THE SAVEhttp://www.megaupload.com/?d=F2PL3H8416th Galena
Farmerbob came up to me today and asked that I take over as overseer for a time. I still had a few things I wanted to finish so I accepted.
Some parts of the wood and grazing land sustainability project still needs digging and the miners don’t have much else to do so I reassigned them. It seems that the excess livestock are being dealt with, which is good.
23rd Galena
I have finally assigned all dwarves to the two floors of rooms and tasked the best engravers with engraving them. The war dogs are taking up valuable pasture space so I assigned them to cages.
2nd Limestone
I was looking over the inventory list and noticed we had a large number of useless goblin weapons and armor. I ordered them melted down into bars.
11th Limestone
Trading with the humans has concluded and we now have more metals bars and other cheap things we can smelt into metal bars along with exotic food, booze, and cheese. Another level of the wood and grazing land sustainability project is being flooded with water and mud.
19th Limestone
Zuntir Etharlogem has withdrawn from society and has claimed a clothesmakers shop. She is now looking through several stockpiles for items. I guess we will have to wait and see what she decides to use.
23rd Limestone
After a thurough search of all the stockpiles Zuntir has started working. She is using steel and iron bars, cave spider silk cloth, gems, leather, and some wood. I don’t see where she is going with this but then again I’m not clothier. On another note we have flooded two more levels of the wood and grazing land sustainability project and dug another level. Only two more levels to dig!
27th Limestone
Those cursed zombie yaks are frightening the dwarves tasked with retriving valuable metal objects from the corpses that are outside. I sent the Earthen Riddles to take care of these rotten bovine.
1st Sandstone
Zuntir finished her creation, a cave spider silk mask. I am not sure exactly why she made a mask but it looks very intricate.
9th Sandstone
Eight Migrants arrived today. Among them are three who have some skill in furnace operating along with a fish cleaner, a wood cutter, and an herbalist. Not extremely needed skills but at least we can now melt down these useless piece of junk faster. The milita has also taken care of a few herds of undead animals and the rest seem to be staying away from us. I guess that means mission accomplished.
20th Sandstone
The militia captain Uzol Olinineth Nogleshshalig Nomal has grown quite attached to her iron shield and has even given it a name. As long as they can kill the enemy and don’t cause too much trouble I have no complaints. Digging of the last level of the wood and grazing land sustainability project is nearly complete. There should be enough water in the upper levels by the time all the digging is done to flood all of the lower growing levels.
24th Sandstone
These dumb beasts never learn. The zombie mountain goats are frightening the dwarves picking up junk outside so I am sending a squad to take care of these rotting nusances.
26th Sandstone
A goblin has ambushed the tail end of the human caravan. That’s right, one single goblin. He managed to kill the caravan guard and is chasing the caravan twards the fort. I have called the militia to deal with this threat.
Uzol Olinineth Nogleshshalig Nomal was the first to arrive on the scene. She proceeded to stab the goblin lasher while sustaining only a minor injury to her right foot and arm. The rest of her squad was right behind her and before I knew it the goblin was being impaled by four different dwarves. The human seems alright except for a bit of bruising. She is goingto try to catch up with her caravan and tell them what happened. I have taken the precaution of stationing two squads outside incase this was just a probing attack.
28th Sandstone
The last level of the wood and grazing land sustainability project has been dug. All that remains is to flood the last levels and drain the excess water. The miners are now working on creating hallways around the stairwells.
6th Timber
The water has reached an acceptable level and is flooding the next level of the wood and grazing land sustainability project. I have also added some of the new immigrants and a few haulers to the militia. Iteb Lorbamistam gave birth to a boy today as well.
9th Timber
Zuntir Etarlogem gave birth to a girl today. That brings thhe total to seven babys and seventeen children in the fortress.
18th Timber
The caravan has arrived from the mountain home and trading ahs begun.
25th Timber
We have traded for metal bars, things to melt into metal bars, cages, food, booze, and cheese.
