Use my charisma to walk straight out. Make sure to mention that my heart is probably half-rotten by now...
"You know, I'm dead. So... You wouldn't get anything from killing me..." (2+1(Art of Charisma)) The don't let you go, but they do start to ignore you. It seems that they're not interested in you. You take a better look around. The cultists (all wearing boxers and t-shirts) seem to be preparing this next victim (a guy in a priest's robe) a little more than the others. And then you realize: they're trying to summon something. That's what the sacrifices are for. And, since they are cultists of Bel Sham-Haroth, it's probably him they're trying to summon. This would not be good for the Maul. Or for Ankh-Morpork in general. You can see the runes they drew on that counter glowing slightly. This might be bad.
WHAATTT??? Wreck my shoes!!?
Turn their clothing to flesh-eating locusts. (a new fashion design by GermanUberwaldean Dwarf bioengineer Hans Uristenstein)
Hans Uristenstein! That's it! You focus your godly power... (2) And fizzle slightly. It seems that even in a sanctuary to fashion such as this, your powers aren't strong enough to make something that's not in fashion yet. You might only be able to make things that are commonly worn. Or that everyone wants to wear.
Combine skill points in Projectile dodging, rapid strike and precice striking, to gain the ability
"Return Fire" If i dodge a ranged attack i have a chance to grab it mid flight and trhow it back
Knife FLURRY
You take out a few knives. You jump up and (2) drop your knives with a clatter. How is this possible? How is everyone failing so badly? Raaagh... (Luck:6) At least the cultists didn't notice you... Still a very boring corner by the way.
Healing magic on ARMS!
You focus your mind on your arms. You remember how they are meant to be, and, focusing your will, (3) you do absolutely nothing to your arms. (luck:1) In fact, you managed to lose your fingers on your left hand. This is very bad.
Axe to the face!
YAAAAAAAAH! (2) (dodge:4-1) You smash your axe into the floor beside the cultist. (luck:2) It's stuck in the floor. Damn. This might be a problem, seeing as the cultists are closing in...
In case healing magic fails, go help derm. If not, attemp to ninja igor again
You see the wizard writhing in pain, and go over to help. You combine your "medicine" and !!SCIENCE!! skills for the ability "Probably healing". (6+1(skill)) (sanity:3) You manage not to hurt him as you heal him masterfully. His arms are fine, and probably better than they've ever been. You cured his addiction to tobacco while you were at it. And fixed up the rest of his body. With five scalpels, a roll of gauze, some needles and thread, and a lot of hope.
Skill point gained: Improvised healingStatuses:
Name: Darvi
Race: Dwarf
Gender: Male?
Description: ... he's a dwarf. They all look the same anyway.
Occupation: Sockmaker. You can never have enough socks.
Skillpoints:
-Clothworking: Can weave, sew, or stitch any kind of cloth. Preferably into foot-shaped containers.
-Brawling: fluent in the international language of violence, and can use underhanded tactics that might come in handy in a bar fight
-Darvinism: Survival of the fittest, man! And by "fit" I mean "drunk". Does anything better when inebriated.
-Half-Brick location
Abilities:
HALF BRICK IN A SOCK - a mighty user of the famed weapon of the wizzard Rincewind. Half-brick finding + Clothworking + Brawling
Background: By day, he is a humble sockmaker, but at night, he is... The sockpuncher! In the Ankh-Morporkian sport of bar brawling he is known for either wearing socks as gloves, or clocking people with said article of clothing.
Inventory: Iron Hat, Many pairs of =Leather Socks=, dwarven attire, battleaxe, 20 $AM
Name: Ponder Stibbons Derm
Species: Human
Gender: Male
Description: A medium height man with brown hair and green eyes. Likes to wear a cross between a labcoat and a robe. His hat is high and yea, it is mighty. Tarnish not his majestic TOWERING PILLAR OF HATTES.
Occupation: SCIENTIST WIZZARD
Skill Points:
Spell making - Is able to create spells.
Spell casting - Is able to cast spells expertly
Parkour - Is able to move quickly and dodge around objects as if weren't there.
