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Author Topic: Metal... GEAR?  (Read 133455 times)

Rolan7

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Re: Metal... GEAR?
« Reply #660 on: September 06, 2015, 09:06:27 pm »

Thanks!  I have been fultoning pretty much everyone I reasonably can, it is just so fun.  And it plays right into my Thief desire to clear the map... nonlethally.  Since sleeping enemies wake up, the only nonlethal way to permanently neutralize them is to abduct them.  Which, again, is soooo much fun.

And I did already notice a "troublemaker".  When I saw that he could harm other employees, I fired him.  I'm running up against the occupancy limits already, I certainly don't need some asshole who's going to make trouble.

Currently kinda stuck :/  Have to enter a series of caves to find something with a bee-codename (I know what it is but I'm being vague to avoid minor spoilers).  The area's completely cleared, and I'm searching the surface-adjacent rooms of the cave, but can't find any tunnel further in.

Not looking for advice though, I'll give it a few more minutes then probably check a guide...  Other than this one tiny hiccup, this is practically my dream stealth-game.
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

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Re: Metal... GEAR?
« Reply #661 on: September 06, 2015, 09:09:43 pm »

anything permanently missable/screw-up-able? this whole quiet business sounds finicky
Nope.
I can personally attest to the fact that if you repeat Episode 11 and
Spoiler (click to show/hide)
you can repeat the mission and get Quiet.
I don't know if you have to get her before completing Episode 12 because I didn't try.
That does beg the question. I assume that if D horse dies then you can't just get a replacement horse, right? I imagine the same for DD.
If you fuck up so bad that it actually tells you your buddy is dead (which I assume is a Very Big Fuckup) then they're dead. Hopefully unless you checkpoint.
But buddies get fultoned automatically when they're critically wounded so you shouldn't worry too much.

Also... weird little thing to note. Even though
Spoiler (click to show/hide)
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Rolan7

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Re: Metal... GEAR?
« Reply #662 on: September 06, 2015, 09:19:54 pm »

Found it on my own.  Kinda miffed though, it was off the "obvious" path and there was no real cue for that.  When there probably should have been, IC.
Which also reminds me a lot of Thief.  I guess that's a compliment, though I've only rarely enjoyed getting lost.  The biggest stain on my classic-gamer credit.

@D-Horse
I made the mistake of trying to ride through an outpost once, for expediency.  D-horse fell down and didn't move.  I assumed they were dead and ran.  A few minutes later I called and some very well trained white horse arrived, so yay.  (I guess they got evacced while I was bravely running away).

I dunno anything about Quiet, but it seemed like I could have missed the dog.  But I assume you can go back and get him too.

Edit: Found SIX diamonds looking for the direction of progress.  I think I'd found 3-4 total up to this point.
« Last Edit: September 06, 2015, 09:22:50 pm by Rolan7 »
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

SOLDIER First

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Re: Metal... GEAR?
« Reply #663 on: September 06, 2015, 09:22:26 pm »

I... think you'll have to replay C2W for that. Or, if you remember, whichever mission you first saw him in. Kojima said nothing is permanently lost (except dead/fired MB soldiers) so there's always hope.
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Rolan7

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Re: Metal... GEAR?
« Reply #664 on: September 06, 2015, 09:38:35 pm »

Aha yesssss!!
Sorry but I just got my codename, and it's exactly what I wanted.
Octopus (:
My favorite character from Last Days of Foxhound, and exactly the playstyle I wanted (from the in-game codename descriptions).
I guess it was inevitable, since I've killed no Russians.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

SOLDIER First

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Re: Metal... GEAR?
« Reply #665 on: September 06, 2015, 09:41:21 pm »

I've gotten octopus a few times before. It really depends on what I do per-mission because I don't try specifically for codenames.
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Ozyton

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Re: Metal... GEAR?
« Reply #666 on: September 06, 2015, 09:51:06 pm »

WHAT THE FUUUCKL!?!?
Spoiler: Godfuckingdamnit (click to show/hide)
GAGYRHG What a waste of damn time.

EDIT: At least I don't have to infiltrate the damn power plant a second time, still have to escape it though.
« Last Edit: September 06, 2015, 09:55:08 pm by OzyTheSage »
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Re: Metal... GEAR?
« Reply #667 on: September 06, 2015, 09:58:36 pm »

Solution: Restart mission to point of escaping base.
Murder shithead recuee in question.
Repeat until catharsized.
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Cthulhu

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Re: Metal... GEAR?
« Reply #668 on: September 06, 2015, 11:58:42 pm »

I thought losing the enemy was kind of disappointingly easy at the end of that mission.

It still really fucking ruined my life, that whole mission. 
Found it on my own.  Kinda miffed though, it was off the "obvious" path and there was no real cue for that.  When there probably should have been, IC.
Which also reminds me a lot of Thief.  I guess that's a compliment, though I've only rarely enjoyed getting lost.  The biggest stain on my classic-gamer credit.

@D-Horse
I made the mistake of trying to ride through an outpost once, for expediency.  D-horse fell down and didn't move.  I assumed they were dead and ran.  A few minutes later I called and some very well trained white horse arrived, so yay.  (I guess they got evacced while I was bravely running away).

I dunno anything about Quiet, but it seemed like I could have missed the dog.  But I assume you can go back and get him too.

Edit: Found SIX diamonds looking for the direction of progress.  I think I'd found 3-4 total up to this point.

Spoiler (click to show/hide)
« Last Edit: September 07, 2015, 12:43:35 am by Cthulhu »
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Rolan7

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Re: Metal... GEAR?
« Reply #669 on: September 07, 2015, 12:01:53 am »

Spoiler (click to show/hide)
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Ozyton

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Re: Metal... GEAR?
« Reply #670 on: September 07, 2015, 02:09:34 am »

The dog keeps running in front of me when I CQC something so I'm constantly kicking it. Hopefully it will learn but I doubt it.

Cthulhu

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Re: Metal... GEAR?
« Reply #671 on: September 07, 2015, 02:10:09 am »

I got my

Spoiler (click to show/hide)

Pretty sweet, but I'm wondering just how useful it is.  It's supposed to be meant for stealth and I did manage to slide right past a searchlight with it but I dunno, it feels strange to have something that big be sneaky.  It's certainly fast though.  Might try switching on the fly between it and D-Dog depending on exactly what I need for a situation.  At least until I get the scouting upgrade.

D-Dog really is indispensible with that nose, it's just he's so damn slow.
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Ozyton

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Re: Metal... GEAR?
« Reply #672 on: September 07, 2015, 02:25:47 am »

Are you sure the D-walker is meant for stealth? I thought that's what DDD was for. DW seems more like a combat thing.

MetalSlimeHunt

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Re: Metal... GEAR?
« Reply #673 on: September 07, 2015, 02:29:06 am »

D-Walker can do both stealth and combat well when properly outfitted.
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Re: Metal... GEAR?
« Reply #674 on: September 07, 2015, 02:31:03 am »

D-Walker is D-Dog Lite with a bit of gatling gun thrown in.
...I.E. he'll be whatever you spend GMP on him being.
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