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Author Topic: Deathgate - And We Must Scream (Finished Succession Game)  (Read 867190 times)

NCommander

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1890 on: May 31, 2012, 06:29:29 am »

OOC: I'll handle dwarfing requests and locating the DUCKTRON lever tomorrow, I finally finished writing up Granite, and will start on Slate tomorrow. With how life is going right now, I hope to have my year concluded by the end of next week. I once again apologize for the initial delay in my updates, as life decided to take an unexpected shit on me.

Journal of Id 'NCommander' Matulcog
17 Granite 777
===

After walking this place from top to bottom, our military is beginning to shape up again, but is still far from perfect. With an armorsmith now in training, I can hope that soon we'll be able to clad our warriers in the finest craftwork we can create. It will however still be many months before Atomic is producing legendary works however.

In addition, I need to look at our longterm survival in this place. There is nothing I can do to solve our migrant woes except continue to trade our wares, and pray that this drought comes to an end. However, I realize there is another way. Today, I was given news of not one but two joyous events.




I realize now that if we can't attract a population, we merely need to create one ourselves! Few parties are held these days as most of us are either training, working, sleeping, or drinking. What is needed is a mandatory month off work, to allow our man and woman to intermigal, and with luck, reproduce. While it will be many years before these potentional new dwarfs will be useful to the fortress, it will still give us hope for the future. Once I find the correct pretenses, Operation: Baby Boom will begin.

Until then, I must work on the other aspect of our longterm survival, our military. While they have come far from the green recruits that we started out with, they still have far to come. The answer on how to turn them into killing machines however was staring me right in the face. For them to become killers, we must in turn into one of the most dreaded enemies known to Dwarfian kind: the carp.

Yes, the simple fish has claimed many lifes over many fortresses across the world. But why can't we train our warriors to swim and think like the carp? We already have the equipment setup to safely flood a room of the fortress. The way forward suddenly became clear. I gave the order for all military personal to meet in the trade depot.



As they assembled, I gave construction orders to redesign the goblin pit. Many of our archers have become close to becoming heroes; the first I believe Deathgate has ever seen. To speed up the process, I decided to create a live-fire firing range ...



I also ordered the nearby lever to be connected to all the cages, finishing some previous overseers design. Once completed, the lever should raise the drawbridge, and release all the goblins. Then our archers merely need to use them as living target pratice. At the same time, I ordered several of the goblin cages hauled to the arena. While we aren't close to having axe lords yet, I intend to get them as close as possible before my year is out.

With those orders given, I sat in the trade depot waiting for the others to arrive. While I would have liked to get everyone in at once, it quickly proved impossible as dwarfs would leave and enter to satisify their bodly demands for food, booze, or sleep. In addition, one of the speardwarfs was so miserable to the point that I felt the mental hardship of carp training would push him over the edge so he was excused. It soon became clear I would have to rotate dwarfs in and out to get everyone trained.

I told one of the farmers to stand-by as a pump operator, and to relay any reports down to me as we stood in the trade depot. As I waited for the last few dwarfs to enter, the mayor decided to impose a mandate.




I could only smirk as he had NO idea what was about to happen, and I stood to address the troops.

"Ladies and Gentledwarfs! It is time to for you to become awesome. We are about to begin a new, experimental, and certainly harzious training program. When its done, all of you shall eat seiges, and shit awesome!"

I will always remember their confused looks with a smile on my face as I locked the door.

"Your training begins now, LET IT RIP!"



The was a rush of air and then ...



As expected, they started complaining immediately ...

"AH, IT's COLD"

"B-b-b-b-but, I don't know how to swim!!!"

"Oh god, the walls are bleeding!"

"Oooh, pretty waterfall ..."



While I must be optimistic, I find myself praying that these foundations will be enough ...

---

Just before the water made any more conversation impossible, I heard one last report hollered down from above ...


