Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3] 4 5 6

Author Topic: Deep, Dwarfy thoughts  (Read 11840 times)

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Deep, Dwarfy thoughts
« Reply #30 on: May 16, 2011, 07:49:31 pm »

If a hollow tube is breached but no dwarf is around to see it, does HFS spawn?
Technically speaking, no.

HFS spawns when you can see it. (DFreveal and all that)

A thought occurred, is it possible to mod the range of reveal? Like when you dig into the caverns, you reveal more caverns for a certain amount of tiles away, can you reduce this? In this way, you could mine the candy tube and never trigger the HFS... I think. And it would better simulate a dark cavern.
Even if you could, it wouldn't work. You could see the inside of the tube. If you can see the next tile infront of you, you've gone too far.

Karnewarrior

  • Bay Watcher
  • That guy who used to be here all the time
    • View Profile
Re: Deep, Dwarfy thoughts
« Reply #31 on: May 16, 2011, 08:29:39 pm »

"I have been quite content lately. I have witnessed death lately. I have mourned the loss of a child lately. I have mourned the loss of a friend lately. I have taken joy in slaughter recently. I have been comforted by a nice waterfall lately.

I like rose quartz, microcline, pigs, and elves for their grace. I enjoy elf meat, and when possible prefer to cosume dwarven wine.

I am super-dwarvenly strong, I am very agile, and I am quite resistant to disease. However, I am very frail and prone to anger. I am growing used to tragedy. I require alchohol to get through the working day."

~Urist McSoldier
Logged
Thou art I, I art Thou.
The trust you have bestowed upon thy comrade is now reciprocated in turn.
Thou shall be blessed when calling upon personae of the Hangman Arcana.
May this tie bind thee to a brighter future!​
Ikusaba Quest! - Fistfighting space robots for the benefit of your familial bonds to Satan is passe, so you call Sherlock Holmes and ask her to pop by.

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: Deep, Dwarfy thoughts
« Reply #32 on: May 16, 2011, 08:33:44 pm »

I like elves for their grace.
...
Would you happen to be a cheesemaker?
*puts hand on lever*

Sarda

  • Bay Watcher
    • View Profile
Re: Deep, Dwarfy thoughts
« Reply #33 on: May 16, 2011, 08:51:26 pm »

Necro, why bother asking? Just call Friend Computer.
Logged
You'll have to provide warm, moist kittens at the end of each test chamber.
Dwarf Fortress:
Where 9% of your town is casualties, is good.

Number4

  • Bay Watcher
    • View Profile
Re: Deep, Dwarfy thoughts
« Reply #34 on: May 17, 2011, 12:34:29 am »

Necro, why bother asking? Just call Friend Computer.

Traitorous CMT, wasting FC's time! *zap*

"How it is possible that Rope Reed grows overground? Everyone knows that plants need caverns to survive, it is scientifically proven. How does the sunlight not kill them? It should be impossible...somebody fix this obvious bug"
(going a bit meta there ;) )
Logged
Thanks for the suggestion, but Number4 is correct: [...] it would be easier and more predictable to just be a racist.

Did somebody just rule 34 two veins of metal?

Duntada Man

  • Bay Watcher
    • View Profile
Re: Deep, Dwarfy thoughts
« Reply #35 on: May 17, 2011, 04:15:27 am »

How come my beard can sense one missing sock miles above me on the surface, but it can't even tell me I am walking towards a giant cave spider until I am tangles in webs being stabbed by teeth?
Logged
Girlinhat: The biggest issue seems to be size.  A 1x1 room would allow for maximum child desecration.

Musashi

  • Bay Watcher
  • cancels Work: distracted by Dwarf Fortress.
    • View Profile
Re: Deep, Dwarfy thoughts
« Reply #36 on: May 17, 2011, 04:22:42 am »

If a hollow tube is breached but no dwarf is around to see it, does HFS spawn?
Technically speaking, no.

HFS spawns when you can see it. (DFreveal and all that)

A thought occurred, is it possible to mod the range of reveal? Like when you dig into the caverns, you reveal more caverns for a certain amount of tiles away, can you reduce this? In this way, you could mine the candy tube and never trigger the HFS... I think. And it would better simulate a dark cavern.

In a way, I think yes. Bugs have been reported where spontaneous cave-ins happened right upon embark at some yet unseen location; sometimes, it involves... you guess it... it involves the HFS. Now, whether or not it really does reveal it in a sense...
Logged
I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.

