Week 3, For Justice! Archetype: Mad Scientist
Traits: Researcher (1)
Minion Cap: 5
Minions: 1 Scientist, 4 Regulars
Cash: $5,870 USD
Resources: 20
Notoriety: 12
Lair: Under a Warehouse
Lair Accoutrements: 2x Giant Laser.
Laboratory
Weekly Actions: Your plotting is sort of a mixed bag. Two of your minions fail horribly, the third only manages to find out that the Sentinel Project has something to do with Robotics.
The laboratory is put together speedily and efficiently under your watchful gaze, Lord Silver.
Your research continues apace quite nicely you should be making a breakthrough within the next week.
Physics Research : 8.96
Physics Unlocks: Giant Laser (10 Resources/Per)
Archetype: The Mastermind
Traits: Man With a Plan (1)
Minion Cap: 5
Minions: 4 Regulars, 1 Guard
Cash: $7,650
Resources: 150
Notoriety: 14
Lair: House in Germany
Lair Accoutrements: A Fine Historical Tapestry (+3 Minion Loyalty)
Weekly Actions: The plotting goes well! Gossip on the street implicates a high level politician in a number of scandals, Its likely just wishful thinking. This politician has lobbied repeatedly for greater funding to the police, to stamp out this rise of diabolical activities. As this politician is remarkably popular, perhaps a little fabrication of evidence is in order.. and DOOM Could strike at the very heart of local politics, and force this politician to resign.
It was almost too easy to 'acquire' the services of a security guard. Of course he seemed to be watching old episodes of I Love Lucy rather than his job. He honestly thinks your guys were just hired to make sure he was doing his job. Your minions spend a few hours talking shop with the guard, eating donuts, and drinking coffee. You are sure one of them can handle this task while at your lair.
-1 Regular, +1 Guard.
Archetype: Cult Leader
Traits: Cult of Personality (1)
Minion Cap: 9
Minions: 5 Regulars, 2 Thugs, 2 Scientists
Cash: $4,700
Resources: 140
Notoriety: 13
Lair: A small compound deep in the forest of the Blue Ridge Mountains of the USA.
Weekly Actions: The research must have made progress. The test subject doesn't look like hes about to keel over, and in fact seems to be a bit more focused and alert! Your scientists seem pretty smug about the whole thing.
The outright panic you've caused in your plotting minions has definitely improved results. They approach you speaking of a cleansing fire sweeping through the nearby grasslands towards a medium sized town. If you were to delay or outright stop the firefighting efforts, the town would be consumed by flame, and the evacuated citizens would speak for months of your actions.
Your minions manage to make off with a pretty nice haul of resources. +40 Resources, The thefts are reported quickly however. +3 Notoriety.
Biology Research: 7.21
Biology Unlocks:
Passive +1 to all Plotting and Research rolls.
Physics Unlocks:
Giant Laser (10 R/P)
Archetype: Layabout Playboy
Traits: Legal Eagles (1)
Minion Cap: 5
Minions: 4 Regulars, 1 Guard,
Cash: $11,050
Resources: 215
Notoriety: 10
Lair: A Luxury Cruiser
Lair Accoutrements:
An Ancient Aztec Statue (+3 Minion Loyalty)
Weekly Actions: Your minions set to robbery have a fairly average week, pulling in a total of $300, and 15 resources. Not a terribly great haul, but it helps. The police were watching out for you, and as such you sail off to new ports. +4 Notoriety
Your minions manage to attract a low level guard onto the boat, with an offer of a new job, If he'll explain what it is he does, precisely. He jabbers on about it for hours until you're forced to dump him overboard just to get some damned peace. Fortunately your minions were taking notes.
-1 Regular, +1 Guard.
Archetype: The Mastermind
Traits: (Wo)man with a Plan (1)
Minion Cap: 10
Minions: 4 Regulars, 1 Scientist
Cash: $7,500
Resources: 150
Notoriety: 25
Lair: A warehouse on the outskirts of London.
Weekly Actions: Your Robotics research, stymied by the missing chunks of data, progresses very very slowly this week.
Everything your minions can track down is either suicidal, or just not lucrative enough to be worth the bother.
Finally a success, the mayhem goes magnificently, with your minions responsible for yet more crime and terror throughout London and its surrounding areas.
+9 Notoriety.
Robotics Research: 2.71
Archetype: The Mob Boss
Traits: Streetwise (1)
Minion Cap: 10
Minions : 3 Regulars, 1 Thug, 1 Technician
Cash: $5,000 (+500/Turn)
Resources: 10
Notoriety: 29
Lair: A small mom and pop shop in small town US
Lair Accoutrements:
Workshop
1x Giant Laser.
