Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 249 250 [251] 252 253 ... 887

Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1320631 times)

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile

 Doors may pose a problem for a cave story map. You'll have to do only single rooms at a time unless you can hack in some teleporters.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile

Hadn't seen it mentioned so I'll just drop it here.

Looking forward to 1.05

Quote from: Blue
Going forward we face our first attempt at adding end level content to the game to make it longer. To do so, we are looking to better balance mid and end level game content as it is now.

Quote from: Blue
The Desert itself may get a few new things in it...The Ocean at the end of the world, may or may not get some content as well in 1.0.5....Also we are aiming more for something in the underworld in the way of high level content.

Quote from: Blue
Coming up down the road are more features, such as more PVP features/modes, status effects such as poison, and game-play dynamics like weather and enemy/friendly villages/castles. Depending on each of these features and which patch they come with, you may start to see us add a few more days to each patches 'wait' before release.
« Last Edit: June 13, 2011, 04:55:31 pm by nenjin »
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

quinnr

  • Bay Watcher
    • View Profile

I think of Starfury as more of a sword than a spell. Also, does the space gun count as a spell? It uses mana, but it's also a GUN.

Seriously though, who uses Starfury as a sword? It uses a good amount of mana for the time you get it, and the sword does about the same damage as a (Gold?) sword. Using it as a sword, except for at low levels with lots of mana, is near pointless.

Starfury is so goddamn fun to use.

Yeah, I love Starfury. Just not as a Sword. As a Magic Spell!!

Also, Starfury is NOT useless. You can deal 30-40 damage per cast on a boss with it (and cast it pretty rapidly), that's pretty nice, especially considering how early on you can earn Starfury and Mana Crystals.
Logged
To exist or not exist, that is the query. For whether it is more optimal of the CPU to endure the viruses and spam of outragous fortune, or to something something something.

buckets

  • Bay Watcher
    • View Profile

Quote from: Blue
enemy/friendly villages/castles.

That sounds so awesome.
Logged

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile

Quote from: Blue
adding end level content to the game to make it longer
YES. HELL F*CKING YES.
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Thexor

  • Bay Watcher
    • View Profile

Quote from: Blue
adding end level content to the game to make it longer
YES. HELL F*CKING YES.

That'd be nice... but honestly, I'd almost rather see the early game rebalanced first. Honestly, it's bloody arduous creating a new character - trying to find enough ore of any one type to make anything useful is painful, not having any neat accessories makes everything from travelling to exploring absolutely brutal, mining and combat are both agonizingly slow, and so on. If the early game was improved, I'd happily run through the entire game again with a new character, which would greatly increase replayability; as it stands, there's no way I'd ever start a new character without, at a minimum, a grappling hook, Hermes Boots, probably either a CiaB or a Balloon, and most likely an improved pickaxe/sword of some kind.
Logged

SirAaronIII

  • Bay Watcher
  • Western Romanticist
    • View Profile

I think broadswords should be longer, at the very least. The ore thing is so true. I probably couldn't survive without my trusty cloudinnabottle, hermes boots, rocket boots, and cobalt shield.
Logged
"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Shadowlord

  • Bay Watcher
    • View Profile

Lacking cobalt shield on a new character annoys me SO MUCH.
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

GlyphGryph

  • Bay Watcher
    • View Profile

What does it do? I've never actually found one (and I've also never found the game "difficult", except skeletron, which took me three tries to beat with my wimpy demonite bow and armor), and can't understand why it could be so crucial as to replace a slot that could be used for yet another mana ring.
Logged

Dermonster

  • Bay Watcher
  • Break the world, see what falls out.
    • View Profile

Removes knockback.
Logged
I can do anything I want, as long as I accept the consequences.
"Y'know, my favorite thing about being a hero is that it gives you all kinds of narrative justification to just slay any ol' jerk who gets in the way - Black Mage.
"The bulk of [Derm]'s atrocities seem to stem from him doing things that [Magic] doesn't actually do." - TvTropes
"Dammit Derm!" - You, if I'm doing it right.
Moved to SufficientVelocity / Spacebattles.

nenjin

  • Bay Watcher
  • Inscrubtable Exhortations of the Soul
    • View Profile

Quote
as it stands, there's no way I'd ever start a new character without, at a minimum, a grappling hook, Hermes Boots, probably either a CiaB or a Balloon, and most likely an improved pickaxe/sword of some kind.

Everything you just mentioned are keys to the end game. If you've got those things, you're already at the beginning of the end game.

TBH, Terraria isn't interesting to me starting at that point. Because everything after you get the keys to the end game is either farming or mowing through hordes with one WTF amazing weapon or another. It's the most boring part of the game. It's like playing a Rogue-like but starting with half of the decent equipment in the game.

But don't worry. If you read all of Blue's post, they say that end level content is first contingent on rebalancing the early and mid-game.
Logged
Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Jack_Bread

  • Bay Watcher
  • 100% FRESH ♥HIPPO♥
    • View Profile

What does it do? I've never actually found one (and I've also never found the game "difficult", except skeletron, which took me three tries to beat with my wimpy demonite bow and armor), and can't understand why it could be so crucial as to replace a slot that could be used for yet another mana ring.
You don't get knocked back when hurt.
I don't get how you guys like the rocket boots. I've tried them and they just felt so awkward. I'll stick to Necro/Hermes/Cloud/Balloon.
Double Ninja'd

Duke 2.0

  • Bay Watcher
  • [CONQUISTADOR:BIRD]
    • View Profile

 You don't get knocked around.

 You know how even 1 damage can knock you around as much as Skeletron? That's annoying when traveling the surface and a slime knocks you back.

 It also removes the entire problem of lava in Hell.

 I think the early game is better balanced than the late game. You don't have those tools and have to find them. You have a purpose, a goal to work towards. Reaching these goals give tangible benefits you immediately see. And really, anything to spend more time in the caves mining for ores so you can make one more piece of armor when you get back up was the best part of the game for me.
Logged
Buck up friendo, we're all on the level here.
I would bet money Andrew has edited things retroactively, except I can't prove anything because it was edited retroactively.
MIERDO MILLAS DE VIBORAS FURIOSAS PARA ESTRANGULARTE MUERTO

Shadowlord

  • Bay Watcher
    • View Profile

Lacking knockback makes chopping trees so much easier, since you can just ignore the slimes instead of being picked up and thrown around by them (How in the...).
Logged
<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

Owlga

  • Bay Watcher
  • Turbo times two
    • View Profile

I actually just have a ton of fun exploring. Getting ore and gems and hearts is just bonuses. I love exploring the cave systems and seeing whats around in the overworld.
Logged
Quote from: Cupaketan
if u cant taek a cake, dont do a bake, in a kitchen
so u hav2 leve it ok bc its 2 hot 4u
Owlga is the chillest anime girl ever.
Pages: 1 ... 249 250 [251] 252 253 ... 887