There also seems to be a small leak on one of the lower levels, but it isn’t anything major and just drains back into the caverns.
4th Moonstone
I await egerly as the floodgates retract on the level above, waiting for the sound of cool rushing water. Instead I hear a loud *thunk*. I look in the direction the water should be coming and I see a floodgate, just sitting there, midning its own business. It is followed by the rush of water that I had hoped for thankfully. I am going to have to find out why there is a random floodgate chilling out in the water.
13th Moonstone
It is finished. The last level of the wood and grazing land sustainability project is complete. Shrubs and saplings are already growing on some of the recently flooded levels. The final floodgates have been opened and the excess water is draining back into the caverns. I can hardly believe it’s finished. there shall be a great celebration in the dining hall tonight to mark the occasion.
26th Moonstone
The new recruits are integrating into the squads well. We need more steel armor for them so I am having some more steel bars made. Now I just have to find that armorsmith.
5th Opal
Alath Ducimitdun has entered a fey mood and claimed a magma forge. He is now searching through the stockpiles for different items.
10th Opal
Alath has begun his creatinon. He is using some leather, bone, gems, an iron block, silk cloth, wood… wait, where did you find that adamantine wafer?
15th Opal
Alath has finished his creation, an adamantine mace. Not very useful but it looks nice.
17th Opal
The miners have finished the hallways and are working on creating more defenseive corridors around the front gate. My plan is to have a large bridge that can be raised when we are under attack and the enemy will have to go through a long and winding corridor with traps at strategic choke points.
12th Obsidian
The trap corridors near the front gate have been dug. They are ready to be lined with weapon traps and cage traps.
27th Obsidian
Smelting and goblin metal junk gathering is going well. Three squads at a time watch out for any goblins or zombies and the haulers store the junk in stockpiles. All but the last level of the wood and grazing land sustainability project is drained. Within a year we should have more wood than we can shake a stick at and plenty of grazing land. I still havent been able to find out where that stray floodgate came from, oh well.
19th Granite
The above ground area near the beehives has been walled off to prevent uninvited guests from dropping in, as it were.
27th Granite
A zombie giant eagle was frightening the haulers above ground so I tasked the archers with shooting it down. A few minutes later it was torn to pieces by their bolts.
11th Slate
I have made a few modifications to the obsidian farm near the forges. It should be working better now. The levers to release the magma are next to the stairs as you come down to the prisoner cage area.
19th Slate
Alath Ducimitdun is busy creating deadly trap components for the front entrance corridor. They should get plenty of work killing goblins.
24th Slate
Udib Borushzulban has claimed a magma forge and is looking around for metal bars. Wait, that’s not a bar, that’s adamantine! She had better know what she’s doing.
2nd Felsite
Udib finished her creation, an adamantine floodgate. It looks expensive.
23rd Felsite
The elven caravan has arrived and trading will begin as soon as all of the bins have been hauled to the depot. Moss is already growing in some of the lower levels of the wood and grazing land sustainability project.
27th Felsite
Trading with the elves netted us some food, booze, cages of exotic animals, splints and buckets. They didn’t have anything else useful unfortunately.
15th Hematite
I have created two new squads of five dwarves each for the militia. Work on the weapon traps in the entrance corridor proceeds as planned. Alath is making the components faster then all of the mechanics we can install them. When the corridor is fully trapped it should be quite deadly.
11th Malachite
A new barracks for the new squads has been dug and furnished.
5th Galena
I have made some additions to the origional corrdor design. I have added some dead ends with dogs chained at the end of them to lure goblins into trap laiden passageways.
15th Galena
The arrival of the human caravan marks the end of my term as overseer. Overall it has been a good year. We had no goblin attacks save that ambush of one goblin. More furnished rooms were stocked and assigned to the residents. The wood and grazing land sustainability project is finally completed and the moss and saplings are sprouting up everywhere. Junk has been smelted down into bars. The front gate is now a maze of deadly traps and should stop most goblins dead in their tracks.
However our new soldiers need better armor than what they are currently using