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Author Topic: Metal... GEAR?  (Read 133991 times)

lordcooper

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Re: Metal... GEAR?
« Reply #1545 on: October 24, 2015, 10:04:26 pm »

The implication I believe is she basically has no interest in learning any other method of communication...

Though my personal theory is that she cannot actually understand language itself and instead has an overdeveloped understanding of tone and intent.

And suddenly it all makes sense.  You haven't actually played through the game.
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SOLDIER First

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Re: Metal... GEAR?
« Reply #1546 on: October 24, 2015, 10:06:16 pm »

The implication I believe is she basically has no interest in learning any other method of communication...

Though my personal theory is that she cannot actually understand language itself and instead has an overdeveloped understanding of tone and intent.

And suddenly it all makes sense.  You haven't actually played through the game.
One should make sure one has extensive knowledge of a subject before voicing one's grievances of that subject, Neon.
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lordcooper

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Re: Metal... GEAR?
« Reply #1547 on: October 24, 2015, 10:13:12 pm »

The implication I believe is she basically has no interest in learning any other method of communication...

Though my personal theory is that she cannot actually understand language itself and instead has an overdeveloped understanding of tone and intent.

And suddenly it all makes sense.  You haven't actually played through the game.
One should make sure one has extensive knowledge of a subject before voicing one's grievances of that subject, Neon.

Well, yes?  You wouldn't write a review before reading a book, because you'd have very little idea whether your criticisms are valid.  All you'd be able to comment on is what you've heard second hand, or guessed based upon your own biases.  Perpetuating an echo chamber is rarely a good thing, particularly when the original voice may well have been misinformed.
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KingofstarrySkies

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Re: Metal... GEAR?
« Reply #1548 on: October 24, 2015, 10:55:35 pm »

I've not played it, either. I kinda wanna, but...
Moneysaving.
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EnigmaticHat

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Re: Metal... GEAR?
« Reply #1549 on: October 24, 2015, 11:08:58 pm »

I've not played it, either. I kinda wanna, but...
Moneysaving.
I'm at a point where, after so many years with steam, $60 seems like a ludicrous price for a game.  That and the possibility of getting into the Overwatch beta making buying a new game right now sort of questionable.

That being said all the videos I've watched of Phantom Pain look really really clean.  I can't even explain it except that its a million little details.  Just the way the main character moves and interacts with everything looks so much better than most other third person games.
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Re: Metal... GEAR?
« Reply #1550 on: October 24, 2015, 11:11:18 pm »

I'd say the major downside of TPP is every time you start a mission / leave in the helicopter, you have to wait thirty seconds before you can get off the helicopter / leave the AO, respectively.
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lordcooper

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Re: Metal... GEAR?
« Reply #1551 on: October 24, 2015, 11:14:18 pm »

I'd say the major downside of TPP is every time you start a mission / leave in the helicopter, you have to wait thirty seconds before you can get off the helicopter / leave the AO, respectively.

Helicopter upgrades decrease that massively.
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SOLDIER First

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Re: Metal... GEAR?
« Reply #1552 on: October 25, 2015, 12:25:08 am »

No, the transport times are the same, once you're on it. Which is what I was referring to. :P
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Execute/Dumbo.exe

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Re: Metal... GEAR?
« Reply #1553 on: October 25, 2015, 12:46:21 am »

I've not played it, either. I kinda wanna, but...
Moneysaving.
I'm at a point where, after so many years with steam, $60 seems like a ludicrous price for a game.  That and the possibility of getting into the Overwatch beta making buying a new game right now sort of questionable.

That being said all the videos I've watched of Phantom Pain look really really clean.  I can't even explain it except that its a million little details.  Just the way the main character moves and interacts with everything looks so much better than most other third person games.
I love it too, it's so smooth, everything looks so good, they have options for volumetric smoke clouds which are just... *phew*, is it getting hot in here?
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Zangi

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Re: Metal... GEAR?
« Reply #1554 on: October 26, 2015, 10:43:46 pm »

So I've went and tried out using an overloaded Enforcer...

Skills:
Weapons+++
Lethal Aim+

Loadout:
SVG-76
PB Shield
Macht 37
Plushy Snare
Cardboard Box (Best thing ever against people spamming stun grenades.  Not so great for smoke/sleep/lethal grenades.)

