"Well this is unfortunate, isn't it my friends? They seem to have crossbows. Excuse me for a moment." Pull off my left arm and lob it away from the people with crossbows. "I should probably retrieve that...!" Flash a charming smile at them and employ my RETRIEVAL tactic. Go get that arm! Then whistle and walk out. Because I am dead.
You rip off your arm and throw it past the cultists. (3) They don't notice until you walk past them and then start shooting at you! (4) (dodge:6) You don't actually care, but it might be best to not ruin your suit, so you dodge easily out of the way of the arrows. The cultists look at each other, shrug, and grab your shoulders and throw you back at the rest of the hostages. You tried, at least. And now they're playing with your arm! Stop that!
Skill point gained: James Bond DodgeCombine some socks and rocks to make improvised bolas. Use them on those douchebags.
You look around for some rocks to use as a weapon. (6) You find a pair of mighty half-bricks. Disguised as a normal brick. It is said that the great half-brick-in-a-sock is the only weapon that can defeat a true Sourceror. You quickly give it the ol' dwarven headbutt, freeing the half-bricks from their bricky prison, and take out some socks. (1) Your efforts are seen by the cultists, who confiscate that pair of socks and that half-brick. Oh, well. You think you could easily find more rocks or something.
Skill point gained: Half-Brick locationHeh, this is amusing. Keep watching and smash any cultist that walks too near.
I hope i can learn something from this
(corrected some typos, damn mobile phone...)
You examine the cultists' sacrifices. (5) They appear to be trying to extract the hearts without damaging them,
and they know where they are. Most people look a little up and to the left. You ask for a few pointers on organ extraction, and, to your surprise, the head cultist gives you some advice. You'll have to tell Igor, Igor, and Igor about this if you get back home to Uberwald. (2) It looks like they're moving slowly towards you, but they take the human in front of you instead.
Skill point gained: Nonconsensual Organ Extraction> Fiorelli Gucci notes her displeasure of the Cultists ruining the fine suit the Dwarf was wearing by taking vengage and morphing the Cultists' clothing into burlap wife beaters and extra-tighty-whiteys.
Hmph. Philistines. They wouldn't know a genuine Burleigh and Stronginthearm chainmail suit if it bit them in the arse. Revenge! (4) You reach out with your mind and turn their robes into boxers and t-shirts. Not quite what you were going for, but still... (1) One of the cultists comes at you! He looks like he saw where the change in attire came from! He grabs you on the arm and starts to drag you towards the sacrificial altar! (6) You shake him off, changing your clothing to a very menacing low-cut robe of Darkness. He appears to be intimidated and backs away.
Skill point gained: Intimidating dressderm, you need 3 to make something
Try to move to the back of the group, to lose thier attention
You decide it would be better if you avoided the cultists' attention. So you try to hide at the back of the group. (4) You sneak behind several other people until you find yourself at the back of the group, away from any unwanted attention. There's a corner here. You know, where two walls meet? Yeah. Boring to the max.
Your rules are lost on me.
But that is perfectly okay because this is Discworld and FUCK AERODYNAMICS.
Combine SPELL MAKING (Self explanatory) SPELL CASTING (You pretty much need to cast a spell to make a spell) and PARKOUR (Dodging around objects while moving at high speed) to create a spell of PROJECTILE AVOIDANCE. Then CAST SAID SPELL. On us.
You prepare your mind for the new spell. (2) And you lose concentration as you trip over a very annoyed dwarf. Remember, Parkour only works if you look where you're going. You are now lying on the floor in the middle of the group of hostages. Oh well...
Statuses:
Name: Darvi
Race: Dwarf
Gender: Male?
Description: ... he's a dwarf. They all look the same anyway.
Occupation: Sockmaker. You can never have enough socks.
Skillpoints:
-Clothworking: Can weave, sew, or stitch any kind of cloth. Preferably into foot-shaped containers.
-Brawling: fluent in the international language of violence, and can use underhanded tactics that might come in handy in a bar fight
-Darvinism: Survival of the fittest, man! And by "fit" I mean "drunk". Does anything better when inebriated.
-Half-Brick location
Background: By day, he is a humble sockmaker, but at night, he is... The sockpuncher! In the Ankh-Morporkian sport of bar brawling he is known for either wearing socks as gloves, or clocking people with said article of clothing.
