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Author Topic: Terraria - 1.3 released. Big Patch!  (Read 1317846 times)

Frumple

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13110 on: May 17, 2020, 10:40:18 pm »

I mean... time/weather and spawn rate control are both pretty huge -- they're some of the things I prioritize when playing mods that offer the functionality (to a greater degree than vanilla's half-arsed/clumsy means, anyway). Being able to flip up and down the difficulties is also pretty darn nice. As is placement range (especially with the new chest traps :P). It's more than just dupe and research, and the research gives you progression without having to plink away at ores tile by tile for small forevers (it took me a good bit longer than 5 minutes to go straight to gold, by the by -- you need a hundred ore to complete research, which still takes a while to get to, especially if you're doing master).

Basically it's... pretty nice. If you don't want to use the duping, you can just... not. And enjoy the added functionality of the rest of it. No clue of you can selectively limit which powers are accessible in a multiplayer journey map, though.

Still, QoL (remembering that none of this shit works with the new version yet), definitely magic storage, definitely auto-trash, definitely recipe browser. Maybe brighter torches,  maybe fishing mods (more/better rods, nixing or reducing the quest timer), maybe some of the utility NPCs (buying potions, critters, rare enemy summoning, etc.), probably max stack increase, maybe omniswing (i.e. auto-swing on everything), maybe no tombs and/or shorter respawn timer, start with base if you do decide to go with content mods and their buckets of new tiles and whatnot to play with, maybe one of the alchemy mods or whatever they are makes it easy to swap between stuff like lead and iron. Vein miner might be a step too far for you (I think it can get you kitted out in full gold faster than journey mode can, if you really push it, heh) but I'd seriously recommend it anyway just because it mostly removes the bloody tedium of digging out ore patches.

Don't expect a map editor that works with the new version particularly soon, tho'. Probably take at least a couple weeks or something.
« Last Edit: May 17, 2020, 10:41:58 pm by Frumple »
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nenjin

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13111 on: May 18, 2020, 12:50:27 am »

That's my real curse. I've spent about as much time plotting out a castle I want to build in a paint editor as I have playing Terraria today :P I've made a few detailed projects before, and always meant to come back and just sorta lost track of it. Since this is probably the last truly major overhaul / revision of the game, seems a good a time as any to make another attempt. Ideally it's something cool that I can copy / paste in to new worlds so I have a ready made base. I like base building in Terraria but I've done so much of it, and so much of the appeal is purely cosmetic.....I'd rather just make it ahead of time and then fill it up with stuff. Like building an airship base that you can quickly plonk down into a new map.

But yeah. Really what I need is TEdit to get updated and that will take a while. Maybe enough time for the sudden but totally expected design mania to blow over. I tend to go in to a Strange Mood when it comes to Terraria.

As for Journey, I'll probably keep a Journey character, but in general if I have a cheaty option I'll eventually use it if it's available. And the fact that even if you don't, someone else can in a Journey world, makes me think I'll just keep to vanilla to keep myself honest and keep a check on progression. I wouldn't want to throw someone new in to a Journey world where it literally makes more sense to farm up everything and research it before you really start doing anything meaningful. Like I said, the first tunnel my friend and I dropped down, we found enough Gold Ore to research it. With Gold Ore dupe, I could make enough ingots to research them. With ingots I could make armor and weapons and tools and research them all. What might have taken a couple hours and upgraded bit by bit was bypassed in about 8 minutes. I guess I just enjoy Terraria at a slower pace, I enjoy the shitty movement because it makes all the other upgrades more meaningful when you get them. But I totally get it's not what the update is about, and that's fine.

Really what Journey does is brings the power tools of a world map editor to the in-game experience. Building a castle made of gold brick by hand it a nightmare in vanilla Terraria. With Journey mode, the dupes and the range cheats and the timer and weather and enemy controls means you can do in game what you'd otherwise do in an editor. Personally, I'll still go for the editor every time.
« Last Edit: May 18, 2020, 01:20:20 am by nenjin »
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Sean Mirrsen

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13112 on: May 18, 2020, 02:14:01 am »

I dunno, I always kind of failed to see the point of using a game like a glorified paint program. To me the point of making all the various glorious things within games like Terraria and Minecraft, was that they're actually made within those games. A castle of gold brick made by world editing and 'creative tools', compared to a fancy little hut adorned gold mined and processed ingame, to me looks about as exciting as a pyrite boulder next to an actual gold nugget. Big, shiny, and probably took a lot of effort to dig up, but doesn't have nearly the same energy. *shrug*
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Frumple

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13113 on: May 18, 2020, 07:45:51 am »

But yeah, if you're after playing with a map editor, like... content mods are actually probably more interesting to you than QoL ones, on some level? Especially primarily cosmetic ones, of which there are some. There's all sorts of new blocks to play and build with in those things, and you can generally mostly ignore most of the additional bosses or items if you really want to.

Though yeah, if you're multiplayer in journey and pooling resources to research, it'd obviously take less time, heh. Solo getting to gold (on a large map) took me a while, though a fair amount of that was having things set to master and dying quite a lot (cave bats are bad enough when they don't kill you in like three hits and take a half-dozen jester arrows to put down, oi).
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Shooer

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13114 on: May 18, 2020, 09:28:12 am »

To me the worst part of Terraria is gathering resources to build.  In Minecraft I find it peaceful and fun.  In Terraria it is far from the focus and I would rather be killing mobs, exploring, and progressing.  Heck it doesn't take long before the resources in the world are ignorable in the normal course of the game.

