Yes, the pygmies are just such incredibly adorable little murder machines... I love them far too much.
Which is a shame, since I've blown all my money on reforges and such and can't afford the tiki armor anymore even when the good doctor IS selling it (multiplayer bug issues).
I've been playing tank/melee for our little server and, as mentioned earlier, we just recently unlocked the Vampire Knives. And hooooooo.... Lemme tell you, Turtle + Vampire means NOTHING hurts you. Pretty much the only time I can notice my health going down is when I've decided to stand inside a turtle (which means, funnily enough, that they hit harder than any of the bosses). I can solo Plantera by just standing inside her and holding down the mouse button. My health never drops.
Magic has the Spectre armor, melee has the Vampire Knives... And ranged got left out of the bloodsucking deal. In fact, ranged really doesn't seem to have gotten much love this update, seeing as the upgrades past the megashark are either unimplemented (SDMG), poorly implemented (Viper Magnum), or bugged (Uzi and its droprate, also the sniper rifle before the fix). Plus there's that whole "stand still to fight properly" element involved with their top armor (although I will admit, it is quite fun to go stealth and hide places).
I think that they could at least have had more than just the Piranha Gun be considered a ranged weapon as far as biome rewards are concerned... I mean, the corruption reward seems a perfect opportunity to slap the range tag on something. Melee already had so many awesome endgame weapons to pick from, and magic has basically just dominated this update.