I have decided that precise dates do not match my particular idiom. I therefore shall keep monthly logs instead of daily, so that all Dwarfkind can experience my great accomplishments in my idiom!
Anyway!
Sandstone, 766:
The first order of business is that a large number of peons have seemingly taken after this "Templar" person, whatever that's supposed to be. I spent some time in court working through these name changes. They're probably not drinking enough booze or something...
Also, due to the complete and total insanity of the main entrance, I have decided to delve out a new, easier-to-operate entrance near the temple. The plan is to have a large number of weapon-traps and cage-traps, followed by a two-shot reloadable cavein trap, followed by more weapon-traps and cage-traps, followed by a ballista battery. Unfortunately, it is late enough in my reign that I think I shall not finish it. I had every intention of sticking with it, but dear Armok these lousy ingrates are enough to drive even the strongest mad after but a short time. In addition, I have begun the digging of the southeastern adamantine tube. Again, I doubt I will finish, especially what with the assassin bug demons around(i.e. I don't particularly relish the idea of building the long channel to connect the two), but in the future, I hope that it will become a magmaduct so that we have what we need for metal production in Hell. In addition, the north-western spire has two options: If we are lucky, there may be a single path down it straight from the surface. It would take a lot of planning and ingenuity, but we might be able to set up a small strawberry farm on the surface of Hell. Just to taunt them. Conversely, it also falls directly under a vast body of water, so we could also use it as a water source to bring fresh water to the bunker for to heal the sick and wash things up. It *might* be possible to do both, but discovering whether this is possible would require digging out the entirety of the spire, which cannot take precedence over my other projects. I shall mark the related area that may be able to channel to the surface on a map at the end of my log.
Finally, the caravan from the mountainhomes arrived. A sign of the end of autumn, and the last portion of my rule. Oh! And one of the blacksmiths went into a fey mood. Probably going to waste another adamantine wafer. Lousy ingrate...
Winter 766:
Moonstone:
Well, the blacksmith got to work. With an adamantine wafer. I swear, that really gets to me...
And he created an anvil. An adamantine anvil. Stupid git. Ah well, at least it's marginally useful. As an aside, this would be perfect to make a magma forge out of in Hell if a magmaduct gets going. We'll have few enough engravings down there that we'll want as many high-quality buildings as we can get to cheer people up. Also, I bought some cheese from the merchants. Just, you know, because cheese is good.
I have also ordered the creation of a new extension to the bunker. I dare not open the ground floor, what with all the demons, but none of them appear to be able to fly, so I'm creating a two-layer extension above the ground layer for the production of foodstuffs.
At the very end of the month, another forgotten beast managed to find its way into Hell. I am extremely curious how they're doing this. Anyway, it was a winged lobster with a poisonous sting. And it was announced by the lookouts within a relatively short distance of the construction project. Fortunately, I had stationed the entire military at the opening, and the forgotten beast did not last very long. In the end, it had killed no dwarves, injured no dwarves, and had its head cut off. Yay efficient, well-equipped military!
Opal - Obsidian(These months were fairly quiet, really, so I made them into a single entry):
The cooking area has been finished, and the stations set up. There is a quern, a still, a kitchen, and a farmer's workshop. It is entirely boxed in, and the ceiling has been walled around and the barracks expanded to include it. Further, we have reached a population of 200 dwarves, with the birth of two babies, one of each gender. Also, the cave-in portion of the new entrance is almost complete. The dig for the ballista area has not even started. I shall have to leave guidance for my successor. These obnoxious sods have just frustrated me so much...
I have armed myself with the named spear and a full set of adamantine armor. I shall take to a life of relative solitude, leading a small band of speardwarves. I shall train until I obtain skill enough to be sung of for centuries to come, and then I shall lead my band to destroy the forces of Hell! And that includes those sodding, demon-worshipping humans!
Alrighty...It wasn't a particularly "exciting" turn in terms of external things happening. We got a large number of forgotten beasts, but they weren't too bad. No casualties, at least. I'm still kind of psyched about farming in Hell. I did some searches, and we're definitely the first fortress recorded doing so. The bunker has been expanded to...probably a bit under double its size...I'm going to just guess at about 150-166%. It's slowly getting the trappings needed for a full colony. The military is currently housed there, and food production has begun. As I said, there may be a possibility of setting up and aquaduct and magmaduct for the powering and cleaning of the colony.
My next post will be a compendium of pictures(as one was requested), and the square that it might be possible to connect to the surface with will be pointed out. I'll also include a couple of "plans" for how to get the new entrance ready for action. The save will be at the end of that.
Finally, I figured a list of important hotkeys would be in order:
F1: Original entrance
F2: Center of fortress proper, immediately next to control rooms
F4: Fortress proper production facilities
F5: Base of the Temple
F8: The Deathgate logo
S+F4: Ground floor of the Hell Bunker
S+F5: New quarters created for highest-ranking noble available
S+F6: Southeastern Adamantine spire
S+F7: The to-be new entrance
Pictures in a few minutes!