Don't bury your dog before it's dead, Cript. Here's that info I said I'd post.
Your first mission is pretty simple, and it was assigned mainly so you could get acquainted with the kind of work you're doing without too many risks. The planet you're going to is a backwater, feudal, varying from low medieval tech in the villages and rural areas to a weird mix in the capital city of late medieval-renaissance technology and Imperial tech brought in from offworld. Since it's no big deal, you won't be making too many waves. You can get your feet wet here without much risk of extreme prejudice retaliation by Imperial authorities, and learn valuable tactics and tricks for when you ply your trade in more important areas.
Your mission is to remove the current Imperial Governor, at least, and replace him with someone more visionary. There are a few candidates available and you'll get more information about them once you're planetside. Ideally you'd instigate a full-on revolution, abolish the planet's monarchy, and usher in a new system that isn't decrepit and oppressive. If that's too much to handle, you can settle for taking that first step outlined above. You have to be independent and creative. You won't get much support, although you can count on a bit, which will be detailed in mission.
Now then, the details of the mission location. The planet is mainly referred to by its Administratum code, CalixBeta715-3. Most of the locals aren't acquainted with the idea of the galaxy at large and don't see why their planet needs a name. They just call it home.
Most of it is empty except for one large kingdom dominating most of the Western continent. The capital, Newhaven, is where you'll be operating. From the lighter taking you down to the planet's surface, the city is circular. The center is dominated by the royal palace, a colossal and extravagant building. Radiating outward are four walled roads, dividing the city into four quarters. The southwest quarter is hard to see from above, constantly shrouded in a haze of dirty smoke, but it appears to be a slum. The southeast quarter is obviously residential, probably for merchants, guildsmen, and aristocrats. The buildings are large, one particularly so, and well maintained. Northeast is a huge marketplace, mostly open-air stalls and the like, but with a large pavilion that seems like the center of commerce. Northwest is an Imperial Church, second in grandeur only to the palace, the spaceport, headquarters for the various Adeptas, and other Imperial buildings. It's the only quarter that doesn't look like something out of medieval Europe. Around 30 miles to the southeast of the city is a large walled complex, some kind of strange cross between a manufactorum and a maximum security prison. You can't fathom what it is from up here.
Inquisitor Antio has been generous enough to give you your first lead. He instructs you to seek out a man named Gunnar the Fat, in the slum district, and to tell him Jeeves sent you. Aside from that, you're on your own.