Speed: D, 19.5KG (Slow as baby crawling at that tasty looking bug across the room.)

My impression:
It forces me to play differently.  Better actually.  I ain't running ahead of the pack at the enemy like a noob... or running around looking for targets either.  I tend to hang back at range, especially since both my weapons are still pretty damn accurate at distance.  Also camping is great.  Extra ammo from Weapons+ allows me to last without fear of running out of ammo.  (Recently I could generally manage 1-3 deaths in a 6 minute bounty hunter match-up if I ain't camping/roaming around areas where I could easily get flanked.)

In a frontal fight, I'm tanky as hell and only go down to headshots, well aimed sustained fire at the feet or some stranger flanking me.  Get the drop on me from the back, I'm likely to survive.  The flank, not so much... or if I am looking a different direction from my character.

That Lethal+ makes all the difference on your bullet spread/recoil.  Basically, in a firefight, I'm more likely to land more bullets on the enemy before they can land as much on me.  The difference feels like night and day.  I'm never going back.  (The Shield++ ... I think its better to take Lethal+ instead.  [Reloading Macht is 2 seconds with shield on and without shield, the animation takes 3 seconds, you can still interrupt it at 2 seconds.])

Staying still/hiding is super effective in tall grass if you are not marked.  Even with a big arse shield on your back.  Other things could be hidden in there too...

The rule of stick in line-of-sight of allies holds true.  Death before capture.  Never surrender.  Pretty awesome when I went into a few sessions with allies sticking in line-of-sight and shooting balloons.

It can be a game changer when you get on the gun turret in the afghan fort map... while enemy are doing as they please with 2 walkers with hugely effective foot support from the rest of their team.
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Re: Metal... GEAR?
« Reply #1555 on: November 15, 2015, 06:16:23 am »

Still play from time to time, though I almost never seem to get an fob support anymore, and when I do I fail to connect. I also seem to have much less GMP to spend than before somehow. Did things get more expensive? And what's with that orange dot next to my research?

At least kidnapping Africans never gets old.
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Neonivek

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Re: Metal... GEAR?
« Reply #1556 on: November 15, 2015, 06:33:13 am »

The implication I believe is she basically has no interest in learning any other method of communication...

Though my personal theory is that she cannot actually understand language itself and instead has an overdeveloped understanding of tone and intent.

And suddenly it all makes sense.  You haven't actually played through the game.
One should make sure one has extensive knowledge of a subject before voicing one's grievances of that subject, Neon.

Well, yes?  You wouldn't write a review before reading a book, because you'd have very little idea whether your criticisms are valid.  All you'd be able to comment on is what you've heard second hand, or guessed based upon your own biases.  Perpetuating an echo chamber is rarely a good thing, particularly when the original voice may well have been misinformed.

My real mistake was giving the game credit.
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Neonivek

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Re: Metal... GEAR?
« Reply #1557 on: November 15, 2015, 06:36:37 am »

The implication I believe is she basically has no interest in learning any other method of communication...

Though my personal theory is that she cannot actually understand language itself and instead has an overdeveloped understanding of tone and intent.

And suddenly it all makes sense.  You haven't actually played through the game.

Well no, I haven't beat the game.... well at the time.
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Neonivek

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Re: Metal... GEAR?
« Reply #1558 on: November 15, 2015, 06:38:47 am »

The implication I believe is she basically has no interest in learning any other method of communication...

Though my personal theory is that she cannot actually understand language itself and instead has an overdeveloped understanding of tone and intent.

And suddenly it all makes sense.  You haven't actually played through the game.
One should make sure one has extensive knowledge of a subject before voicing one's grievances of that subject, Neon.

Yes Damn grievances with my theory that is clearly from the perspective of someone who hasn't beaten the game.

Boo me!

Ohh wait you were just taking shots at me for no other reason then taking shots at me. Congratulations! You got the internet achievement!
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SOLDIER First

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Re: Metal... GEAR?
« Reply #1559 on: November 15, 2015, 06:41:08 am »

No, I... I was just saying. It was rather pointless now that I think about it, but that was last month, so.
Also, three posts in a row...?
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