Extinguishing flames
Background: Growing up, this man always felt the need to learn more about how the universe worked, through magic or science. This of course was completely impossible and backfired after a few disasters at the prestigious UU, but he did learn that there are some things that can be manipulated to receive a desired outcome. And thus the Scientific Method of Magic was born.
Inventory: Robe, Pointy Hat, Staff with a Knob on the End, 40 $AM
Name: Faelan
Species: Werewolf
Gender: Male
Description: A little Short for a werewolf, faelan wears long pants, but goes barefoot and barechested, not wanting to rely on clothing that he could loose
Occupation: Assasin
Skills:
1)Quiet Movement,
2)rappid claw attack,
3)Aimed attack,
-Dodging projectiles
Abilities:
Stealth Takedown: Quietly approach someone, then place a few rappid claw attacks in vulnerable locations
Return Fire (dodging+rapid strike+aimed attack): Dodge an arrow and throw it back.
Background: Faelan cannot remember a time where he was not a werewolf, he uses that in his job as an assasin, it is hard to disarm someone of claws
Inventory: Pants, lots of knives in pants, 50 $AM
Name: Fiorelli Gucci
Species: Minor Anthropomorphic Personification
Gender: Female
Description: Overly thin girl who looks barely 18. Black hair and thick black rimmed glasses. Wears a red cocktail robe with a semi-translucent cape/hood a la red riding hood. Her accessories change pretty much every time someone sees her. She is currently carrying a ruby red purse, a red broach in her hair, "wizard of Oz" red slippers and white gold bracers.
Occupation: Goddess of Fashion
Skill Points: (or an ability):
1. Clothing Morph
2. Fashion Savvy
3. Clothing blend
-Intimidating Dress
Background: She uses her powers to update their style selections of the vain who worship her sometimes. She perfers doing the fairy godmother thing and doing style favours for the poor and fashionably needy. She is known to curse those who displease her by changing their footwear into lead cloggs, dresses into burlap sacks, and purses into rancid skunk-skin.
Inventory: Variable clothing, 20 $AM
Name: John Smith
Species: Zombie
Gender: Male
Description: A dead-handsome man. Who just happens to be... Well, dead. Brown hair, green eyes, rotting skin, but not too badly. Yet.
Occupation: Charismatic Salesman!!
Skill Points: The Art of Charisma!! Makes people stop doing anything to do with him (ie chasing, talking to, kissing, etc...) while he retrieves body parts! (An ability which does naught but introduce lols!).
-(1) Extremity Retriever
-(1) Quick Talker
-(1) Stopping Power
-James Bond Dodge
Background: Before death, he was an extremely charismatic salesman. With a bowtie he claimed was the color of magic (it was really just faded gray). After death, he is merely a charismatic salesman who happens to have body parts falling off.
Inventory: Nice suit, LOTS OF GLUE, stapler, tape, 30 $AM
Name: Igor
Species: Igor (
)
Gender: Male
Description: A short sinister looking man with a rather big hump. Always angry and carrying a heavy oak walking cane. (The cane is his weapon, count it as a mace
)
Occupation: "Medic"
Skill Points:
-(2) "Medicine" Can "heal" people. Or not. Usually not, but it doesnt matter.
-(1) Mad science: he has quite a lot of knowledge about !!SCIENCE!! because of his works with Dr. Frank (Not THAT Frank)
-Nonconsensual Organ Extraction
-improvised healing
Abilities:
Probably healing(medicine(2)+!!SCIENCE!!): Heal them. With !!SCIENCE!! Requires a sanity check. On a 1, they're different...
Background: Working as a "medic" in his hometown (Igortown?) at first, he started working with a "scientist" in his lab as an assistant. When Dr. Frank died, he left to find a good work to try his chance on !!Mad "Medicine"!!.
Also, he has a pet meat golem (basketball-sized, a meat ball with arms. It smells. Im not going to say HOW, but it smells. A lot.) Nope. No meat golem.
Inventory: Cane, Dark clothing, Mad Doctor's Bag, 40 $AM