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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1286278 times)

RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14910 on: June 27, 2015, 08:27:33 pm »

On-hit Kayle is one of my favorite builds late game. Takes a while to get going, but once you get there you're like a hot knife through butter.
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Jopax

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14911 on: June 28, 2015, 09:39:15 am »

Now I'm wondering if it would proc Nasus' Q as well.
It wouldn't really be viable even if it did but it would be funny seeing a single Q attack do well over 1k damage :D
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14912 on: June 28, 2015, 09:54:18 am »

It's specifically stated to not proc Nasus' Q and all abilities like it.
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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14913 on: June 28, 2015, 10:32:33 am »

These are sad times indeed then.

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14914 on: June 28, 2015, 02:30:48 pm »

There's a pretty clear distinction between on-hit effects and autoattack modifiers. Stuff like Nasus's Q, Poppy's Q, the works fall into the latter category.
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iceball3

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14915 on: July 01, 2015, 04:48:24 am »

Now looking at this new update...
Is it just me or do the enchantment crystals look a lot like those Gusher's fruit snacks?
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Cthulhu

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14916 on: July 02, 2015, 12:15:04 am »

I think putting "fruit" next to Gushers is pretty generous.  In preparation for the imminent weedstorm I played a custom game with devourer Yi and no bots to see how fast I could stack up.

I did it.  I fucking did it.  I pulled 10 cs/minute and I swear I saw the face of God when I did it.  This is now my ambition.  I have to learn to do this in real games.  Zerks, devourer, bork, and youmuu's at 22 minutes with no kills. 

I am fully convinced that if you can consistently pull 7+ cs a minute in real games you'll be plat in a week.  There isn't a team in the world at my elo that could handle a yi with that much farm at 20 minutes.
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Skyrunner

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14917 on: July 02, 2015, 12:39:26 am »

Assuming your team can deal with the extra pressure by basically not having a jungler for 20 minutes!
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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14918 on: July 02, 2015, 01:20:21 am »

I can't imagine a time I've ever thought a Yi would be useful before 15-20 minutes or so. It's rare, but not something I would be depending on.
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Cthulhu

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14919 on: July 02, 2015, 01:56:51 am »

Assuming your team can deal with the extra pressure by basically not having a jungler for 20 minutes!


Yeah, I'd probably try it with a farming mid like Karthus or Morde.  Though Astral's right, Yi's not exactly known for his early game power in the best of situations.  I used to run TP/smite on him since he doesn't really need flash or ghost and while his ganks are subpar his counterganks are amazing.  He's always been a cleanup fighter.  He can't initiate even in a 2v2 situation but if the enemy's already committed and he comes in from behind they're toast.

The real issue is that to get that kind of cs in the jungle you'd have to not only afk farm but actually heavily tax and push lanes.  Basically you need to be trick2g.
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Jopax

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14920 on: July 09, 2015, 06:08:45 am »

So it might have been luck on my end that they didn't know how to stop me completely, even though they had a bunch of cc that could wreck me. But my first match with the new devourer on Yi was a faceroll after a certain point. Granted, I lucked out with every early trade and got atleast a kill for every death which enabled me to rush devourer very early. Charging it up took a short time too, after that it was just Q and right click on anything you want dead five minutes ago. Then I got Botrk and not even their somewhat tanky Darius and Lee could stand up to me anymore.

I honestly think it's kinda broken on Yi right now, mostly because you get a bunch of procs every other hit. Gonna have to do more tests, also have to try it on some other potentially broken bastards.
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RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14921 on: July 09, 2015, 02:47:36 pm »

Anybody played the big catfish yet?
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Cthulhu

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14922 on: July 10, 2015, 08:01:39 pm »

So it might have been luck on my end that they didn't know how to stop me completely, even though they had a bunch of cc that could wreck me. But my first match with the new devourer on Yi was a faceroll after a certain point. Granted, I lucked out with every early trade and got atleast a kill for every death which enabled me to rush devourer very early. Charging it up took a short time too, after that it was just Q and right click on anything you want dead five minutes ago. Then I got Botrk and not even their somewhat tanky Darius and Lee could stand up to me anymore.

I honestly think it's kinda broken on Yi right now, mostly because you get a bunch of procs every other hit. Gonna have to do more tests, also have to try it on some other potentially broken bastards.

It's totally fcuk on Yi.  When you add in the double-strike it's kind of insane.

That being said, I like it overall.  It might need some tuning but it really solves the problem of devourer and similar infinite stacking items.  It's hte same thing as Nasus, there's kind of a perverse incentive to never actually use the power you're getting.  You keep farming and farming and farming but there's no end point to it.  It's still a farm/carry-centric item but you actually have a goal you can achieve.

You see the same thing with lower-level ad carries, it's time to end the game and they're still clicking on wizards.
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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14923 on: July 10, 2015, 08:07:47 pm »

Anybody played the big catfish yet?

I have! He's a lot of fun even though I hate playing tanky supports. It's a lot better in a team than solo queue, though, I get really frustrated when my teammates don't enter my gaping maw when it would result in multiple kills for them. I've saved so many people from turrets and long range ults by eating them, though, which is nice.
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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14924 on: July 10, 2015, 08:55:28 pm »

He seems really good but not in the usual league fashion.  He doesn't have ten different forms of mobility and five passives, he feels strong but balanced.  His numbers might be a little high, the shield is ridunkeylous right now, but overall he feels like a well put together champ with a clear identity and good strengths and weaknesses.

My free pool party champ was Zyra.  I guess this is as good a time as any to learn how to play support.
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