Ye gods it takes ages to get anything done in this hellhole. I'm slowly reassigning jobs as I work out who's doing what and which tasks aren't that important to the basic running of the fort
Malachite 14
I've disassembled the screwpump that once fed this "BATTEREY" in order to extend my own, far superior, BATTERY. Properly spelt, and properly powering the fortress once it's done. If it gets done by the end of the year >.>
Malachite 26
I expanded the BATTERY chamber a little to the west to get an even 2k uW from each row
Malachite 28
Can someone please tell me why there are cats and birds fighting in the nesting box? Who the hell started an underground animal fighting league in this goddamn fortress? I WANT NAMES! Specifically the bookie so I can put 10 dorfbucks down on the cat Thukut Likotdesis
Galena 2
Discovered a rather fancy bedroom in the Hellfort that seemed unoccupied.
Galena 17
Human Caravan arrived. I should probably find the goddamn Trade Depot.
Also; our meat stocks have suddenly sharply risen to 436. I'm... not sure what to make of that, though the two events are unrelated.
Galena 18
Ah, bugger. I knew this would happen eventually
Five of them in total, all macegoblins
Galena 19
A marksdwarf named Urist got to them first on the bridge. I honestly don't know if the weapon traps were on or not, but he sent three flying off the bridge before beating the last to pieces
I didn't get a picture of it, but ol' Snamoz there was finished off by a speardwarf literally dicing him into small pieces that went flying in five directions.
The other goblins were left where they fell
Limestone 17.
I was originally only using surface wood in my BATTERY for a uniform color scheme, but I dont give a damn anymore. These slackers will just have to use any damn wood they can get their grubby hands on instead.
Limestone 23
SinPwn had a fey mood. This could be bad if he's at all competent in fighting.
He's claimed a craftsdwarf workshop and seems to be off to fetch items
Sandstone 3
SinPwn made a piccolo
Sandstone 7
This is the current progress on my BATTERY. The only wheels that are finished are the ones to the left of the cursor and above the channeled space is to the right. I need a goddamn drink and a heavy stick to beat these knuckleheads into doing what I want. OBEY YOUR AUSTRALIAN OVERLORD, FUCKERS!
Sandstone 8 (and not at all edited in...)
I have carved a large pine stick into a reasonable club and engraved the words "Architecture" and "Carpenting" into the sides. Beating random dwarves with it seems to give them the message of what tasks they should (hopefully) focus on, so I have dubbed it the Didgerido-stuff (As in "do the stuff I want, or you get hit in the head a second time!"). Encouragement is something every Over
lordseer should do for their underlings.
Sandstone 13
More migrants arrived. I've also noticed our population is currently 83. With a migrant on the edge of the map, it appears two dwarves died unannounced. That's somewhat troubling...
Sandstone 17
Turns out we DON'T currently have a Trade Depot. The humans went insane out on the hillside. Oh well.
Also, I added EVERY dwarf to the Fortress Interior warren in order to hopefully speed up construction. A few randoms through the fort, as well as both migrants, got carpentry and architecture added to their skillsets by force.
Our total population is once again 84. I'm off to reassign every lazy bastard in the fort carpentry and architecture to try and get this goddamn thing built faster.