We don't have any fisherdwarfs ...
« Last Edit: May 31, 2012, 07:59:44 am by NCommander »
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Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

NRDL

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1891 on: May 31, 2012, 06:32:40 am »

...You're training Navy SEALs.  Bravo. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

ThatAussieGuy

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1892 on: May 31, 2012, 06:35:57 am »

Oh dear Armok... Something I created is being put towards benevolent purposes.  That's just seems wrong somehow, given my track record...

NCommander

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1893 on: May 31, 2012, 06:48:35 am »

Quote
...You're training Navy SEALs.  Bravo.

I prefer to think of them as Marine CARP Teams. As in - Crazy Awesome Recon Patrol!

I'm sorely tempted to finish the aqueduct into hell just so I can flush our military down it and have them kill demons.

Oh dear Armok... Something I created is being put towards benevolent purposes.  That's just seems wrong somehow, given my track record...

Oh, the perversion is much worse than that. Its doubling as both a training system, AND as bathtub. That blood on the walls came off our solders, and onto the walls (I can post a picture of what the depot looked like before I threw everyone in). Its also causing the military to all have happy thoughts due to mist.

In a way, its a very happy death system. Anyone who dies to after all it gets a happy thought about waterfalls before they drown.

I also have ideas on how the BATTERY's power can be used for good ...
« Last Edit: May 31, 2012, 06:53:17 am by NCommander »
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

NRDL

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1894 on: May 31, 2012, 06:53:00 am »

A few questions:

How's my dorf?

Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter ). 
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

ThatAussieGuy

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1895 on: May 31, 2012, 07:04:39 am »

Quote
...You're training Navy SEALs.  Bravo.

I prefer to think of them as Marine CARP Teams. As in - Crazy Awesome Recon Patrol!

How about Clown And Rabble Pacification?

I also have ideas on how the BATTERY's power can be used for good ...

You fiend.  What's the progress like on it's continued construction?

NCommander

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1896 on: May 31, 2012, 07:04:48 am »

A few questions:

How's my dorf?

Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter ).

He was one of the slackers who failed to report for CARP training, and as such, I turned on his mining labor, and he dug out the new access way to the live firing range. I got about 3/4ths of the military on the first go, so I'll put the ones that missed the first go in their own squad and drown them separately. I plan to train them until they reached Accomplished (they're Component right now as of writing), let them out, and drain the chamber so I don't risk drowning/starving them and causing a tantrum spiral.

As for the aquaduct, I think I located it, but its pretty far from reaching one of the non-hellbunker veins, and the drop into hell would be several z-levels down; it seems to be built off a pool in the third cavern vs. the river, so I'm not actually sure it would work properly. That being said, until I finish the gym and get everyones toughtness maxed out (swimming is only raising strength), I don't think they'd survive the fall. I also looked to see if we could capture any fish and really turn up the fun, but none of the surface pools have any, and our military isn't at the point where I trust them to escort anyone into the caverns.

We also have a serious lack of masons to do any necessary stonework (building the goblin pit fortifications took forever, and required creative burrowing). In addition, we're lacking mechanics, so I turned the labor on the military who missed training ... who promptly went to reload the cage traps. Probably important but annoying.

Quote
...You're training Navy SEALs.  Bravo.

I prefer to think of them as Marine CARP Teams. As in - Crazy Awesome Recon Patrol!

How about Clown And Rabble Pacification?

I also have ideas on how the BATTERY's power can be used for good ...

You fiend.  What's the progress like on it's continued construction?

Ooh, I like that. As for the BATTERY, I can't find the pumps removed from the BATTERERY, and we need more anyway for the gym. Once I get those queued up, I'll get them installed, then relocate the BATTERERY's millstone. Lack of dwarf-power may prevent me from doing anything else useful with the BATTERY though ..
« Last Edit: May 31, 2012, 07:13:28 am by NCommander »
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

ThatAussieGuy

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1897 on: May 31, 2012, 07:28:28 am »

The BATTERY only needs a single screwpump to start the 'reaction'.  Aside from that, it's all waterwheels.

This will tell you all you need about building the BATTERY.

