OOC: I'm currently stuck on a very slow and crappy internet connection, so I can't upload the images for this update. I have them though so as soon as I have a slightly less crappy connection, I'll edit them in. Forgive any typos, I wrote this fast. I will go back and copyedit it sometime this weekend.
NRDL - if you are unhappy with the protrail of your dwarf, let me know, and I'll change it to one of our nameless onesTemporary Overseers Log
Solon 'NRDL' Oltarstukon
Hematite 10th, 777
===So, while the boss and Scalliper is laid up with that damn demon sickness, I'm taking over for her. Having already dealt with that blasted bullshit, I know how shitty it can be, you know? Plus having to deal with our doctor, ugh ...
On the plus side, since the military got a demon extract bath, we're now all immune to the fucking thing, and the blisters don't hurt THAT badly after awhile.
Anyway, construction continues on Areltulon's waterway, me and the boys now dug through Z-70, so we're almost there, only 20 more levels to go.
Got to say, the entire idea of thing is crazy, but I sure hope as hell that we finish it soon, I can't wait to kick some demonass after we humilate that freaking bastards. The bosses's obsidian tower casting also working, and we've cast the base and part of the second level, but she forgot to account for one thing, you see?
Steam.
One of the masons who decided to help pour water to build the tower was scalided beyond believe. She freaking more blister than dwarf! Despite this, she remaining in good spirits, and seems happy enough, so she went and continued with her normal duties.
We already have issues with demon blisters, and I ain't scaliding any more of our dwarfs so I cancelled out the water pouring orders. Since for the moment, we are done with magma casting, I went and pulled the magma shutdown lever.
Except it didn't work ...
IMG: Open hole with magma flowing down it, missing hatchcover
Damn it, I know we installed a magma-safe hatch, what the freaking hell happened? Right now, the magma sea is now pouring uncontrollably into to hell, and I ain't got a clue on how to stop it.
Ugh, I can see why most of our overseers only last a year, this job is freaking stressful.
Hematite 12th, 777
===Well, the hatchcover has been found.
Seems the damn fucking idiot who installed the damn thing used
non-magma safe screws to bolt the damn thing down. When the magma ran through the pour hole, the screws melted and the thing fell into hell. When we pulled the lever to open the damn thing, the thing fell down into hell, and we didn't notice none cause the lever was supposed to start the magma flow.
Doesn't solve the immediate problem of how to stop magma flowing into hell, but at least one mystery been solved.
In other news, the boss has been released from the hospital, and will be returning to work tomorrow, so I can go back to finishing the aqueduct and let the boss deal with this legendary clusterfuck.
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Journal of Id 'NCommander' Matulcog
9 Hematite 777
===
Ugh, finally free of that blasted Mad Fool. I swear, waking up with him standing over me and, in his words, "examining me" for deformaties was quite possibly the scariest thing to happen to me in Deathgate, and that's saying a *lot*. So creepy ...
If it wasn't for the fact he's actualling fucking good at his job, I'd so have his ass in stockades. Unfortunately, he still has Scalliper, as he has yet to wake up from his demon-induced coma, though I expect he will make a full recovery any day now.
Course, I find that we've been sabogated by our own stupidity now. Seriously, how fucking hard is it to properly install a hatchcover? The installation instructions are engraved on the damn thing. Hell, I could have done it right in my sleep.
Still, can't piss over spilled milk now, can I?
Having had some time (and several barrles of fisher berry wine) to think it over, I think I know how to solve the leaking magma sea. The Areltulon is designed to dump tons of water. The solution is blindingly obvious.
IMG: Stairway directly above leak from the magma sea
Just let it work as intented.
See, we had to install a staircase to get a miner in position to pierce the magma sea, and survive to tell the tale. Those stairs are still in place even now, granted submersed in magma. The fact though is that water can flow down them.
When the water makes contact with the magma, presto, obsidian plug, stopping the magma flow.
