The life of Mitchewawa, Ruler of Deathgate
Chapter 13: Wonder If Anyone Reads My Titles OR Champion of Armok OR I would bear his children OR The Final Chapter
23rd Moonstone:Construction nearly completed. Wafers nearly smelted. Adamantine spikes barely started.
4th Opal:Sigh, so bored.
1st Obsidian:I've noticed some...
... strangely redundant roads.
Also some twat decided to make a forge out of adamantine. Fuck whoever did that.
Goblin ambush. Some poor sucker is getting chased...
...and he just fucking killed someone!And a fucking 'nother one!HOLY FUCK. WE MIGHT JUST HAVE A CHAMPION OF ARMOK RIGHT THE FUCK HERE.I am so fucking glad I got to see that! One dwarf, no skills, a fucking bronze axe, just took down four goblins on his own. Without jumping off the bridge. Now unfortunately, all extremely cool things must come to an end...
He was taken down by a whole team of goblins; at least another 5. He died knowing that I want to bear
so much of his seed.
'Tis a sad yet glorious way to spend my last day as overseer.
Fare thee well, olde faithful occupation companion.
Here is what I've done so far to the hellbase:
Soon I shall expand our crafting section to accommodate more craftdwarf shops and forges; our strand extraction and spike forging is being outpaced by our wafer creation. Here is the gist of it:
To future overseers;
Oh I wish I had more time, I'd use an abandoned adamantine shaft to aqueduct water into hell. However, I've been busy as fuck. I've only got one month left, and most of that will be spent on the new crafting stations. If you're stuck, I have a to-do list for you to complete.
Next overseer to-do:
- A legendary carpenter just went fey. Do what he asks.
- There's still some goblins out the front, I've got my super awesome updated burrow and alert going, so your dwarfs shouldn't run outside.
- Finish off the adamantine spikes, get all 90 of them.
- Finish off crafting stations (if I haven't), you'll need 'em to speed up spike production.
- Place all 90 spikes across 9 different UPRIGHT SPEAR TRAPS (not weapon traps!) across the section labelled '12' on my map.
- Keep your workers protected in hell! I blocked off all access to the outside.
- Link them all to one lever, preferably near the living area (hotkey F4). Use only the finest mechanisms (if affects hit chance).
- Keep said lever on repeat and lock the door behind my front gate to stop dwarfs from stepping on your spikes.
- If you want to create an aqueduct of water or magma (I damn hope water, a well in hell would be nice as fuck), use the abandoned (and closed over) adamantine spire south of the main hellbase entry spire. I think people still use the top part of that spire to get to and from somewhere, so be sure to make a shortcut to wherever it is they're travelling.
- I believe the military and its schedule could use some working on. Not everyone is equipped with adamantine armour, though I do believe they're thoroughly supplied with enough weapons. Nearly everyone is poorly trained (except those fucking marksdwarfs).
- Have fun!
Notice how my final update was my 13th post? Anyway, I have posted exactly 87 pictures during my time as overseer. It was a great experience, and I have learned massively from it.
Now here's your save, don't get us all killed (especially me, whose house is at the bottom of hell):
Save