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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1291197 times)

iceball3

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15945 on: January 25, 2018, 09:28:55 pm »

Just as well, I feel like the headspace of "old man with a limp and a cane who talks to his bird but is brutally intelligent and magically proficient enough to be a battlefield threat" is just now completely lost with this Yet Another Edgelord design. Probably a nightkin, too. Hmph.
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StagnantSoul

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15946 on: January 25, 2018, 10:13:23 pm »

The more edgelords the better. Maybe this is how they're making it up to us for Zoey.  :P

Also, on the Shadow Isles comment earlier, imagine if his hand was green instead as well as his abilities, and he was a priest who had dipped their hand in the mist only to draw back before it took them in full? That'd be a neat concept that's now never going to be explored.
« Last Edit: January 25, 2018, 10:15:44 pm by StagnantSoul »
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xaritscin

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15947 on: January 26, 2018, 10:20:40 am »

The more edgelords the better. Maybe this is how they're making it up to us for Zoey.  :P

Also, on the Shadow Isles comment earlier, imagine if his hand was green instead as well as his abilities, and he was a priest who had dipped their hand in the mist only to draw back before it took them in full? That'd be a neat concept that's now never going to be explored.

who says it wont? well yorick is somekind of mist master actually. but there could be an actual mist champion. perhaps could be used for the Nocturne rework.
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birdy51

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15948 on: January 26, 2018, 10:33:31 am »

The more edgelords the better. Maybe this is how they're making it up to us for Zoey.  :P

Also, on the Shadow Isles comment earlier, imagine if his hand was green instead as well as his abilities, and he was a priest who had dipped their hand in the mist only to draw back before it took them in full? That'd be a neat concept that's now never going to be explored.

who says it wont? well yorick is somekind of mist master actually. but there could be an actual mist champion. perhaps could be used for the Nocturne rework.

I want to say that Nocturne might be the creature alluded to in the Demacia Lore update. Could be wrong though, since they never come right out and say it and it has been a while since I have read it.
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MCreeper

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15949 on: January 28, 2018, 03:31:14 pm »

What is a secret of LoL's lack of cheaters? In all time i played, i never met a cheater and never heard about anyone meeting a cheater (though i heard a lot of stories about players being unfairly accused of being cheaters and banned) Devs didn't saved money on anticheat?
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iceball3

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15950 on: January 28, 2018, 10:16:26 pm »

What is a secret of LoL's lack of cheaters? In all time i played, i never met a cheater and never heard about anyone meeting a cheater (though i heard a lot of stories about players being unfairly accused of being cheaters and banned) Devs didn't saved money on anticheat?
I've wondered that. For the most part, it seems that the only things folks had to worry about is scripters and the occasional game breaking exploit. I suppose the league of legends client must be rather isolated from the server?
Might also have something to do with their ban-wave habits, as well.
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xaritscin

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15951 on: January 31, 2018, 08:13:46 pm »

the plans for january or at least this 1st quarter of the year have been revealed

next champion will be a marksman, things point to a Void champ (possibly Kassadin's daughter since Swain's interactions point at her having finally returning to Runeterra), Rioters said that the new champ is similar to Vayne in that its a high risk, high reward champ meant to move behind enemy lines or something like that (possibly a new jungle oriented marksman?)

as for reworks.

Irelia is the next in the list, then is Aatrox, Akali was confirmed after thos two and it seems Nunu will be added to the list.

in terms of stories.

Annie is getting a lore update it seems. there's teasers for a short animation in the instagram page.

if Swain is a lead, maybe there will be a complete update in lore for the Noxus roster.
« Last Edit: January 31, 2018, 08:24:07 pm by xaritscin »
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xaritscin

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15952 on: February 01, 2018, 12:27:04 pm »

the video:

https://www.youtube.com/watch?v=aUTU-GnxVuM

Annie's lore didnt change much compared to say, Varus.
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xaritscin

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15953 on: February 12, 2018, 03:08:08 pm »

patch was released, Swain feels balanced honestly, only got one chance to use him in a match and it was against Illaoi, he does damage but its not precisely absurd like say, Zoe. Toplane was pretty contested as neither of us could advance further.

as for the new champ, there was a teaser video from rito about a purple projectile coming out of the wall and slaying the Rift Herald. guess it will take 2 weeks more until they finally give a proper trailer for it.

oh and the Lunar Revel skins have been released, there's a lunar revel event and you can also get a Noxus icon from a mission.

