actually... done everything. So done in fact that nothing actually stood a chance.
People want a quick reward that in the end is always underwhelming
I hate being held back in games when I want to advance because I don't "Have the right object that you didn't grind". In fact if I remember correctly when I was playing the game slowly and just wanted to fight Skeletor, I couldn't heal fast enough to fight him (thus barring me from an aspect of the game) and had to dig for several hours to find Blue Mushrooms (They were stunningly FAAAR away from my starting point)
Then I fought Skeletor but my weapon which was the BEST possible weapon I could have at the time, I even gave it Meteor shots (which By the by, I think should go back to its old ammo count) and couldn't beat him (I even got so good at dodging him that I could have reasonably done it with the old potions) I even made a stage specifically for fighting him. Heck I've made stages for other people too.
I actually had to use the Tunnel to hell I made earlier (for fun) and even made a path of torches to where it was. My butt was kicked a few times... but I learned how to do it.
-I actually made it quite interesting. I've placed platforms everywhere and in a forked pathway I placed three torches to indicate the hell path. I kinda wonder how I didn't die on some of the paths.
So... Yeah I think actually a "Grind is bad" is back onto the table. What do you do when your done mindlessly exploring and you don't have the resources to continue? Grind.
Are you placing torches everywhere?
No my world has pretty small cave systems (I already found the largest one). My Underground Jungle I had to sculpt manually because it was only a series of small air pockets.
It could be because it was my first constructed world when I first got the game.
Mind you I like Terraria, I just found the most fun parts were when I was spelunking... and the most unfun parts was when I had to dig across the map for something I needed (and making my giant Tree house. Actually that is why I liked the Underground Dungeon, it was basically one HUGE cave... of unfortunate uniformity.
I felt punished for not essentially doing nothing but digging... I mean you like exploring? I couldn't EXPLORE because my starting point was IMMEDIATELY surrounded by insurmountable obsticles unless I dug through them.