Galena, 27th Although their tenacity is impressive, the amount of injured, maimed, and otherwise useless dwarves that still inhabit this fortress has become a burden. The only dwarfy way to handle this problem is to sacrafice them to Armok so they may be at peace. As such, I've devised an ingenius system for the killing them in a humane fashion.
By
being kicked falling jumping to their deaths of course!
Of course, dwarven sacrifices require a little more... flair than just a pit. So I've ordered the construction of an obsidian pyramid, decoared with red stone, to be constructed in order to conduct dwarven sacrifices.
Blood shall flow for Armok!
Galena, 28th Catten Rimtarigath, a pump operator, has been taken by a fey mood. He claims a craftsdwarf workshop. Hopefully he makes something in reference to Armok, else he might end up on the sacrificial altar.
Limestone, 6th Despite my absolute and unquestioned authority, the dwarves have refused to pit the remaining animals despite my repeated threats of "blood for armok". Some have said the pit simply wont handle anymore organs but I know better. Further investigation is required.
Limestone, 13th Catten has finished his craft.
This isn't for Armok.
I've ordered him flogged for disregarding Armok in his art. However, I offer leniency since the battle-axe is very well engraved.
Limestone, 23rd Not really the wisest of choices for our fellow dwarves. However I can't really blame them. If your choices are getting punched to death in Fistmachines or triple amuptation, I think most would take the triple amputation.
Oh well, More blood for the blood god! More skulls for the skull throne! More meat for the meat salsa!
Sandstone, 13th As work continues, I've looked over the state of Deathgate's military and find out we have a paltry force. Numerous goblin invasions, combined with the fact we invaded and conquered freakin' hell in Armok's name, has left us with a pathetic force. Although grizzled, well-trained, and equiped in adamatine, our army is a tiny force. Time for some conscription!
Sandstone, 15th I've conscripted 10
usless peons noble followers into the once-fallen squad, the Confederations of Ink. However, these ten dwarves will not be training just yet. Instead they will be mining for a year to toughen them up. Following that, they should be trained in wrestling, followed by either Axe training or hammer training. These ten dwarves shall, hopefully, become the champions of Armok.
Or floor warmers, whichever comes first.
Sandstone, 20th Construction on the foundations of the monument to Armok has begun, although progress is hampered by finishing the cap on the volcano and by work on Hell's Breach. However, I am confident that this monument will satisfy Him.
Sandstone, 23rd As I overlook the construction of the monument, I've noticed that our front entrance is a bit, dirty.
Look at all those troll bodies dirtying up our road. By Armok there's a ton of them. I'm already aware of the two dozen trolls and two dozen goblins stinking up our dungeons but do we really need them smelling up our bridge? They've spilt their blood for Armok, time to go into the magma or something.
Timber, 23rd At long last, the great volcano has been capped. This means that foul demons cannot burst onto the land. It also means we have a nice, warm terrace for the spilling of blood for Armok.
With this finished, focus can shift to Armok's monument and Hell's breach.
Timber, 26th A fire demon has appeared at the construction site of Hell's Breach. Although he cannot enter the fortress, he has halted construction. I order the marksdwarves into the breach, where they can rein bolt-y death on the foul demon.
Moonstone, 7thOur veteran marksdwarves engage the Haunt of Fire.
However...
Is it dead or did it run like a bitch? I don't know how these cocksuckers work. As far as I'm concerned they're an abomination. They don't have any blood to spill!
Either way, victory is ours.
Or so I thought.
Just as I order construction restarted, Nekol Gosmerkor, a forgotten beast, jumps onto the raised platform. With the military already on there way to the barracks, Jamesadelong is the only person around. Too bad for him, the beast is standing between him and the only exit. I order the military back into the breach. But I already know Armok is going to have his daily blood.
Jamesadelong runs around the security room while the forgotten beast chases him. With superdwarvenly speed, he makes it to the trap door as the beast circles back around to him. However, he cannot open the trapdoor.
A god damn duck is sitting on it, holding it down. (No seriously. I didn't grab a screenshot, but there was duck sitting on it and apparently holding it closed.)
With his escape cut off and the beast approaching, he takes off again. Just as the beast approaches the stairwell, something odd happens.
It fires out a blast of frozen extract. James is lucky and spared the blast, but the beast still stands between him and survival. He takes off again as the beast readies another blast of extract...
To be continued...