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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1286272 times)

frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14940 on: July 21, 2015, 04:54:40 pm »

If you're talking about Ezreal, Runeglaive is no longer AoE. Good riddance, that was cancerous as hell.
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Cthulhu

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14941 on: July 21, 2015, 05:10:40 pm »

They need to figure out a more lateral way to deal with the whole laners bringing smite thing, make the item useless for laners without nerfing it for junglers too.
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Frumple

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14942 on: July 21, 2015, 05:18:20 pm »

... is smite not being monofocused really that bad of a thing?
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Solymr

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14943 on: July 21, 2015, 05:37:33 pm »

Holy nuts cottontail Fizz featuring the killer rabbit of Caerbannog.

Also GP rework is finally live. Can't wait to see if he got better.
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Jopax

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14944 on: July 21, 2015, 05:39:40 pm »

Wasn't the main problem with runeglaive Ez the fact it converted his Q into magic damage, which meant it wasn't just mainly used to refresh your other cooldowns but actually did fucktons of magic damage too.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14945 on: July 21, 2015, 05:46:12 pm »

I think they handled the nerf pretty well. RG still does the job pretty well for junglers clearing camps, it's just not abusable as hell anymore. The problem with it on Ez was that it gave a champ that is woefully lacking in AoE but otherwise pretty high damage spammable, long-range AoE poke which is a no-no.
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Solymr

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14946 on: July 21, 2015, 05:51:55 pm »

Devourer still not nerfed tho.

Also Zeke's thingamajig: new meta where mages go bot with a support to increase their AP by 20% with this item?
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14947 on: July 21, 2015, 06:10:00 pm »

There's no need to lane with the person with Zeke's. Better to just have the mage go mid or top for more xp and then link up with them when you rotate mid. 20% AP doesn't matter much early game.

Re: Devourer. It's in a pretty reasonable spot. Kayle is gross with it though. Kayle is a horrible champion who should be relegated to the same purgatory as Poppy but Riot likes her because she's flashy. Such is the cycle of life. Kayle gets buffed slightly, she becomes oppressive as hell, Riot nerfs her an insignificant amount, people declare her trash, someone finds a weird niche tech that works on her and she's broken again, Riot nerfs her ever so slightly, people declare her permanantly dead, she lies dormant for a season, repeat.
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Solymr

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14948 on: July 21, 2015, 06:25:59 pm »

20% AP late game can be a lot tho. An extra Rabadon on top of every usual AP item mages build.

I can say the Kayle part is true on personal experience. I played her ONCE with it and after getting it Sated I could just look outside for a second and suddenly triple kill.
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Astral

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14949 on: July 21, 2015, 07:04:05 pm »

Holy nuts cottontail Fizz featuring the killer rabbit of Caerbannog.
I did not see this. I do not normally buy skins, but I will buy this one if it is actually a thing.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14950 on: July 21, 2015, 07:05:45 pm »

I think they handled the nerf pretty well. RG still does the job pretty well for junglers clearing camps, it's just not abusable as hell anymore. The problem with it on Ez was that it gave a champ that is woefully lacking in AoE but otherwise pretty high damage spammable, long-range AoE poke which is a no-no.

Yet no one ever seems to realise that AP Ez can be absolutely CRUSHED in the lane phase if the Ez isn't super good or the opponent isn't retarded. Seriously, the first 7 levels as AP Ez feel like the worst things in the game if your opponent is decent.

Still, I got it on him once, and while it was alright it didn't feel too strong.
Then again, I was playing support.
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Astral

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14951 on: July 21, 2015, 07:13:26 pm »

I had a few games against it. Depending on who you were playing as, as well as who you were playing against, generally made it fit into two categories:

1) Enemy is absolutely stupid and is basically playing on the fact that people were afraid of the flavor of the month build to win. I had one such person come against me top, when I was playing Ryze. First few levels were difficult (as I didn't initially know what they were doing), but around level 7 I started vaporizing, and ended that game 12-0 or so.

2) Enemy plays AP Ezreal normally, and abused the hell out of Runeglaive. They were just about as effective as a normal AP Ez build, being able to blow up squishies as normal, with the added benefit of being able to kite for days with a much longer ranged AoE strike.

It really felt like the return of Blue Ezreal, when Spirit of the Lizard King was still around, except instead of being kited around by someone forever, he had the ability to make even moderately tanky people explode with little risk to himself.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14952 on: July 21, 2015, 07:31:56 pm »

He's an assassin, except he has all the disgusting safety of being Ezreal and the long range that comes with it.
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ThtblovesDF

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14953 on: July 21, 2015, 07:58:53 pm »

AP ez plays counter intuiative to ap players (i.e. your E has great AP ratios, but to hit you have to go "in"), since you have to commit to damage, not just poke. The same issue exists with AD ez's that just spam skills instead of autoattacking.

Regardless of champ, I've also seen about a billion moments where player B is is at 0.1% health and player A uses a skillshot (and misses) instead of just autoattacking for the kill
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14954 on: July 21, 2015, 08:09:38 pm »

AP ez plays counter intuiative to ap players (i.e. your E has great AP ratios, but to hit you have to go "in"), since you have to commit to damage, not just poke. The same issue exists with AD ez's that just spam skills instead of autoattacking.

Regardless of champ, I've also seen about a billion moments where player B is is at 0.1% health and player A uses a skillshot (and misses) instead of just autoattacking for the kill

Depends on the enemy team and situation. If they've got a fed Akali/Kha'Zix/Anyone with a mobility ability (which is... Practically everyone) I'm not gonna go in to plonk off an auto when it's going to resault in me dying. Also, build and so forth.

Also, Frost, yeah, AP Ezreal is basically an assassin, but Riot seems to think assassins need waveclear. Guess who has no waveclear?
To assassinate people as AP Ez you pretty much NEED to use your E to damage them (unless you're fed). Guess what that means? No safeeeetty. At least, when you commit to a kill.
There are different brands of safety. Ez's is a short range blink on a moderate to low-ish cooldown. Someone like Malphite is also quite safe, but in another way.
« Last Edit: July 21, 2015, 08:13:55 pm by UXLZ »
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