Hey guys !
Here is the new version of the map i created, wich is pictured in this topic :
http://www.bay12forums.com/smf/index.php?topic=82005.0So what's new since v1 ?- Area embark is now 5(width) * 4 (height), which makes 20 squares instead of 25 before (5*5), so for those of you which play with all features activated it should have better FPS
- Mineral scarcity has been bumped down, wich allows the map to show more of everything (gems & stones & metals)
- You can have a civilization that is at !!WAR!! with goblins instead of peace (you might have to regen it one or two times to get the label to show up at embark)
- Evil squares correctly shows as evil in game, instead of green
- Your mountainhomes can now trade bituminous coal and almost everything you need
- There is still unicorns hanging around, a lot of badgers and other nice animals like Werewolves or Yak cows !
What does it still lacks ?
- Badass undeads in the surroundings, or evil creatures : the evil biome is much more obvious in the caves than it is at the surface
- A flatter moutain, slopes are really, well sloppy
- Personnaly, i'd like to see more exotic creatures like elephants or tigers in the wilds. Should have a jungle for this one i guess
Below is a full list of the map features :
- A volcano
- A river +
the river source (only if you make the area 1 tile higher)
- A green valley, even in winter (it means while the mountain is snowy, some parts of the river rarely freeze, pretty cool, huh ?)
- Flux Stone (a lot of it)
- A LOT of different metals and gems
- Nice, open caverns (not a stupid maze like in default world-gen)
- At least 15 layers before the first cavern
- A montain to go up
- A
nice terrain few plains and a big mountain to explore, hunt and make fortifications and towers
- A LOT of biomes :
Calm, Joyously wild, Serene, Sinister, Haunted, Terrifying which means Good & Evil at the same place, and a lot of savagery (other biomes availables if you make the embark area 5*5 and keep volcano in the top-right corner of the map)
- All neighbors are ok, and no war with the elves + war with goblins if you choose "The mountain of Rasps"
- A powerful dwarf civilization : "The mountain of Rasps"
(no bituminous coal, but they have lignite and coke) (this time they do have coal)
- A demonic fortress on the map to have a lot of fun in the underground (having this one + the rest was a pain in the ass)
- A lot of raw adamantine near HFS
- A balanced climate
Settings you might want to edit by hand before generating the map :
- Embark points
- I think the titan attack cap won't mess with world-gen but i'm not sure.
To create you own copy of the map : copy/past the world-gen recipe in %DF_INSTALL_FOLDER%\data\init\world_gen.txtHere is are the world-gen parameters :
[WORLD_GEN]
[TITLE:POCH_WORLD]
[SEED:2219335125]
[HISTORY_SEED:3188605703]
[NAME_SEED:3557795366]
[CREATURE_SEED:4224202932]
[DIM:65:65]
[EMBARK_POINTS:2000]
[END_YEAR:50]
[BEAST_END_YEAR:2:50]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:50:350:800:800]
[RAINFALL:50:100:800:800]
[TEMPERATURE:45:55:200:200]
[DRAINAGE:0:100:400:400]
[VOLCANISM:0:100:3200:3200]
[SAVAGERY:20:100:1600:1600]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1000:500:500:0:1000]
[MINERAL_SCARCITY:150]
[MEGABEAST_CAP:75]
[SEMIMEGABEAST_CAP:150]
[TITAN_NUMBER:50]
[TITAN_ATTACK_TRIGGER:70:0:100000]
[DEMON_NUMBER:52]
[NIGHT_CREATURE_NUMBER:52]
[GOOD_SQ_COUNTS:500:1000:5000]
[EVIL_SQ_COUNTS:500:1000:5000]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:150]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:1]
[RIVER_MINS:200:200]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:5000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:50]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:5]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:10]
[LEVELS_ABOVE_LAYER_2:5]
[LEVELS_ABOVE_LAYER_3:5]
[LEVELS_ABOVE_LAYER_4:5]
[LEVELS_ABOVE_LAYER_5:5]
[LEVELS_AT_BOTTOM:5]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:500]
[MOUNTAIN_CAVE_MIN:200]
[NON_MOUNTAIN_CAVE_MIN:25]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:80]
[TOTAL_CIV_POPULATION:60000]
[SITE_CAP:1500]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
Screenshot of the area :
DOWNLOAD LINK HERE : http://dffd.wimbli.com/file.php?id=4372You can easily find the spot using the screenshots below.