NCommander

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1898 on: May 31, 2012, 07:33:16 am »

The BATTERY only needs a single screwpump to start the 'reaction'.  Aside from that, it's all waterwheels.

This will tell you all you need about building the BATTERY.

I'm aware :-). I did read the link the first time you posted it. My only hesitation is the FPS drop could easily slide the fortress into unplayable. As it is, with temperature enabled, its very, very, very slow.
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

ThatAussieGuy

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1899 on: May 31, 2012, 07:35:38 am »

The BATTERY only needs a single screwpump to start the 'reaction'.  Aside from that, it's all waterwheels.

This will tell you all you need about building the BATTERY.

I'm aware :-). I did read the link the first time you posted it. My only hesitation is the FPS drop could easily slide the fortress into unplayable. As it is, with temperature enabled, its very, very, very slow.

I've never had any real FPS drop with one running, though I'll admit I'm running DF on a self-built high-spec PC.

NCommander

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1900 on: May 31, 2012, 07:37:54 am »

The BATTERY only needs a single screwpump to start the 'reaction'.  Aside from that, it's all waterwheels.

This will tell you all you need about building the BATTERY.

I'm aware :-). I did read the link the first time you posted it. My only hesitation is the FPS drop could easily slide the fortress into unplayable. As it is, with temperature enabled, its very, very, very slow.

I've never had any real FPS drop with one running, though I'll admit I'm running DF on a self-built high-spec PC.

Let's comprise. Since once starts it can't be stopped, I'll install the pump, save, and start it. If the drop is minimal, I'll leave it, else I'll savescum it for a future overseer to operate as needed.

(I dunno if it goes against the spirit of DG to savescum at all, but if it causes FPS death, I think its better than the alternative, AnimaRytak, care to weigh in?)


Thought some more, what happens in Deathgate happens. Short of crashing and corrupting the save, I won't be the one savescumming DG.
« Last Edit: May 31, 2012, 07:50:02 am by NCommander »
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

ThatAussieGuy

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1901 on: May 31, 2012, 07:51:55 am »

S'all good either way NCommander, I just meant it as from my experience.  I'm just curious to see how the first batch of CARP recruits turn out.  I honestly see this being a new DF meme regardless of whether or not they actually survive combat.  C.A.R.P. - We pledge to kill stuff or die trying.

NCommander

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1902 on: May 31, 2012, 08:12:10 am »

The Arena training might have hit a snag; turns out we have a serious shortage of training goblins. Might just need to go for broke and send the C.A.R.Ps into hell (once we have shields). I'm liking the idea of flushing the military more and more; its a four z level drop from the vein to the floor though. I'm tempted to build "steps", but since these guys can swim, I'll need to figure a way to drop them into the aquaudct and force them out the bottom.

In addition, I don't want to be the one that killed the military. Again.
Logged
Quote from: TheFlame52
Fucking hell man, you aren't just getting the short end of the stick, you're being beaten with it.
Quote from: NRDL
Is your plan really to flush water into hell, and have the CARP marines fight them without threat of flame or disease?  If so, you are awesome, and one of the greatest DF military visionaries I've seen yet ( not that I've seen that many, or any, for that matter )

NRDL

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1903 on: May 31, 2012, 09:05:06 am »

Yes, please, stop killing the military everyone.  Deathgate isn't as awesome without its immune system.

Would it be alright if you posted the fort stats screen?  Population, food, etc?
I'm not exactly sure what you mean by lack of masons.  Is the population so low that even if you turn on mason labors on anyone not doing anything, it's still ridiculously slow? 
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GOD DAMN IT NRDL.
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kefkakrazy

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Re: Deathgate - A Legacy of Horrible Things! (Succession Game)
« Reply #1904 on: May 31, 2012, 10:47:02 am »

I did savescum DG once.

In my defense, I basically figured I owed myself a free cockup out of never having managed a hell-based bunker before, and in the end I made up for it anyway with plenty more cockup.
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This is a Dwarven corpse. All craftsdwarfship is of the highest quality. It is encircled with bands of pathetic and menaces with spikes of fail.
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