Karakzon

  • Bay Watcher
  • [ethics:give a shit?: denied]
    • View Profile
Re: Deep, Dwarfy thoughts
« Reply #37 on: May 17, 2011, 04:52:28 am »

If a hollow tube is breached but no dwarf is around to see it, does HFS spawn?
Technically speaking, no.

HFS spawns when you can see it. (DFreveal and all that)

A thought occurred, is it possible to mod the range of reveal? Like when you dig into the caverns, you reveal more caverns for a certain amount of tiles away, can you reduce this? In this way, you could mine the candy tube and never trigger the HFS... I think. And it would better simulate a dark cavern.

In a way, I think yes. Bugs have been reported where spontaneous cave-ins happened right upon embark at some yet unseen location; sometimes, it involves... you guess it... it involves the HFS. Now, whether or not it really does reveal it in a sense...

Dwarfs have an adaption to the inner ear that allows them to detect changes in air pressure and measure how far underground they are.
They also have an adaption in their feet, so they can tell if any large mass like a cavein moves and causes vibrations. very usefull for knowing when to start running.
Logged
I am Dyslexic. No its not going to change any time soon.
Bolts of Exsanguination THE terrifying glacier export, get yours today!

xeivous

  • Bay Watcher
    • View Profile
Re: Deep, Dwarfy thoughts
« Reply #38 on: May 17, 2011, 08:55:21 am »

I like elves for their grace.
...
Would you happen to be a cheesemaker?
*puts hand on lever*
*shoves hand down with the lever*
DON'T HESITATE YOU MCOT!
*shoots8
Logged

ledgekindred

  • Bay Watcher
  • Oh Boy, Microcline
    • View Profile
Re: Deep, Dwarfy thoughts
« Reply #39 on: May 17, 2011, 10:27:08 am »

Urist 1: "Hey Urist?"
Urist 2: "Yea?"
Urist 1: "You know how we keep stuffing these cats into the same cage?"
Urist 2: "Yeeeaaah...?"
Urist 1: "How's that work when there's already 12 goblins, 6 trolls, a bronze colossus and a dragon in it?"
Urist 2: pauses "....  let's go on break and get a drink."
Urist 1: "'k"
Logged
I don't understand, though that is about right with anything DF related.
I just hope he dies the same death that all dwarfs deserve: liver disease.
The legend of Reg: http://www.bay12forums.com/smf/index.php?topic=65866.0
Atir Stigildegel, Legless Hero of Diamondrelic: http://www.bay12forums.com/smf/index.php?topic=83136.0

Duntada Man

  • Bay Watcher
    • View Profile
Re: Deep, Dwarfy thoughts
« Reply #40 on: May 17, 2011, 11:36:52 am »

With the stuff we keep doing to the dwarves, I'd need a drink to get through the working day too.
Logged
Girlinhat: The biggest issue seems to be size.  A 1x1 room would allow for maximum child desecration.

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Deep, Dwarfy thoughts
« Reply #41 on: May 17, 2011, 11:43:20 am »

"Would wearing only one sock, make a sock somewhere on the outsuide of the fort appear more often?"
« Last Edit: May 17, 2011, 12:45:46 pm by Ultimuh »
Logged

Qwernt

  • Bay Watcher
    • View Profile
Re: Deep, Dwarfy thoughts
« Reply #42 on: May 17, 2011, 12:45:15 pm »

"If a tree falls in the forest and no one is there to hear it, will the elves still get mad?  If so, how can we make them fall without being around them?????!!!!"
Logged

Oliolli

  • Bay Watcher
  • [PREFSTRING:unlikeability]
    • View Profile
Re: Deep, Dwarfy thoughts
« Reply #43 on: May 17, 2011, 12:52:28 pm »

"If wood burns, and magma starts fires, which burn, why doesn't a tree submerged in magma burn?"
Logged

Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o

Musashi

  • Bay Watcher
  • cancels Work: distracted by Dwarf Fortress.
    • View Profile
Re: Deep, Dwarfy thoughts
« Reply #44 on: May 17, 2011, 01:01:32 pm »

"If wood burns, and magma starts fires, which burn, why doesn't a tree submerged in magma burn?"
Well, constructions don't burn no matter their material, therefore trees are actually built with - [C].
... probably by invisible elves.
Logged
I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.
Pages: 1 2 [3] 4 5 6