Here are screenshots of the biomes and embark settings :
Additionnaly here is the full output of dfprospector.exe -b
Flux Stone :
LIMESTONE : 1238
DOLOMITE : 6625
MARBLE : 92210
Metal ores :
NATIVE_ALUMINUM : 204
HORN_SILVER : 499
RAW_ADAMANTINE : 2142
HEMATITE : 4821
NATIVE_SILVER : 6076
GALENA : 10283
NATIVE_COPPER : 18586
NATIVE_GOLD : 38023
TETRAHEDRITE : 156926
Everything else :
MELANITE : 5
OPAL_BLACK : 7
OPAL_REDFLASH : 8
OPAL_PINFIRE : 9
CHRYSOCOLLA : 10
RESIN OPAL : 12
OPAL_LEVIN : 12
FIRE OPAL : 12
YELLOW GROSSULAR : 13
SERPENTINE : 17
DIAMOND_BLACK : 34
AMBER OPAL : 37
CHROMITE : 41
JASPER OPAL : 46
BLACK PYROPE : 70
OPAL_CRYSTAL : 74
TANZANITE : 95
RED GROSSULAR : 96
MILK OPAL : 124
PERICLASE : 130
GOLDEN BERYL : 132
RHODOLITE : 149
DIAMOND_FY : 155
TOPAZOLITE : 158
BLUE GARNET : 158
HONEY YELLOW BERYL : 161
GRAPHITE : 161
RED PYROPE : 166
TOPAZ : 168
MORGANITE : 170
PITCHBLENDE : 188
WOOD OPAL : 191
OPAL_CLARO : 208
ILMENITE : 212
PRASE OPAL : 216
EMERALD : 230
DIAMOND_LY : 264
BONE OPAL : 266
MOONSTONE : 277
CRYOLITE : 283
OPAL_BANDFIRE : 288
YELLOW SPESSARTINE : 295
KUNZITE : 297
RUBICELLE : 298
SCHORL : 316
CHERRY OPAL : 325
SPINEL_PURPLE : 336
WAX OPAL : 348
VIOLET SPESSARTINE : 391
TURQUOISE : 410
GOLD OPAL : 416
PERIDOT : 428
RED TOURMALINE : 431
CAT'S EYE : 434
PINEAPPLE OPAL : 445
CLEAR TOURMALINE : 447
GOSHENITE : 448
REALGAR : 511
MOSS OPAL : 527
BRIMSTONE : 534
PINK GARNET : 534
HELIODOR : 550
SHELL OPAL : 552
CHRYSOBERYL : 587
ALMANDINE : 596
CITRINE : 603
SPINEL_RED : 642
PINK TOURMALINE : 692
STIBNITE : 747
CLAY_LOAM : 780
BISMUTHINITE : 829
MORION : 832
PRASE : 1010
CRYSTAL_ROCK : 1077
ORPIMENT : 1127
GREEN TOURMALINE : 1174
CLEAR GARNET : 1219
SILT_LOAM : 1224
RUTILE : 1306
AQUAMARINE : 1308
BLACK ZIRCON : 1319
RED ZIRCON : 1364
LAPIS LAZULI : 1364
PYRITE : 1390
CLEAR ZIRCON : 1394
ALEXANDRITE : 1398
GREEN ZIRCON : 1422
QUARTZ_ROSE : 1450
MILK QUARTZ : 1506
AMETHYST : 1579
PYROLUSITE : 1612
INDIGO TOURMALINE : 1628
HORNBLENDE : 1689
YELLOW ZIRCON : 2055
SMOKY QUARTZ : 2146
BROWN ZIRCON : 2377
OLIVINE : 3829
GNEISS : 4154
MALACHITE : 4866
CASSITERITE : 5355
KIMBERLITE : 5896
SPHALERITE : 5931
GARNIERITE : 7605
QUARTZITE : 9175
SAND_BLACK : 9713
CINNABAR : 12672
PHYLLITE : 31428
COBALTITE : 40883
SLADE : 55497
MICA : 55613
DACITE : 59960
ORTHOCLASE : 88874
SLATE : 101963
ANDESITE : 102230
SCHIST : 104366
RHYOLITE : 112965
OBSIDIAN : 125081
ALUNITE : 132533
GABBRO : 180561
DIORITE : 182858
MICROCLINE : 224877
GRANITE : 836661