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Author Topic: League of Legends - Patch 7.22 - Runes Reforged  (Read 1286920 times)

Putnam

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14610 on: March 01, 2015, 05:32:07 am »

Yeah, that's true for all the games. I don't compare which game looks "better" to me simply because every game you don't play in this genre is going to look like a horrible clusterfuck due simply to lack of familiarity. League looks awful to me because I don't play it much. HotS looks awful because I don't play it much. I can't understand what goes on in much any because I don't play them much, so my signal-to-noise is too low to get any useful info out of teamfights and stuff.

UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14611 on: March 01, 2015, 05:57:38 am »

Quote from: Putnam
The "guy responding instantly to your directions" thing is something introduced to League that seemed like a good idea at the time.

You notice that every melee ADC has ludicrous amounts of movement abilities? That's why. The lack of turn rates completely screwed over the potential for variation there by requiring every single melee carry to have mobility lest they get forever kited by every ranged champ in the game.

From a design standpoint it's bad but from a 'feel' standpoint it is better. DotA feels clunky to someone who is used to League. League feels like greased lightning to someone used to DotA.

But yeah, you're right.

Quote from: Putnam
Dota has had over 1,000,000 players for over 10 years now...

Are you combining the player numbers for DotA (original) with DotA2?

Quote from: Putnam
Also, the "nowhere near as colorful" thing is, like, blatantly false.

Hmm... Is there something like that for the new Rift?
I think League feels more colorful because its aesthetic is more cartoon-ish while DotA's is more realistic. (At least, that's how it seemed to me.)

Quote from: Putnam
And Riot's history with Dota makes me basically assume that any Riot buzzwords are derisive of Dota. Because they are.

It annoys me whenever a company builds a good chunk of their marketing on deriding the competition, and Riot did that to a ludicrous extent near the beginning.

Laughably, I'd say League has bigger problems with that than DotA.



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xaritscin

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14612 on: March 01, 2015, 02:22:50 pm »

as a said one day in LAN's forum.

the game is becoming stagnant due to many factors. LoL maps are quite bland in design if you compare it to Dota2 for example, because Dota is more about strategy than plain rushing.

towers are more challenging to take down, last hit is a must, deny kills, warding, the jungle is quite hard, the map has a geography that can be exploited.

whereas Summoner's rift is practically a plain, the only elevation being walls which only serve to block players and nothing more. in Dota you can even take down trees for setting traps or avoiding enemies.

the engine of LoL is pretty dated and is understandable because Riot started indie, while Valve used tons of money for the making of Dota2's engine. so its expected to have more quality in what hero's models and textures respect...along with the workshop customization.

you forgot also that Dota2 has more item and summon focus. LoL doesnt allows you to share items nor drop them, or use more than 1 summon and its for a limited time. Dota2 has even champions focused into using multiple units(Meepo, Broodmother, Brewmaster, Warlock,etcetera). in LoL you have a handful of summons and its not the focus of the campion, just a sidepower.

LoL wins against dota mostly on the worldbuilding side, the Lore is quite powerfull compared to Dota2. but Dota wins on the gameplay side. and some people even say that the large amount of broken/overpowered champions is what keeps it balanced. since you can pretty much use any hero and not get laughed by your teammates.

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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14613 on: March 01, 2015, 03:23:58 pm »

Honestly it's a matter of preference.


Though I did have a laugh when I managed to break the DotA2 tutorial four times in the first two missions without even trying. Of course I was only playing DotA because of serverside lag in League in the first place. :V

e: Okay, haha, my mind is made up. It took fifteen minutes to find a match in DotA2, and I stopped waiting for the match to find a server after another twenty. Fuck that noise.
« Last Edit: March 01, 2015, 03:42:37 pm by Flying Dice »
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defeeca

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14614 on: March 01, 2015, 03:54:25 pm »

Seriously we need our own clash of mobas thread where we can all discuss why our favorite moba is bad :D
Spoiler (click to show/hide)
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Astral

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14615 on: March 01, 2015, 04:19:29 pm »

A thing I'd want to see more of in League are the custom game modes. Riot has expanded enough to be able to support them beyond more than a month or three, even if they're not willing to.

Playing the different flavors of "push towers, win game," even when Dominion is considered does get old after a while.