EDIT:

forgot to mention that there's some changes to AP items in the PBE.

-Morellonomicon looses its mana and cdr stats in order to become AP + flat pen + anti-regen, passive no deal grievous wounds for 3 seconds when applying magic damage on enemy champions (doesnt have a treshold anymore, its automatic)

-Archangel's Staff gets some stat improvements along with 20% CDR (10% base, and a passive that adds another 10%, wut)

-Hextech GLP-800 gets the same CDR thingy in exchange of its old passive and and looses the extra health for extra mana, still keeps the active

-Liandry's Torment changes its burning passive to deal 1% of enemy's max health while getting its flat pen replaced with a damage increasing effect while in combat with enemy champions (max 10% damage increment)

-Haunting Guise has the damage increase passive replacing its flat pen while Lost chapter has the 10% cdr passive on top of the mana recover on lvl up

-Luden's looses 10 AP and the mov speed bonus in exchange for the same CDR stacking thing and some mana (item recipes changed of course)

-new item Ominous Orb used to build into Morello, adds a bit of health + AP and the the flat pen passive

-Rabaddon now builds from 2 large rods and gives now 40% bonus AP (other stats unchanged)

-Ornn's version of the deathcap also gets the same 40% bonus AP

-Rilai got an increase of 10 AP

-new item Spellbinder gives AP + mov speed along with a stack bassed effect, enemy and ally spellcasts charge the item to up to 100 stacks, the item can be activated to spend the stacks to get up to 75% decaying mov speed and 50 AP for 8 seconds with a 1 min cooldown.

-Twin Shadows returns as an AP + CDR + mov speed item along with the spooky ghost active, enemies can be slowed to up to 40% depend on the distance travelled by the ghosts (probable the same or bigger than the old frost queen's claim active).

-Void Staff got its AP reduced by 10


« Last Edit: February 12, 2018, 03:31:24 pm by xaritscin »
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StagnantSoul

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15954 on: February 12, 2018, 09:30:11 pm »

The 10% cdr passive is so you can't stack the new items as effectively, won't stop me from doing it though. Just kinda sad we won't get a one size fits all mana item anymore, rip Morello whenever-2018. Kinda like the new changes, but they feel kinda empty, like they were done just because. All that needed to change was Morello because it was basically core on any mage.
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xaritscin

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15955 on: February 12, 2018, 10:16:02 pm »

morello was too cost effective despite the horrible passive and it was only worthy for mana reliant AP champions. the new version should be a proper pick for most spellcasters including the non mana reliant like Rumble, Morde, Katarina, heck, that's even an indirect buff to my AP nasus build, and i dont want to think what people will be capable of pulling with Cho'gath once those changes go live.

anyways, im more excited on what i could do with Karthus taking in account Seraphs will give me CDR and slightly better damage and mana while still being able to be tanky and spam R more frequently :P



 
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StagnantSoul

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15956 on: February 12, 2018, 10:22:46 pm »

I love Karthus, I'd probably play him more of Soraka didn't have a complete counter to me... Silence, slow, heals as spammy as my Q, and that god damn ult...
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I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
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The Scout

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15957 on: February 12, 2018, 11:21:50 pm »

I've been unable to play Karthus viably except jungle for a long time. The new runes have buffed the other junglers so much it's become impossible. Anytime I pick him, I just resign myself to stealing kills and being burst beneath my turret.
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StagnantSoul

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15958 on: February 12, 2018, 11:42:42 pm »

I actually play him top at times, against immobile people like Darius and Illaoi. I hate playing him mid, especially against people like Syndra or Viktor. I was full health, and backed up to my tower to ult and get an easy triple... Nope, Viktor walks up, drops nothing but his ult and ignite and I die. This wasn't even late game either. Just how awkwardly squishy Karthus is when his kit requires you to be up close for half your damage.
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I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
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xaritscin

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Re: League of Legends - Patch 7.22 - Runes Reforged
« Reply #15959 on: February 13, 2018, 12:49:24 am »

against most other spellcasters Karthus goes really bad. but against melee mids that depend on close fighting like Yasuo is actually fairly good. proper mana control ensures you can rush sunfire then get abyssal mask or tear then start building onto the other AP itemization like boots, rilai and liandry.

slows arent as needed for this once the new item changes come so i'll probably swap rilai for morello just for the flat pen and the griewvous wounds. no sane skirmisher would dare get into range of that unless its way fed or has some bullshit sustain to compensate.
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