Journey mode allows me to skip the part of Terraria that bogs me down and has several times in the past killed my interest in playing, at my own pace.  I can either wait until I have 90 bombs so I can finish the research on them or use the ones I have to clear out my next build area.

Only wish the amount of items needed to research could be changed the same as difficulty.  Apply a multiplier, maybe by category.  Needing one weapon/tool to research seems to few.
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Great Order

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13115 on: May 18, 2020, 09:31:13 am »

Spoiler (click to show/hide)

Two things in this pic: First, note that massive tunnel in the ocean. Didn't have anything special in it, other than a water chest at the end. Still interesting though.

Second, that long line is one single naturally spawned rail. They can be bloody *huge* now.

EDIT: Jesus, killing the EoW is much harder on master. It does loads of damage in the best armour I can get without jungle diving (gold) and there's almost non stop vile spit. I whittled it down to about its last 1/5 but it managed to kill me in the end.
« Last Edit: May 18, 2020, 11:19:26 am by Great Order »
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Akura

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13116 on: May 18, 2020, 12:24:04 pm »

best armour I can get without jungle diving (gold) and there's almost non stop vile spit.

Isn't Meteor better than gold? I would assume the Space Laser would also be effective against the EoW due to piercing, especially with a full Meteor armor set.
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Great Order

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13117 on: May 18, 2020, 12:27:12 pm »

Can't get meteor without killing the EoW/BoC now.
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nenjin

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13118 on: May 18, 2020, 03:09:01 pm »

I dunno, I always kind of failed to see the point of using a game like a glorified paint program. To me the point of making all the various glorious things within games like Terraria and Minecraft, was that they're actually made within those games. A castle of gold brick made by world editing and 'creative tools', compared to a fancy little hut adorned gold mined and processed ingame, to me looks about as exciting as a pyrite boulder next to an actual gold nugget. Big, shiny, and probably took a lot of effort to dig up, but doesn't have nearly the same energy. *shrug*

The point is to have something to play around that doesn't take 40 hours in-game to build. That doesn't require you to be in Hard Mode to unlock half the stuff you want to use. That doesn't require (as Shooer points out) harvesting 14k of 100 different materials. That doesn't get interfered with by Blood Moons, Goblin Armies and all that jazz.

If I was going to build a small house that fits on one screen, sure, why not play it as you go. But when you're building a megalithic structure that spans three screens and can reach space and you need to be able to see the whole thing at once to make sure it's even.....it's a hell of a lot easier and faster to do it in a map editor, and make it pretty, before you play on it. After 350+ hours in Terraria, most of them spent building stuff in game, at this point if I wanna build something cool, I do in the map editor. Rather than burning out with a construction half finished and most of the game's content left to play. I don't see anything particularly special about, say, having to jump to lay blocks where you need to, or having to climb on your own construction like a jungle gym to get it built when 80% of it is purely cosmetic anyways.

Edit

TEdit's Github page no longer says "THIS WILL COMPLETELY WRECK YOUR WORLD MAP AND IT WONT SAVE OR LOAD" anymore, so, here I go!

Ah well. It says it saves but it doesn't.
« Last Edit: May 18, 2020, 04:22:42 pm by nenjin »
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nenjin

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13119 on: May 18, 2020, 06:42:00 pm »

Aha. So. The current version of TEdit works with Classic worlds, not Journey worlds. Perfect.

Random world generator name kicked out: "Naked Area of Bronies" >.>

"The Heaven of Acne."

Man this is a classy name generator.
« Last Edit: May 18, 2020, 06:47:16 pm by nenjin »
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

scriver

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13120 on: May 19, 2020, 12:43:11 am »

I generated a lot of worlds in the latest day (wanted a world with only new or only old metals, because don't ask me why but that's a big hangup of mine apparently) and the names are fantastic.

The world I finally found was called Canadian Something. Maybe Canadian Harbour.
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Aoi

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13121 on: May 19, 2020, 12:47:48 am »

The world I finally found was called Canadian Something. Maybe Canadian Harbour.

I kind of really hope it has some coding exception for various situations, like if it comes up, it'll always be "American Harbour" and "British Harbor", just to drive people mad.
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Re: Terraria - 1.3 released. Big Patch!
« Reply #13122 on: May 19, 2020, 07:15:53 pm »

Who else is disappointed that Master Mode does nothing but give you cosmetic items for boss kills, increase item slots by 1, and raise enemy/boss damage and health stats?
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Frumple

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13123 on: May 19, 2020, 08:22:58 pm »

Uh. Huh. Is that all it does? So far I've noticed the item slot, but I thought it was adding enemies and enemy patterns, too. Guess that means balloon slimes and angry daffodils are sub-master things?

Though yeah, if that's all it does that's pretty disappointing. There's multiple mods that add expert+ difficulty levels that are more interesting than that...

E: Huh. That does look like that's... it. Suddenly my interest in playing more before modloader and whatnot gets updated to the latest version has tanked super hard :-\
« Last Edit: May 19, 2020, 08:25:36 pm by Frumple »
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scriver

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Re: Terraria - 1.3 released. Big Patch!
« Reply #13124 on: May 20, 2020, 04:12:59 am »

Balloonslime and daffodils are in normal mode, that's what I'm playing
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