DotA 2 has things like Ability Draft, various draft types, All Random Death Match,the custom made game modes that players themselves create, and even a 1v1 solo mid mode.

However, I feel from a programming perspective that League is just too locked down to allow these sorts of things without breaking Adobe Air or any of the other 4 languages or so that they scrapped together to create the client.
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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14616 on: March 01, 2015, 04:21:42 pm »

It's sort of strange, but in comparison now the biggest thing selling me on LoL over DotA is the client. In LoL I can be browsing the internet and doing whatever while waiting for a match, knowing that I'll have a distinct audio notification when I find one, and when the match loads in.
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UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14617 on: March 01, 2015, 04:34:42 pm »

Also, I'd say that League has a better character selection screen. It's nice having them all in a table-ish format rather than in a line. (Unless there's a way to change that in DotA? There might be, it has WAY more UI customization than League does.)

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Astral

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14618 on: March 01, 2015, 04:38:27 pm »

Also, I'd say that League has a better character selection screen. It's nice having them all in a table-ish format rather than in a line. (Unless there's a way to change that in DotA? There might be, it has WAY more UI customization than League does.)

There is. Options for grid, line or simply searching.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14619 on: March 01, 2015, 04:42:34 pm »

Thought so. I'll have to change that the next time I play DotA.

How hard is Invoker, like, really?
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Astral

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14620 on: March 01, 2015, 04:53:36 pm »

He's hard on paper, but once you get the hang of him he's fairly versatile. This is speaking as someone who played him for years on and off. The hard part is memorizing his combinations, and knowing what they do well enough to be able to pick what would be best at a given situation, as well as determining what you want your base build to be. After that, you've got a jack of all trades mage that can adapt for a need to CC, drain mana, do horrendous amounts of damage, disarm the enemy's attacks, or even reliably escape with a combination of slows and invisibility.

Come to think of it, I don't think there's a disarm equivalent in League. There's an abundance of standard status effects like slows, stuns and roots, but very rare to see things that affect autoattacks directly, such as Lulu's Polymorph, which also stops spellcasting, and Teemo/Quinn's respective blinds, but they still allow autoattacks to occur.
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What Darwin was too polite to say, my friends, is that we came to rule the Earth not because we were the smartest, or even the meanest, but because we have always been the craziest, most murderous motherfuckers in the jungle. -Stephen King's Cell
It's viable to keep a dead rabbit in the glove compartment to take a drink every now and then.

UXLZ

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14621 on: March 01, 2015, 05:00:47 pm »

He's soooo fun to play though.
And don't forget the global sniping. :v
I tend to be attracted to the 'high skillcap' champions though, that can do truly horrendous things if you know what you're doing. (There's a reason my main champ in League is Ezreal.) So I really, really wanna learn Invoker.

There used to be a few more enemy-centric things (Heimer's E used to blind) and self-centric things (who remembers Season 1 dodge?) but Riot removed them because 'counterplay' or something. I can't even remember (though Season 1 dodge was kinda BS.)


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Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14622 on: March 01, 2015, 05:02:21 pm »

Yeah, Dodge was just outright bullshit haha. S'the same reason why they made most item passives unique, to avoid stuff like 6x BT or BC absurdness.
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Putnam

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14623 on: March 01, 2015, 05:42:23 pm »

Also, I'd say that League has a better character selection screen. It's nice having them all in a table-ish format rather than in a line. (Unless there's a way to change that in DotA? There might be, it has WAY more UI customization than League does.)

There's a button to set them up in a grid, which is fully customizable. You can also search while in the line format.

It's sort of strange, but in comparison now the biggest thing selling me on LoL over DotA is the client. In LoL I can be browsing the internet and doing whatever while waiting for a match, knowing that I'll have a distinct audio notification when I find one, and when the match loads in.

...Dota has that. Like, even when you have the game muted it'll give you a very obvious chord when you have a game ready.

Flying Dice

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Re: League of Legends - Patch 5.1 - Open the Gates
« Reply #14624 on: March 01, 2015, 05:46:20 pm »

I didn't notice it. Does it only work in windowed mode? Because I didn't hear a peep and only saw that I had a match because I was alt-tabbing back over to check how long it had been occasionally.
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