Hey! It's now springtime, and I'm writing up my summary of the year, but the short version - the surface is abandoned, over 50,000 items have been autodumped, over 140 animals have been burned alive or slaughtered, and FPS is now...
50+UPDATE: Here's the writeup!
Well, that was an interesting year.
Three artifacts were made, all out of raw adamantine:
4 or 5 dwarves died, one trying to go through a horde of bowgobs to clean in the river, one sent in a futile attempt to clear them out or draw them into more traps, at least two in bed, from neglect... I don't remember if any of them were named.
I managed to wall off most of the upper floors, but with all the interconnecting passageways, it got hard to tell what's connected to what. Also, most of the sealed areas are just locked, they can be walled off if necessary, but nothing's pathing through them, so they don't affect FPS. The surface is also sealed off, with actual walls, at all entrances.
I dumped over 50,000 items, all atom-smashed. That includes everything outside, everything beyond the Hellbunker, hidden in tunnels, out in the caverns, everything at all deemed non-essential.
Most of the loose stone, minus economic or valuable stone; over 11,000 boulders.
All the coins that some asshole idiot overseer made; over 2000.
All the stone blocks; another few thousand.
All the trash-quality or damaged clothing I could find; over 10,000.
Bins of cloth, leather, crap armor, excess furniture, barrels of blood, ichor, etc (still some left - dump them sometime); cleaned out both trade depots, which I think was never actually done; that's a few thousand more.
Corpses, including the thousands of (h)idden ones; body parts, including most of the bones, horns, skulls, shells, etc (may cause mood problems later, but oh well); at least 15,000
More misc. stuff that I forget at the moment.
The Atom Smasher is on level -4, here:
The lever right next to it activates it. It is also the only garbage dump zone in the fort. Having more than one active one causes massive job and pathing confusion.
Someone had shoved almost 100 animals into AnimaRytak II's tomb, so I just continued that - I assigned every animal in the fort to a pasture in there, dug a tunnel to the volcano, and flooded the lot.
I didn't actually get more than half the animals, but I was already in mid-summer, and I figured with half the animals dead, the FPS would jump so I could butcher more. Plus we needed meat. The animals that didn't get into the burning tomb, I marked for butchering.
There are now 11 animals left in the fort (yes, that includes a breeding pair of ducks for you weirdos).
Two children grew to maturity, so we now have 2 more eligible peasants to put into the military, or use as whatever. The fort's population stands at 40, with 7 military dwarves in 3 squads.
AS far as the ghost situation goes, I put down 17 of them, but some of the worst aren't even on the list. There's a violent ghost last seen in the upper-level hospital, who ripped the leg off a miner. I think he's still alive, but he was faint when I saw him. There are a couple of stubborn ghosts in the lower fort dining hall who like to terrorize people and cause tantrums. Here's the list, as it appears in the (u)nits screen:
Some of the ghosts wandering around aren't in the (u) screen, nor are they listed in the slab engraving screen, some exist on one list but not the other... it's very Lovecraftian, as befits a fort of this age.
As far as general issues go, we may have a slight morale problem, but I think if future overseers keep putting down ghosts and don't smash any more masterworks (at least not of the living), we shouldn't have any problems. The booze is running out because I didn't realize we didn't have any farming, brewable plants, harvestable plants, or brewers for at least a year, so I started up some new farms:
They're in an old aqueduct tunnel, but they should serve to keep 40 dwarves plastered for a while. They're all set up and everything.
I figured out why the wells in the lower fort didn't work - they kept flooding because of the aforementioned aqueduct. It was making the wells unusable. I think. So I opened up a small section of unused tunnel to act as outflow, to lower the water level, so the wells should work until booze production picks up. The first crop of plump helmets is coming in, so it won't be long.
This place was a bloody mess. Literally. Note to all future overseers, and anyone reading this - Clean up your forts! Empty the trade depots every few years, dump trash into lava or smashers, get rid of corpses, (h) doesn't actually make things disappear! Otherwise, your forts will die rapid FPS death, and I will be haunting them until you abandon!
z Status screen:
Save upcoming:
http://dffd.wimbli.com/file.php?id=6680