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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1286407 times)

Frumple

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14850 on: June 12, 2015, 05:46:34 pm »

Heimerdinger best dinger. He heimerdings harder than anyone. Keep the heimers rolling, PN.
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Arcvasti

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14851 on: June 12, 2015, 07:51:03 pm »

That moment when you pick Sivir against a Zilean.

I THINK its been fixed, but I remember Time Bomb used to go right through Spell Shield no matter what for some odd reason.
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Cthulhu

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14852 on: June 12, 2015, 08:02:10 pm »

I played against him a month or so ago and it always worked.  You could just walk into it for free mana.  Either he gives you infinite krull blades or he doesn't bomb and becomes completely irrelevant.
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Cthulufaic

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14853 on: June 13, 2015, 09:56:38 pm »

I have never been happier when uninstalling a game.  Fuck Ekko.  PM me when he gets nerfed for real instead of whatever 5.eleven did.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14854 on: June 13, 2015, 10:38:17 pm »

He kinda is real nerfed. His winrate is a cool 47.5% which places him in the bottom 20 champions or so. Blah blah winrates aren't everything, but for an assassin it is a good indicator that he isn't unstoppable if ahead late game which for an assassin is bad.
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Cthulufaic

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14855 on: June 13, 2015, 11:05:48 pm »

He kinda is real nerfed. His winrate is a cool 47.5% which places him in the bottom 20 champions or so. Blah blah winrates aren't everything, but for an assassin it is a good indicator that he isn't unstoppable if ahead late game which for an assassin is bad.
That's prolly just because he's free right now and there are people who don't know anything about him except that he's broke and play him in ranked.  Give it a week or so and the actual numbers should come in.
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DemonOfWrath

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14856 on: June 13, 2015, 11:21:27 pm »

He kinda is real nerfed. His winrate is a cool 47.5% which places him in the bottom 20 champions or so. Blah blah winrates aren't everything, but for an assassin it is a good indicator that he isn't unstoppable if ahead late game which for an assassin is bad.
That's prolly just because he's free right now and there are people who don't know anything about him except that he's broke and play him in ranked.  Give it a week or so and the actual numbers should come in.
But you can't play free rotation champs in ranked so that isn't affecting those stats. Honestly it's no different to any new champ, try and ban it for a while until people start getting used to playing against it. Some champ feeling oppressive is almost always just people not knowing how to play against it, and depending on where on the ladder you are you may not be able to rely on that. I mean, I tend to ban Akali and Kat even though they're both easy to stop (especially when I'm playing support) because I just don't trust the random 4 others on my team to know what they're doing (watching 0/4 people get pinks or upgraded sweepers against Akali makes me cry).
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Jiokuy

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14857 on: June 14, 2015, 12:54:19 am »

Yeah, I will say, Ekko is all about the counterplay. He's set up to punish for positioning mistakes, and he can punish very harshly. But because his kit is so risky for him, when he goes all in that is, he also has to watch positioning a lot.

Mostly just dodge the Q, not getting a passive proc decimates his damage, and chase potential.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14858 on: June 14, 2015, 01:15:49 am »

Except for his 'I live' button, yes, he's quite risky, and at least he has a fear deal of his damage attached to that button.
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drgbf

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14859 on: June 14, 2015, 04:06:12 am »

 I quit before Ekko was released because I too thought that he would ruin the game forever. However I started playing again a few days ago and I'm yet to see an Ekko because he is permanently banned so that is nice.
 Also, I've luckily not faced a reworked Ryze either.

 Meanwhile, I feel like taking a break from the game can really help your decision making since you tend to start doing everything on auto-pilot after playing for a longer time. I've been hanging around Gold III - Gold II for a while now, but I'm starting to win way more than I lose - I think my w/l after returning to the game is like 8/3 and I'm rapidly approaching my Gold I promos. The plat dream is still alive!
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14860 on: June 14, 2015, 10:50:38 am »

Reworked Ryze is actually in a healthier (but also less entertaining) place, sort of like reworked Veigar: since not all of his abilities are single-target auto-hits any more, you can't just sit there and spam his rotation as easily as you used to.

Ekko, from what I've seen, is pretty mechanics-heavy, and more in the sense of Cassiopeia than Zed. You've got to be really careful about your positioning and timing, and if you aren't, you're going to suck. I see a lot of bad Ekko players consistently being unable to burst people because they miss their stun field and end up using their ult for escapes rather than damage. It's actually fairly easy to avoid most of his damage, assuming you don't get stunned -- he's got an Ahri Q that takes a second or two to start returning and which moves much slower on the way out and his ult requires you to chase him or stand still. All he has that's reliable is the jump and Lichbane proc.

That said, an Ekko who can properly combo his abilities is pretty darn scary, but from what I've seen not many players are good enough to do that, and an Ekko that can't kill people is less effective than more than a few other assassins when they can't kill people. His main saving grace in the hands of bad players is that he's slippery enough that they'll feed less than usual.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14861 on: June 14, 2015, 01:20:58 pm »

Ekko is badly designed, but that's because his kit is disgustingly overloaded, not because lack of counterplay. The only actual balance issues I have with him are that A, the range his Q drifts out after first slowing down is really misleading, and B, his ult's damage is unreasonable. It already does enough other utility, hitting for 2k damage is absurd, and having the single highest scaling instant damage in the game is retarded on a kit with so much else. As far as other criticisms go, his W feels terrible for everybody involved. The delay is crazy, so it feels like shit for the Ekko player because landing it on anybody aware is almost impossible, and it feels like shit for everybody else because it's a huge aoe stun with massive shield attached that you don't get to know about to dodge until it's basically too late.

Ryze is unfair right now, but he's not gamebreaking like a lot of people think. He's manageable for sure, and the fact that his R is his only way to really effectively deal with more than 1 person at a time and it has a tiny duration means that he doesn't clean sweep teamfights, but his numbers are too damn high. Also fuck that 6 second root.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14862 on: June 14, 2015, 07:59:31 pm »

Yeah, gotta agree with you there Frost. Overloaded kit, though not in the sense of of Lee Sin's overloaded kit that has too many abilities, each ability just does too much. I mean, it's alright for a champ to have one or two abilities that serve more than one purpose (like Taric's W, Lucian's W, or hell, even Fizz's E) but that's Ekko's entire kit.
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frostshotgg

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14863 on: June 14, 2015, 09:07:18 pm »

Lee was overloaded in that sense too a long time ago, although they removed some of the bloat in it since. The issue comes down to having far too many "things" he can do.

There's something of a plane with mechanics/flexibility on one axis, and roles/things that can be done on the other axis. On the low end of both, is someone like Morde who has one thing he can do, and does it very simply. On the high flexibility, low actions corner is Jayce, who has a bunch of mechanics, but winds up just being a poke machine. On the low flexibility, high actions corner is Diana, who always functions the same but can fill just about and job on a team, even tower pushing. And in the high/high corner, right now sits Ekko. There's an absurd amount he can do in a fight and throughout the game, and he has a ton of options with which to do that. Compare with Jayce on release, who could do everything he does now, but he could also push harder and faster, duel better, and engage harder. At that state, if you could've had a 5 Jayce team, it'd be in the upper 10% of team compositions because of how much he could do.
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RedKing

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14864 on: June 24, 2015, 10:26:27 am »

New champ reveal: Tahm Kench, the River King.

Now you can ride into battle inside the belly of a giant catfish guy.
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