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Author Topic: Dark Heresy: Something Different (The Mission Begins Sunday at 10PM GMT)  (Read 18531 times)

Cthulhu

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We used Hamachi.
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Riccto

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I thought it was only for getting the IP but okay. I guess I'll fiddle around with it more tomorrow.  :-\
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Riccto

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D: Hamachi isnt working. Any way we can work around this. Maybe? Hopefully?
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Darvi

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How exactly isn't it working?
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Riccto

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Its not installing correctly/ Not installing altogether. Yes I'm using the mac version
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Cthulhu

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Did you look at Hamachi's website?
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Riccto

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I did. But the thing is this is not my PC so some of the settings are really wierd, thus no Hamachi.
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Atomicdremora

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Idea.

Would The other players rejected maybe wantto get a game goingwith me? I can attempt GMing if no-one else volunteers.

Or is this too forward? Shoot me down or agree as you like gentlemen.
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Cthulhu

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I did. But the thing is this is not my PC so some of the settings are really wierd, thus no Hamachi.

Well, the game's not going to work without Hamachi.  Is there any way you can find a different computer to use?
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Riccto

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I'll play around with it some more. But. I'm not too sure. :L
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Riccto

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I got hamachi running :D
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Cthulhu

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Bad news guys, I blew it :c

I'm not going to be ready in time for today's session.

I can post what I have here and you guys can start discussing or making plans for next week, but I'm not going to have any actual gameplay.
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Criptfeind

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And so it begins.

But seriously: Oh well, see you guys next week.
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Cthulhu

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Don't bury your dog before it's dead, Cript.  Here's that info I said I'd post.

Your first mission is pretty simple, and it was assigned mainly so you could get acquainted with the kind of work you're doing without too many risks.  The planet you're going to is a backwater, feudal, varying from low medieval tech in the villages and rural areas to a weird mix in the capital city of late medieval-renaissance technology and Imperial tech brought in from offworld.  Since it's no big deal, you won't be making too many waves.  You can get your feet wet here without much risk of extreme prejudice retaliation by Imperial authorities, and learn valuable tactics and tricks for when you ply your trade in more important areas.

Your mission is to remove the current Imperial Governor, at least, and replace him with someone more visionary.  There are a few candidates available and you'll get more information about them once you're planetside.  Ideally you'd instigate a full-on revolution, abolish the planet's monarchy, and usher in a new system that isn't decrepit and oppressive.  If that's too much to handle, you can settle for taking that first step outlined above.  You have to be independent and creative.  You won't get much support, although you can count on a bit, which will be detailed in mission. 

Now then, the details of the mission location.  The planet is mainly referred to by its Administratum code, CalixBeta715-3.  Most of the locals aren't acquainted with the idea of the galaxy at large and don't see why their planet needs a name.  They just call it home.

Most of it is empty except for one large kingdom dominating most of the Western continent.  The capital, Newhaven, is where you'll be operating.  From the lighter taking you down to the planet's surface, the city is circular.  The center is dominated by the royal palace, a colossal and extravagant building.  Radiating outward are four walled roads, dividing the city into four quarters.  The southwest quarter is hard to see from above, constantly shrouded in a haze of dirty smoke, but it appears to be a slum.  The southeast quarter is obviously residential, probably for merchants, guildsmen, and aristocrats.  The buildings are large, one particularly so, and well maintained.  Northeast is a huge marketplace, mostly open-air stalls and the like, but with a large pavilion that seems like the center of commerce.  Northwest is an Imperial Church, second in grandeur only to the palace, the spaceport, headquarters for the various Adeptas, and other Imperial buildings.  It's the only quarter that doesn't look like something out of medieval Europe.  Around 30 miles to the southeast of the city is a large walled complex, some kind of strange cross between a manufactorum and a maximum security prison.  You can't fathom what it is from up here.

Inquisitor Antio has been generous enough to give you your first lead.  He instructs you to seek out a man named Gunnar the Fat, in the slum district, and to tell him Jeeves sent you.  Aside from that, you're on your own.
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Criptfeind

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“Right men. Lets have a quick brainstorm before we touch down. Anyone have any ideas for directions to take?

My first thought is to see this Gunnar man and hear what he has to say. If his advice is actionable, we shall follow it, if not I think the first step we should take is to get the lay of the land. Maybe mingle with the locals. Perhaps after we get a safe house set up we might wish to each take a job in the city, to use as cover for our arrival. From there we can feel out the local pulse and see if there are any power groups we need to take down or get on our side. I am thinking looking to see if we can find the local law breakers, in a city like this they might have significant power that we can twist to our own uses.

Also, infiltration of the local police might be a good step, or even the army. If we can subvert the Governors power base, this coup will be over before it started.”



Don't bury your dog before it's dead, Cript.

Aye, I know. But you have to admit that these forums, not specifically you, have a *ahem* reputation.

Also, question, what is the Governors name?
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