Do smoke grenades cause an alert? I remember watching someone playing through Peace Walker and they were ridiculously OP in that game.
Yeah I was very pleasantly surprised. Not only do enemies see the grenade and dive for cover, but the smoke makes them stand/lay there coughing for the entire duration... I just wanted some cover, these practically double as quiet stun grenades. I assume they don't do that for gas mask mooks though (and even so, the cover is invaluable).
Enemies within the cloud can't even radio out, but it does seem that others will see it and raise the alert level, like hearing gunfire.
Also note that even after you cvlear the side quests, as soon as you return to ACC you'll probably get more of them. I've held off on trying to complete aaalll of them until I'm further in.
Been through many cycles of this, heh. But actually yeah, I might not be as done as I thought. I've cleared the 5 Afghan "Highly-skilled soldier" ops (and, as someone pointed out, the target is often less skilled than his friends). I've taken out 2 tank units, and am working on the third armored vehicle unit now.
But yeah, once I finish this I'm going to the next area. I presume I need to in order to
Upgrade the fulton load by capturing another specialist. And... do whatever it is to make Quiet join me on missions.
The Quiet thing is so weird. I can deal with the... excessive nakedness, I assume it's a requirement of her stealth system or whatever? It's still weird though, and it's also slightly weird how everyone is treating her. My base has *VERY* few recruits, basically everyone is abducted Russians, so why would... they...
Oh.
Maybe it's because she was sniping Russians.
I was distracted by Miller's histrionics, but I guess the soldiers would have a beef too.
Still, there's that cutscene where she proves she isn't held in a any meaningful way, and is willing to come help. But then "oh wait how would you communicate" "oh yeah shrug guess she can't come". Bit of a tease, Kojima! Not that I particularly want her lethally sniping everyone anyway, but... yeah. It'll be okay if she's unlocked by finding some specialist in, idk, codec communications that works around her apparent muteness. I hope that's it.
Actually, I want to ask. I think I heard that you have to increase her buddy rank to get her to equip a nonlethal rifle... Does that mean my only choices are to ignore her, or watch a lot of enemies get killed before she follows orders? Blugh.
E: Their gas masks don't protect their face from tranqs either...?
They don't, probably because they're soft rubber. And they should count their lucky stars for that!
Out of curiosity, doesn't anyone use the stun arm or the riot smg? I really don't see the purpose of either. Unless the stun arm breaks through riot-shield enemies or something. The riot smg seems almost entirely inferior to the basic tranq pistol. I don't even think it's silenced. I do sometimes use the rubber-bullet assault rifle though, once the alarm's up. (wish I could silence the tranq sniper, someday I know).
Do people know if non-combat alerts invalidate perfect stealth no kills?
Because there's a ton of good tools like the decoy that cause alerts when you use them. I've never been able to actually do a mission where I got an alert without also triggering reflex or something.
Used decoys a lot in the high-difficulty Quiet mission. Toss one at the beginning and then inflate it while you're crawling to a better vantage point. Then get shot anyway because she has eagle eyes and can see you anywhere she has line of sight on you regardless of concealment.
Then restart the mission with a tank and win like that.
I'm pretty sure even being spotted in reflex mode invalidates perfect stealth. I cleared C2W with no kills or alerts whatsoever, but didn't get perfect stealth. So, probably.
Huh, I haven't even researched decoys. That fight was honestly really easy with the tranq sniper, though. The End, they aren't. Just pop out of cover briefly and they give away their position. Do it again so they fire again, then take the shot. I even tracked them moving from cover to cover a couple times, they kick up dust and move pretty predictably.