Weekly Actions: "...Sorry boss, the cops were waitin for us. We gave em a good fight, and managed to get away, but that Natalia Shields bitch, shes onto us."
Your extortion fails spectacularily. Natalia Shields is in every way directly responsible. She managed to be right where your minions were every day for the entire week. Fortunately none of your minions were captured.
Of course, while a large number of cops were tracking your other minions, your technician managed to firebomb several power transformers leading to a state-wide blackout. He made damn sure everyone knew it was the Boys too. +10 Notoriety
Physics Research: 5.11
Physics Unlocks: Giant Laser (10 R/P)
Archetype: Mad Scientist
Traits: Researcher (1)
Minion Cap: 5
Minions : 1 Scientist, 4 Regulars
Cash: $5,000
Resources: 175
Notoriety: 7
Lair: Abandoned Warehouse
Weekly Actions: Your Physics research continues apace modestly this week. No new breakthroughs, but solid progress!
Your minions manage to find a few tempting looking university research departments. But they dont look to be very poorly guarded. Or doing much research that is..Interesting. You'd need more minions to even have a chance at getting some gains back.
Research: Physics 8.21
Physics Unlocks: Improved Batteries
Archetype: Mob Boss
Traits: Streetwise (1)
Minion Cap: 5
Minions : 4 Thug, 1 Scientist
Cash: $3,830
Resources: 100
Notoriety: 14
Lair: An unassuming Casino.
Weekly Actions: Clearly, the person in charge of moving this rug to its new home was far more cunning than you. A veritable fleet of delivery vans left the shipping agency at the same time. Your lone thug was simply incapable of tracking them all, and the three vans he managed to run off the road did not possess the rug. He returned to your lair in shame.
Still seems like you salvaged a little notoriety out of the deal. +2 Notoriety
By comparison, the extortion is leaps and bounds better. Several small businesses cave to your minions threats. (Choose +500/+10 resources a turn, 2x.) Rumors abound regarding your organization throwing its weight around. +6 Notoriety
Your Chemistry research goes adequately, not quite enough for a breakthrough but still solid progress!
Chemistry Research: 3.01
Archetype: Mad Scientist
Traits: Researcher (1)
Minion Cap: 5
Minions : 2 Scientist, 3 Regulars
Cash: $5,310
Resources: 0
Notoriety: 9
Lair: A small camp in a forest.
Lair Accoutrements:
Laboratory
A Small Bronze Statue (+2 Minion Loyalty)
Weekly Actions: The training goes swimmingly, with another scientist joining your research team. +1 Scientist, -1 Regular.
The plotting goes equally well, your minions speak to you about a local animal sanctuary that is caring for a sick Japanese Crested Ibis. They urge you to give them permission to strike, let the world know that their precious treasures , whether art or animal, are not beyond your reach!
Your research goes brilliantly, you push the boundaries of your knowledge at a fever pitch before retiring to sleep the weekend away.
Research: Physics 9.63
Physics Unlock: Improved Batteries.
Research: Chemistry 5.23
Chemistry Unlock: Hallucinogenic Compound (1 resource/Minion[you have to add it to all your minions on the mission to get the boost], to add it to a mission, Gives +2 to all Combat+Stealth type rolls within
the mission)
Archetype: Mad Scientist
Traits: Researcher (1)
Minion Cap: 5
Minions : 1 Scientist, 4 Regulars
Cash: $5,000
Resources: 0
Notoriety: 5
Lair: Abandoned Zoo
Lair Accoutrements:
Laboratory
A Priceless Renaissance Painting. (+4 Minion Loyalty)
Weekly Actions: Your minions enjoy hearty meals and the compound is obviously showing some signs of improving them..Slowly.
The scientist tests the compound and several variations on your captured animals. He has a few ideas about how to improve it, Or maybe alter its effects, given time.
You, personally, flanked by two minions arrive at the auction. No one pays you any mind. After being there a few minutes, you think you're a bit underdressed for this occasion and those snooty uptight fools are snubbing you. The auction barely gets started before one of your minions manages to draw the attention of security forcing you to make your move. The three of you manage to disarm the guards, and hold the room hostage. However an alarm seems to have gone off, so you and your minions simply slip out the back way through the loading docks, steal a loaded van and escape.
+5 Notoriety, The police pay attention to upset socialites.
Lair Accoutrement:
A Priceless Renaissance Painting. (+4 Minion Loyalty)
Research: Biology: 6.08
Biology Unlock:
Passive +1 to all Plotting and Research rolls.
New Minion Types Guard: Cash Raising,Plotting, Guarding
Trained in the Training Room.
Notoriety of 25 brings minion cap up to 10 Base.
(Didn't get another set of eyes to proof this, May be errors. Let me know)