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Author Topic: Metal... GEAR?  (Read 134151 times)

Vector

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Re: Metal... GEAR?
« Reply #180 on: June 11, 2011, 09:39:48 pm »

Protip: don't step in shit.

I try, but the damn tube is covered in the stuff.


EDIT: My hobby: tranquing seagulls.
« Last Edit: June 11, 2011, 09:49:34 pm by Vector »
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Akura

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Re: Metal... GEAR?
« Reply #181 on: June 11, 2011, 10:37:50 pm »

If you're going to kill them, you might as well use a Stinger on them.
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Vector

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Re: Metal... GEAR?
« Reply #182 on: June 11, 2011, 10:38:24 pm »

If you're going to kill them, you might as well use a Stinger on them.

Nah, they don't die.  They just fall asleep.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

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Akura

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Re: Metal... GEAR?
« Reply #183 on: June 11, 2011, 10:41:14 pm »

If they're still asleep from enough tranquillizer to "take down an elephant", according Otacon, when they hit the water, they're probably going to drown.
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They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Vector

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Re: Metal... GEAR?
« Reply #184 on: June 11, 2011, 10:42:39 pm »

If they're still asleep from enough tranquillizer to "take down an elephant", according Otacon, when they hit the water, they're probably going to drown.

Yeah, welllll... that's their problem >_>

Much like getting pissed on by Russians is my problem =/
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

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pronouns: prefer neutral ones, others are fine. height: 5'3".

Aqizzar

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Re: Metal... GEAR?
« Reply #185 on: June 11, 2011, 10:44:51 pm »

Much like getting pissed on by Russians is my problem =/

You didn't pass up the opportunity to call the Colonel did you?  reload your last save, and call the Colonel there.  Then stand around (somewhere other than the stream) and see how long it takes him to finish.
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Duke 2.0

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Re: Metal... GEAR?
« Reply #186 on: June 11, 2011, 10:45:33 pm »

 Every time something odd happens there's a codec call for it. Including standing under the yellow waterfall.

 Especially lying on top of your escort mission target.
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Vector

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Re: Metal... GEAR?
« Reply #187 on: June 11, 2011, 10:47:22 pm »

You didn't pass up the opportunity to call the Colonel did you?  reload your last save, and call the Colonel there.  Then stand around (somewhere other than the stream) and see how long it takes him to finish.

Bah, I tried a couple of calls, but apparently... it was supposed to be the Colonel?

I'll keep that in mind for my next playthrough, because I do intend to stream some Metal Gear stuff at some point.  And replay.  You know... when I've stopped killing myself every two seconds.


Every time something odd happens there's a codec call for it. Including standing under the yellow waterfall.

 Especially lying on top of your escort mission target.

...

Given what I know about this game, I can take it that Otacon is going to be a very unhappy man.  Or is that Rose that's going to be throwing frying pans... ah.
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

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lordcooper

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Re: Metal... GEAR?
« Reply #188 on: June 11, 2011, 10:53:18 pm »

MGS3 has a great codec call if you're inside a box.

Spoiler (click to show/hide)
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Aqizzar

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Re: Metal... GEAR?
« Reply #189 on: June 11, 2011, 10:54:42 pm »

Every time something odd happens there's a codec call for it. Including standing under the yellow waterfall.

 Especially lying on top of your escort mission target.

Given what I know about this game, I can take it that Otacon is going to be a very unhappy man.  Or is that Rose that's going to be throwing frying pans... ah.

It never even really occurred to me, but if you take that event as canonical, then it means Otacon's last memories your escort target are going to be tragically awkward.  That poor poor man.
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
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The ancients built these quote pyramids to forever store vast quantities of rage.

Vector

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Re: Metal... GEAR?
« Reply #190 on: June 11, 2011, 11:01:46 pm »

MGS3 has a great codec call if you're inside a box.

Spoiler (click to show/hide)

Dammit, now I really want to play that game.  I should put some effort in.  If worst comes to worst, I'll find some awesome roommates and hijack their electronics.


It never even really occurred to me, but if you take that event as canonical, then it means Otacon's last memories your escort target are going to be tragically awkward.  That poor poor man.

Hohoho.

I'm a bit sad that it didn't occur to me to tranq the parrot when I saw it... oh, well.  I guess it's made of plot-activated titanium.


EDIT: ... Nice abusive relationship.  Rose doesn't respect boundaries, and Raiden hits her... I can't wait to see how Rising resolves this =/

EDIT EDIT: I kind of hate myself for liking Vamp so much.

EDIT EDIT EDIT: Alternatively in the "messing with Emma" camp is codecing her while you've, er, crawled on her...

I can't believe that when you tranq her, she says "Mmm, Hal."  I mean... seriously... Kojima?

*siiiiigh*
« Last Edit: June 12, 2011, 11:42:24 am by Vector »
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Vector

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Re: Metal... GEAR?
« Reply #191 on: June 12, 2011, 09:02:05 pm »

Well, I'm at what is theoretically the last boss of the game.

Hurm.  Dude is a pain.

EDIT: Ending... OH GOD WHAT A TRAINWRECK

And what's this about getting to play as Snake again?  I don't remember that happening at all.
« Last Edit: June 12, 2011, 10:01:53 pm by Vector »
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Vibhor

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Re: Metal... GEAR?
« Reply #192 on: June 12, 2011, 10:47:44 pm »

That mode is basically a hardcore mode.
It changes the story and gameplay to suit Snake. There is no voice acting and soliton radar. It was added because of the backdraft raiden caused.
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Vector

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Re: Metal... GEAR?
« Reply #193 on: June 13, 2011, 12:03:17 am »

That mode is basically a hardcore mode.
It changes the story and gameplay to suit Snake. There is no voice acting and soliton radar. It was added because of the backdraft raiden caused.

Wait, the so-called "Snake Tales?"  Huh... I thought there was supposed to be a playable segment in the normal release, though.


So, I have to say that it was obvious part of the point was that the "real game" was happening elsewhere.  The game where you play as Solid Snake and help the dumb rookie, and get to do all sorts of cool stuff, and where you aren't so likely to slip in seagull shit or pound yourself into the stairs "rolling" (cartwheeling).

And where you can actually hold a person up with a gun well.

All the same, there was a real story to be told, even though you weren't the focus of the mission's story, and were never going to be.  And... I don't know.  What can I say?  I was very impressed.

Even though I thought Emma should have died by accidental sniping, rather than Vamp.


And, more than that, I actually found fighting as him really fun, by the end.  Really, really fun.  And, surprisingly, even though the difference between playing him and Snake was pretty superficial, I found myself using a really different style...

Yeah, it was great.
« Last Edit: June 13, 2011, 12:09:48 am by Vector »
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".

Vector

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Re: Metal... GEAR?
« Reply #194 on: September 25, 2011, 02:39:04 pm »

Remember how I promised a bunch of essays a long time ago, and never got around to them?  Well, they've been sitting in my bookmarks for a while, and I haven't found anything better... and so, without further ado, a hell of a lot of symbolic analysis!

Ending analysis for MGS2

NYT article: "The Shootout over Hidden Meaning"

Gene/Meme/Scene for MGS

Gene/Meme/Scene for MGS2

How Metal Gear Solid teaches us about technological anxiety

And, saving the best for last:

MGS2 Driving off the Map
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"The question of the usefulness of poetry arises only in periods of its decline, while in periods of its flowering, no one doubts its total uselessness." - Boris Pasternak

nonbinary/genderfluid/genderqueer renegade mathematician and mafia subforum limpet. please avoid quoting me.

pronouns: prefer neutral ones, others are fine. height: 5'3".
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