Seems to be pretty decent when playing with my people.
Every class can be useful.
Recon gets access to sniper rifles and marking abilities/equipment. Damn useful, that e-locator.
Infantry are the gunning class. With access to LMG and explosives. They can take a skill that allows them to see the status of allies and an overall boost in situational awareness if you pay attention to the map. I love that.
Infiltrator, well they have the camo and shotguns. Shotguns not as OP as in FOB. Basically, there skill set can make it easier to stun/sleep enemies and fulton em. Camo isn't total stealth, people paying attention will see you moving around, but when it works, you got the drop. Often times I've tried and failed to get in close with cqc while camoed. I've also killed many who have tried and failed.
TIP: Bounty Hunter mode. If you got a kill count, stick with the group. You go down and get fultoned, the enemy gets your points added to their number of lives. That shit'll turn the game right around on ya, even if you get 10 kills. It is cause you got 10 kills. Better to die fighting then be captured...
Favorite Equipment: Plushy
Gripes: Dying causes all equipment to instantly disappear. Like for example, I throw a grenade or stun grenade and get shot up. Grenade never works, it poofs into the ether.
Players host the game and there is no host migration. Buddy was hosting game and our team was wrecking like rockstars, holding the capture points. He d/c and everyone gets shunted back to the freeplay room.
Walkers, want to disable.