Or so I hope ...
I had hoped to allow excess magma in hell evaporate before deploying t any water down the pipeline, but there is nothing to be done. Maybe we'll get lucky and it will take out a couple of the wandering demons.
Unfortunately, such an endevour requires someone who is well engineering minded to complete, and I still need to complete my own CARP training. This demon extract business aside, Deathgate still needs its supersolders, and thus I can not bring myself to cancel the program. However, due to the progress thus done, I've allowed NRDL to partake with the training as only a few more levels must be dug through before the first part of the
However, I have a perfect dwarf in mind to oversee plugging the magma sea while I'm indisposed. I must make some final preparations though before hand ...
PS: I found that we had an unenlisted macedwarf in our ranks. He was promptly drafted, and told to report for CARP training. Deathgate's military now stands at 18 strong.
IMG: Our latest military addition.
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Evil Plotting Log
Zuntir "ThatAussieDwarf" Gikuturdim
Hemitite 22nd
===Ahahah, I can't believe how well my plan actually worked, that idiot Matulcog played straight into my hands. I shall have my revenge for her perveting my glorious death machines! And to think, all it took was a few wooden screws! Hahahaha!
Everything goes as planned.
And to think, the Hellbunker now has a perfectly functional magma moat! Though I must admit, the smoke from the burning remains of the corpses and the old Hellfarm remove a bit of the appeal, but that problem should be solved soon enough.
First things first, I must get my BATTERY operation, Deathgate MUST have the power to fuel my plans. Fortunately, Matulcog followed my instructions on the pump installation so it is merely now a matter of operating it, and to "put the wheels in motion" so to speak.
IMG: BATTERY pump.
Secondly, I must remove Deathgate's current overseer. As it stands, I only weild power through her authority, and as soon as she returns, that power will be lost. There is however a way to kill two birds with one stone. Specifically, the "Overseer Succession Act of 755"; should Deathgate's current overseer befell an "unfortunate accident" and perish, the fort shall immediately pass to the most capiable dwarf of leading us in the crisis. As Matulcog has already placed me in charge of Deathgate, it is trivial to make a case that I should succeed her.
Once that is done, I merely pull a few strings here and there, and Deathgate shall be finally mine for all eternity. Muhahahahaha.
Now, all I must do is elimate Matulcog. Unfortunately, she has surronded herself with the majority of our military. While it would be a trivial matter to simply overflow the trade depot until they all drown, such a loss of brute muscle is unacceptable. No, for the moment, she is invincible, but that can be solved, oh yes!
Her device, the Areltulon, shall play a roll in her demise. I reviewed the blueprints for the machine, and noticed a footmark "consider installing archery walkway under main waterway". I've decided that I will implement this plan, and extend said walkway from the Hellbunker.
IMG: Archery firing range extending from the Hellbunker with completed and desiginated masonary.
To keep with appearances, I shall allow construction of her insane device to continue. Even now, our miners have breached Z-80, and are only ten levels from their goal. I designed to redesign the main water intake to allow installation of a drawbridge as a master shutoff should it ever be needed.
IMG: Redesiginated water intake.
As for Matulcog, well, you know the dangers of cement, and she is such a heavyset dwarf. It would be such a "tragity" if she were to fall through the weak stonework and into the magma below.
It shall all go as planned!
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OOC: Ok, the fort now stands at midsummer. I honestly have no clue how that blasted hatchcover detached. I used a magmasafe mechanism as well, so I'm at a complete loss. If flushing water into the breach fails, I may have to dfhack in a plug, since its causing some serious FPS loss (fort is running at roughly 12 FPS now).
TheAussieGuy - as with NRDL's dwarf, if you don't like the characterization, tell me, and I'll toss the entire section, and rewrite it as something else.
Next update should be on Monday, and I'll upload all the images when I'm on an internet connection that sucks less (this one makes dialup feel fast).