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Author Topic: curses and the new update  (Read 555 times)

ScriptWolf

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  • You can't spell slaughter without laughter!
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curses and the new update
« on: May 16, 2011, 07:05:59 am »

just been reading the front page of the home page and i cant wait till the next update its sound really good! :D.

just wondering with all these new curses being brought in and night creatures in adventure mode do you think were going to be able to become cursed at all? and turn into a night creature or something else or gain immortality!.
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Genoraven

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Re: curses and the new update
« Reply #1 on: May 16, 2011, 10:04:42 am »

I hope we can become cursed. Very much so. It would dd much more ways to kill things as well as add interesting roleplaying ideas. You know, motivations for genocidal killing sprees.

However, might i direct you to this thread: http://www.bay12forums.com/smf/index.php?topic=84398.0

It is for the discussion of devlog and whatnot.
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Tyius

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Re: curses and the new update
« Reply #2 on: May 16, 2011, 12:28:23 pm »

I want to be a necrophiliac necromancer! Lmao!!!  Come on new update come out today!!!
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EmperorJon

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Re: curses and the new update
« Reply #3 on: May 16, 2011, 12:30:42 pm »

It'll probably be a good few weeks, there are other things he needs to add.


Then again, what do I know.
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.