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Author Topic: Gah.. stupid mandates..and other noble thoughts  (Read 879 times)

crossmr

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Gah.. stupid mandates..and other noble thoughts
« on: May 13, 2011, 07:29:42 am »

I really hope this will be fixed sometime.
I finally decided to go through my stockpiled weapons and trade off a lot of stuff I'd looted that I couldn't use. Inferior, large stuff, etc.
well I got everything traded..and shortly thereafter the Baron decided to declare a prohibition on the exporting of bronze items..
yeah..
I'm expecting a justice implosion in..3..2..1..

on a semi-related note.. how does it figure out the thoughts about sleeping arrangements. I've got my baron with the biggest best awesomest bedroom around, and he is traumatized by a lesser's sleeping arrangements.
« Last Edit: May 13, 2011, 07:35:20 am by crossmr »
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nanomage

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Re: Gah.. stupid mandates..
« Reply #1 on: May 13, 2011, 07:34:45 am »

be sure to fire your CotG
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crossmr

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Re: Gah.. stupid mandates..
« Reply #2 on: May 13, 2011, 07:39:42 am »

be sure to fire your CotG

How do I fire him? the only option is to replace him and "nobody" isn't a choice
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nanomage

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Re: Gah.. stupid mandates..and other noble thoughts
« Reply #3 on: May 13, 2011, 07:40:53 am »

be sure to fire your CotG

How do I fire him? the only option is to replace him and "nobody" isn't a choice

"Leave Vacant" in an option iirc


EDIT: also, you can understand that literally
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crossmr

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Re: Gah.. stupid mandates..and other noble thoughts
« Reply #4 on: May 13, 2011, 07:45:48 am »

be sure to fire your CotG

How do I fire him? the only option is to replace him and "nobody" isn't a choice

"Leave Vacant" in an option iirc


EDIT: also, you can understand that literally

I don't think its possible because I've got him in a squad..ah well..what's the worst that can happen?
The noble also just prohibited gauntlet exports.. you know I cleaned out my armor bin too
The bastard might as well just prohibit all exports
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Urist Imiknorris

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Re: Gah.. stupid mandates..and other noble thoughts
« Reply #5 on: May 13, 2011, 07:50:58 am »

Kick everyone out of the captain's squad, then you'll be able to fire him.

Or you could just set him on fire. That works too.
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crossmr

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Re: Gah.. stupid mandates..and other noble thoughts
« Reply #6 on: May 13, 2011, 07:52:33 am »

Kick everyone out of the captain's squad, then you'll be able to fire him.

Or you could just set him on fire. That works too.

Nah, he's a legendary fighter

How soon can I re-enable him and get the squad back together? I think all the merchants have cleared the map
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nanomage

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Re: Gah.. stupid mandates..and other noble thoughts
« Reply #7 on: May 13, 2011, 07:55:18 am »

Kick everyone out of the captain's squad, then you'll be able to fire him.

Or you could just set him on fire. That works too.

Nah, he's a legendary fighter

How soon can I re-enable him and get the squad back together? I think all the merchants have cleared the map



Disband his squad and fire him asap.
Then make him regular militia captain and get his guys back to service as army.
never ever appoint any other dwarf as CotG
Or just relax and have fun. With armed fortress guard and legendary fighter CotG it is bound to ensue.



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Lytha

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Re: Gah.. stupid mandates..and other noble thoughts
« Reply #8 on: May 13, 2011, 09:24:08 am »

Is the CotG the one who was (according to you) harvesting the weeds outside of your fortress? Perhaps he'll be too stoned to do anything.
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Lytha likes fire clay, rose gold, green glass, bags, the colour midnight blue, and cats for their aloofness. When possible, she prefers to consume tea and cow cheese.

nomad_delta

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Re: Gah.. stupid mandates..and other noble thoughts
« Reply #9 on: May 13, 2011, 10:17:29 am »

Quote
Nah, he's a legendary fighter

Holy crap, your Captain of the Guard is a Legendary Fighter?  Yeah, you're in for some FUN if he starts doling out the justice.  I usually look for the weakest, most pathetic and useless dwarf I can find with no fighting skills of any kind and make him my CotG.  Then I assigned him a uniform of leather armor and no weapon or shield at all, and I don't assign him a barracks so he never trains.  The idea is that if he does have to dole out some justice, he'll have to do it with his fists only, and hopefully he'll be so weak and terrible at it that he won't cause any serious damage.  I've read posts from other people that assign an adamantine hammer to their CotG because the stuff is so lightweight it basically makes a NERF hammer and doesn't cause any damage.

For the most part, though, I just make sure I have a nicely appointed jail room with plenty of chains.  I've never actually had a dwarf get a beating for failing a mandate, they just get assigned to stay in jail for a while.  I put beds next to each chain in the jail, and make sure to have "Nurse" dwarves with only the "Bring food/water" labor assigned and nothing else so they stay fed in there.  Smooth and engrave the walls and throw in some pretty gold statues and things to counteract their being depressed about being confined.

--nomad_delta
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nanomage

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Re: Gah.. stupid mandates..and other noble thoughts
« Reply #10 on: May 13, 2011, 10:54:45 am »

Quote
Nah, he's a legendary fighter

Holy crap, your Captain of the Guard is a Legendary Fighter?  Yeah, you're in for some FUN if he starts doling out the justice.  I usually look for the weakest, most pathetic and useless dwarf I can find with no fighting skills of any kind and make him my CotG.  Then I assigned him a uniform of leather armor and no weapon or shield at all, and I don't assign him a barracks so he never trains.  The idea is that if he does have to dole out some justice, he'll have to do it with his fists only, and hopefully he'll be so weak and terrible at it that he won't cause any serious damage.  I've read posts from other people that assign an adamantine hammer to their CotG because the stuff is so lightweight it basically makes a NERF hammer and doesn't cause any damage.

For the most part, though, I just make sure I have a nicely appointed jail room with plenty of chains.  I've never actually had a dwarf get a beating for failing a mandate, they just get assigned to stay in jail for a while.  I put beds next to each chain in the jail, and make sure to have "Nurse" dwarves with only the "Bring food/water" labor assigned and nothing else so they stay fed in there.  Smooth and engrave the walls and throw in some pretty gold statues and things to counteract their being depressed about being confined.

--nomad_delta

Actually you can turn you fortress guard into fearsome combat power while still leaving them mild and forgiving as executioners.
 I usually get them equip wooden or adamantine crossbows for that purpose. Enemies get silver bolts and civilian criminals are just slapped a bit.
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