Inventory: Iron Hat, Many pairs of =Leather Socks=, dwarven attire, battleaxe, 20 $AM
Name: Ponder Stibbons Derm
Species: Human
Gender: Male
Description: A medium height man with brown hair and green eyes. Likes to wear a cross between a labcoat and a robe. His hat is high and yea, it is mighty. Tarnish not his majestic TOWERING PILLAR OF HATTES.
Occupation: SCIENTIST WIZZARD
Skill Points:
Spell making - Is able to create spells.
Spell casting - Is able to cast spells expertly
Parkour - Is able to move quickly and dodge around objects as if weren't there.
Background: Growing up, this man always felt the need to learn more about how the universe worked, through magic or science. This of course was completely impossible and backfired after a few disasters at the prestigious UU, but he did learn that there are some things that can be manipulated to receive a desired outcome. And thus the Scientific Method of Magic was born.
Inventory: Robe, Pointy Hat, Staff with a Knob on the End, 40 $AM
Name: Faelan
Species: Werewolf
Gender: Male
Description: A little Short for a werewolf, faelan wears long pants, but goes barefoot and barechested, not wanting to rely on clothing that he could loose
Occupation: Assasin
Skills:1)Quiet Movement, 2)rappid claw attack, 3)Aimed attack, all spent on
Stealth Takedown: Quietly approach someone, then place a few rappid claw attacks in vulnerable locations
Background: Faelan cannot remember a time where he was not a werewolf, he uses that in his job as an assasin, it is hard to disarm someone of claws
Inventory: Pants, lots of knives in pants, 50 $AM
Name: Fiorelli Gucci
Species: Minor Anthropomorphic Personification
Gender: Female
Description: Overly thin girl who looks barely 18. Black hair and thick black rimmed glasses. Wears a red cocktail robe with a semi-translucent cape/hood a la red riding hood. Her accessories change pretty much every time someone sees her. She is currently carrying a ruby red purse, a red broach in her hair, "wizard of Oz" red slippers and white gold bracers.
Occupation: Goddess of Fashion
Skill Points: (or an ability):
1. Clothing Morph
2. Fashion Savvy
3. Clothing blend
-Intimidating Dress
Background: She uses her powers to update their style selections of the vain who worship her sometimes. She perfers doing the fairy godmother thing and doing style favours for the poor and fashionably needy. She is known to curse those who displease her by changing their footwear into lead cloggs, dresses into burlap sacks, and purses into rancid skunk-skin.
Inventory: Variable clothing, 20 $AM
Name: John Smith
Species: Zombie
Gender: Male
Description: A dead-handsome man. Who just happens to be... Well, dead. Brown hair, green eyes, rotting skin, but not too badly. Yet.
Occupation: Charismatic Salesman!!
Skill Points: The Art of Charisma!! Makes people stop doing anything to do with him (ie chasing, talking to, kissing, etc...) while he retrieves body parts! (An ability which does naught but introduce lols!).
-(1) Extremity Retriever
-(1) Quick Talker
-(1) Stopping Power
-James Bond Dodge
Background: Before death, he was an extremely charismatic salesman. With a bowtie he claimed was the color of magic (it was really just faded gray). After death, he is merely a charismatic salesman who happens to have body parts falling off.
Inventory: Nice suit, LOTS OF GLUE, stapler, tape, 30 $AM
Name: Igor
Species: Igor (
)
Gender: Male
Description: A short sinister looking man with a rather big hump. Always angry and carrying a heavy oak walking cane. (The cane is his weapon, count it as a mace
)
Occupation: "Medic"
Skill Points:
-(2) "Medicine" Can "heal" people. Or not. Usually not, but it doesnt matter.
-(1) Mad science: he has quite a lot of knowledge about !!SCIENCE!! because of his works with Dr. Frank (Not THAT Frank)
-Nonconsensual Organ Extraction
Background: Working as a "medic" in his hometown (Igortown?) at first, he started working with a "scientist" in his lab as an assistant. When Dr. Frank died, he left to find a good work to try his chance on !!Mad "Medicine"!!.
Also, he has a pet meat golem (basketball-sized, a meat ball with arms. It smells. Im not going to say HOW, but it smells. A lot.) Nope. No meat golem.
Inventory: Cane, Dark clothing, Mad Doctor's Bag, 40 $AM